Shambler:
#168 posted by metlslime on 2005/01/09 05:34:23
an annoying fact about turrets -- if you pick them up with the gravity gun, they right themselves. If you pick them up with the use key, they don't.
Pjw
#169 posted by cyBeAr on 2005/01/09 06:04:08
The big question: is trackmania better than the classic stunts?
HL2 Finished
#170 posted by Jaj on 2005/01/09 14:12:13
An excellent game, some little details could've been slightly different or better in my opinion, but it's a personal taste question.
Generally, i repeat, excellent, this is between the better games, of course.
I think, it wasn't be strange to see a third part.
I remembered, mainly in the final part, Neo and Trinity comparing with Freeman and Alyx, it's not the same story, of course, but i noticed a slight touch
Stuff
#171 posted by pjw on 2005/01/09 14:34:39
Facing the last strider was gay, I quicksaved about 180 times going down the corridor.
Heh. I quicksaved on the ledge before you jump down and tried a few things. I died once normally, then ran like hell to the other end, hoping for a hallway or cover of some kind (and noticed the energy ball stream things), then died. Then I just sat, mystified, for about 2 or 3 minutes thinking "WTF. This is kinda shitty." and finally realized that I was supposed (?) to get behind the cover near the energy streams, and grab them and bank them. It worked but it took me a couple more tries. I kept leaving a shin exposed or whatever. A designer needs a groin punch from that scenario, IMO.
cyBeAr: Are you talking about: http://www.kalpen.de/stunts/downldst.htm ? (I did a little googling.) I don't think I ever played it. You can basically do everything in the demo I linked above that you can in the game.
There's a race mode (trying to get a medal time upon completion), a puzzle mode (assembling a certain number and type of track sections to connect a start and end point in the fastest way to get a medal time), and a general sandbox mode that lets you make your own race or puzzle tracks and save them off for others. The resulting map files are tiny (~10KB or less), so are easy to exchange with others.
Jaj: Yeah, I got a slight Neo and Trinity vibe every now and then too, now that I think about it. The whole "good luck, hope we don't die so I'll see you again" thing.
Omg!
#172 posted by necros on 2005/01/09 20:19:50
Stunts!
i love this game! i remember way back i had discovered that, although the game didn't allow you to save a track unless it was closed off (ie: was a closed loop from start to finish) if you did a small oval, you can then fill the map with any junk you wanted without having to connect anything. i love this game! ^_^
Well...
#173 posted by pjw on 2005/01/09 21:52:07
If you liked that game, then you very well might like Trackmania--it looks similar. (I just spent most of the afternoon making a new track for it.)
On the other hand, you might hate Trackmania with a passion, and hope that I die in a fire after trying it. Either way.
Demo link to save you from searching back a few posts, if you do feel like trying it:
http://www.noos.fr/animation/trackmania/TrackManiaDemoInternet_Setup.exe
Yes, That Is The Right Stunts
#174 posted by cyBeAr on 2005/01/10 11:57:47
I guess I'll have to try tackmania sometime.
Be Forwarned...
#175 posted by ProdigyXL on 2005/01/10 15:32:01
Trackmania may seem cool in theory, but when played online it is nothing but an excersise in frustration. All the player made tracks are nothing but poorly designed and executed mazes. I consider this a puzzle game more than any kind of arcade racer. The game might be some fun on a decent track, but the community that surrounds this title is terrible. You should never be forced to start a race over a check point because you failed to make a rediculous jumps. This isn't a racing title.
And pjw I don't hate you, but it wasn't anything like you described to me.
ProdigyXL
#176 posted by pjw on 2005/01/10 20:48:02
Hmmn.
I've spent all of ten minutes playing the game online. Perhaps that's part of the reason for the differing experiences? I rarely play online anyway--most people are lame and annoying, unless it's a specific group or restricted community.
There are a lot of horrible, horrible player-made tracks out there--you are quite correct. It is not as technical to make levels for this game as it is for FPS games, thus lots of really abominable shite made by silly twats.
The majority of the fun for me has been searching out the really good tracks (Trackmania Exchange: http://www.tm-exchange.com/ ), and playing them, and making my own tracks for it--since it requires a wholly different kind of design skill to make a good track for this than it does to make a good FPS level.
It's good to know you don't hate me. :)
Armagetron ( Advanced )
#177 posted by Kell on 2005/01/30 12:19:08
http://kell.spawnpoint.org/screenshots/armagetron1.jpg
This is me, drawing level with another cycle.
http://kell.spawnpoint.org/screenshots/armagetron2.jpg
View from cockpit, glancing to my right as I overtake Photoshop.
http://kell.spawnpoint.org/screenshots/armagetron3.jpg
Gimp, about to meet a problem head-on.
http://kell.spawnpoint.org/screenshots/armagetron4.jpg
Taken a split second before things become terribly complicated...
http://kell.spawnpoint.org/screenshots/armagetron5.jpg
Photshop, turning away as I approach. Ph34r meh :P
http://kell.spawnpoint.org/screenshots/armagetron6.jpg
I rock.
Note that these shots were taken with the moviepack installed and some ( ahem ) custom textures :)
http://armagetron.sourceforge.net/
Replaying Older Games
#178 posted by Scragbait on 2005/01/30 15:26:13
Since my hardware isn't up to Doom 3 or Half-Life 2, I have been replaying my older games.
Quake 2 and Mission Packs - Good brainless fun - relaxing even on Hard skill. I'm getting every secret. The gameplay is rudimentary, there are way too many weapons and switching is slow but the sound and atmosphere still work for me.
Half-Life - I recently replayed the whole single player campaign. I played on Normal since the hitscan stuff can get annoying. I found it fun and not too stressful. I was a lot better at taking out attack helicopters. Xen seemed less unbearable but still was too jump focused and the Scrotal Beast bug had me stuck wondering if me or the game screwed up.
Wheel of Time - I'm not quite half-way though but I'm enjoying the atmosphere of this game and by playing at a more relaxed pace, I'm maintaining better health and not wasting as many Ter Angreals. I'll replay tough areas enough times that I'm able to carry on without hanging onto life by my toenails. I'm using strategy better. This is a nice enough game but handling all those Ter Angreals in a swarm battle can be a real pain.
Right now, I'm looking for a more relaxed gaming experience. I put Painkiller on pause in the train station because I am at a point where after completing several arenas in this map, I'm in a darker area with lots of hitscam enemies in the rafters. I just became tired of the gameplay. I will eventually resume as I really like studying the excellent settings in PK. Except for Towne, the physics in many of the maps isn't interesting enough to elevate the singular gameplay model that this game has voluntarily restricted itself to. Too bad, but I still want Battle Out of Hell just to see the quality environmental modelling. Too bad that the Painkiller series didn't decide to compete with Undying or Blood 1 for immersion in the single player campaign.
After WoT, I'm considering Deus Ex, Unreal and RtCW. They're sitting on my rack as I type this.
NOLF2
#179 posted by R.P.G. on 2005/01/30 15:51:13
Played this recently now that I'm not running a SB Live soundcard on Win 98 anymore (actually, both are no longer in use).
Fun stuff. Humorous. Listening to the enemies lament the daily troubles of being a henchmen in an evil organization can be funny.
Sneaking is mostly done well, but it gets annoying in spots (doesn't it always?). The attack gameplay is a nice break from the typical stuff; you can actually choose whether to hide from an enemy, sneak up on him to cap him in the head, run in guns blazing, or just distract him and sneak past.
The game also seemed to have a good length to it; though that may be because I pretty much only played it in the evenings for a couple hours every other day. Nonetheless, the story lasted for the whole game, and I wasn't tired of either before it was over. That said, the sentimental aspect of the tortured soldier didn't fit well with the story.
Overall, a good game, and the finale worked pretty well as an apropos climax.
I Enjoyed The First NOLF
#180 posted by HeadThump on 2005/01/30 22:09:27
much more than the second. The Japanese Swordlady did not fit in with the over the top personas of the other villians in the series. Like the tortured soldier, she was much too serious for the mood of the game.
Also, it was kind of odd that your character Ms. Archer would kill the swordlady's minions by the bucket full without any qualms, but hesitate to do her in as well.
There were some good moments though. The henchman conversations were still up to par ('I hate seeing another man being emasculated.'). As were the the mime troupe and wheely ride, the infinite patience of the Indian Guards you had to sneak around, and the piss in your pants tension of your first super soldier encounter while trying to undo a lock (great scripted timing there) as well.
Oh, yeah. I recall having an odd sense of Deja Vu when I was in the subbase, but I don't know why. I recall my brother saying the same.
Scraggy...
#181 posted by Shambler on 2005/01/31 01:36:07
Some fine choices of older games there. Wheel Of Time is great IMO.
If you like 3rd person too, try to get hold of FAKK2 (exotic locations, cool monsters, nice styles, interesting 2 handed gameplay) and Blade Of Darkness (proper fantasy style, great lighting, very interesting (if challenging) combo based violence, lots of blood too).
Nolf2 And Nolf1
#182 posted by nitin on 2005/01/31 02:07:02
are both very good. I prefer NOLF2 because the environments are better executed and some of the annoying stuff removed but NOLF1 has cooler moments. Plus the conversations in NOLF 1 are funnier.
Scragbait,
yeah I love replaying older games (especially since my comp cant run anything new). Its surprising how much easier and less stressful some of them seem the second time around.
NOLF ???
#183 posted by JPL on 2005/01/31 02:09:13
Sorry for my lack of knowledge, but what is NOLF ??
Jplambert
#184 posted by nitin on 2005/01/31 02:13:28
No One Lives Forver
Sort of a satire on the James Bond spy series but also good FPS action games.
Nitin
#185 posted by JPL on 2005/01/31 02:16:28
Thanks !! I know the game, I see many TV advertising for it, but it's not called like this for the french version.
Older Games, Yeah
#186 posted by BlackDog on 2005/01/31 02:23:46
Started playing through System Shock 2 again yesterday. The graphics look incredibly outdated, but... damn, what a game.
Whatever happened to titles like that?
System Shock 2
#187 posted by Scragbait on 2005/01/31 09:59:32
Highly recommended.
Tons of atmosphere and a very good story. This is not a game to rush. Read every PDA and think carefully about how to develop your character. While the pace of the game is slow and it is pretty hard, the depth of design and imagination pulled me through to the very end.
What happened to such titles? As game development evolves, so does the need for revenue to fund the massive costs to produce current games. Marketing and business planners approve design docs that will likely fulfil business objective.s Looking Glass, who went bankrupt, probably just wanted to create a really good game - and they did.
System Shock 2
#188 posted by nitin on 2005/01/31 10:03:14
always heard good stuff about it, never played it. Will try to track a copy down when I get back.
System Shock 2
#189 posted by generic on 2005/01/31 10:07:15
Didn't id software redo this one with a Hell-ish theme and call it Doom 3 or something?
Headthump
#190 posted by R.P.G. on 2005/01/31 10:38:31
Also, it was kind of odd that your character Ms. Archer would kill the swordlady's minions by the bucket full without any qualms, but hesitate to do her in as well.
Hey, you're the one who chose to kill the minions, not Ms. Archer. ;)
And yeah, I got a strong sense of deja vu from the underwater base, too. The only thing I could figure was that it must have been similar to the space station from NOLF1.
SS2 And Monster Spawning
#191 posted by Scragbait on 2005/01/31 14:21:27
For those who play System Shock 2, I suggest reading the monster spawn section in the readme.wri file to see if you wish to adjust some of the spawn controlling parameters. SS2 is not hugely generous with ammo and too many random respawns don't help your supply situation. Since I took my time playing through, I set the parameters to minimize respawns although they are not stopped completely.
He He
#192 posted by HeadThump on 2005/01/31 14:31:59
you called me out on that one. 'It was I, your Honor who slayed the beautiful minions of HARM!'
The Venture Brothers' villians remind me of HARM.
The only thing I could figure was that it must have been similar to the space station from NOLF1.
My other theory on that is that the art director or texture artist for that section may be someone that Quake series players may be familiar with, like an HFX/evillair.
|