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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Dm_carousel_beta 
Hey peeps, check out my beta HL2DM map. I'd like to hear from you fockers before compiling the final build:

http://forums.steampowered.com/forums/showthread.php?s=&threadid=256780&perpage=15&pagenumber=1 
So... 
Hawt! It's on fire! 
Looks Good Slipi 
I like what I see so far -- a nice interweaving town style DM map. The shots seem to have a competent build quality and well executed style. It looks like you're getting some advice on the Steam forums too from people that went through and played the maps. I read some of the commentary and I agree with what's being said -- the fog contrast against the tree models in the background doesn't look so hot, and you do need to optimize things for those on lower end machines. Other than that, it looks good and I can't wait for the final build :) 
Carousel (final) 
Thanks,

The fog is taken care of, as are most of the issues brought up during beta. I am testing the final right now, should be up within six hours. 
Re: Carousel (final) 
Cool That Its Done... 
but can we have non gay download link that doesn't require me to signup to something shit please? :)

Map looks nice though, will comment more when (if! :D ) I get it 
In Time 
I am still waiting for mirrors. Just keep checking the thread, I'll update it when people add their links. 
Carousel Mirrors 
Thank You :) 
:) 
Tubular Thingy 
Cool! 
I don't think Friction really needs more comments telling him how good he is.

Thanks for sharing, Fric. :) 
Friction You Suck And We Hate You 
go back to espoo finland 
A-ha! 
So that's why you asked if I still live in Espoo. 
No, That Was Just Curiosity 
It became relevant because it was still in my short term memory. 
Demo 
I made a demo for the first map of The Abandon - Beta.
It's just my own way of playing the level.

http://members.home.nl/gimli/aban01.dz

Happy Easter! 
Quatrotski 
http://members.home.nl/gimli/aban02.dz
Where is that Demo Toppic? 
Fjo3tourney1 - ECP - Beta 3 
Forgot to beta this last time, so I'll make it up now. xD

Hope this will be the final beta, starting to get tired of it.
Did alot of bot and player optimizing.
VIS is complete bollocks, due to ass construction in the beginning leaving it near imposs to hint and I honestly can't be arsed to do something about it.
Also did some work on the item placement, which I feel is quite good now, thanks Todt. :)

Shott'y's:
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta3-1.jpg
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta3-2.jpg
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1_beta3-3.jpg

Download link:
http://www.infosprite.com/members/Fjoggs/Fjo3tourney1.zip 
Re: Fjo3tourney1 - ECP - Beta 3 
Clipping on the grate under the rotating thingy is a bit weird.

The sound the platforms make is a bit weird, especially the stopping sound, and especially on the lift up to the RA.

Lighting is a bit flat.

The rocky corner area has what appears to be some brush cracks up towards the top, which brings me to...

I tried to noclip up there to see what was going on, but Quake 3 crashed with some error complaining about max_num_sky_vertexes or something like that. I dunno what's up with that.

I had a look in your pk3 file and you should sort out your textures and scripts folders. There shouldn't be anything 'borrowed' in there.

I DUNNO

WHATEVER

Nice map, Fjodor. 
One Complaint 
One complaint from the screenshots: The walls are all brown, and the floors are all green. It might work well to add a bit more variation. 
Q1 SP Screenshots 
I'm not really about to finish this new map, but here are some screenshots of my last Q1SP... There is a foggy effect which I improved (I think) compared to my previous screenies... It's not dark any more, but more (dark-blue/green, with a lower density..)
As I already explained, this map was initially started for DKT3 Winter Pack, and because I was very (very very... etc..) late, I turned it in a bigger project..

http://lambert.jeanphilippe.free.fr/Divers/CDA1.jpg
http://lambert.jeanphilippe.free.fr/Divers/CDA2.jpg
http://lambert.jeanphilippe.free.fr/Divers/CDA3.jpg
http://lambert.jeanphilippe.free.fr/Divers/CDA4.jpg

So, verdict ?? 
404 
Links are broken JPL 
Shit !! 
Looks Good 
I like the design, but the shots are kind of disorienting in that I can't really tell what's going on. I think this might be due to the fog, but it looks like it's underwater or something, and I can't really tell, but everything looks kind of disconnected.

Shot 2 looks the best because you can actually see the brushwork the best in it. That weird arch in shot 4 seems out of place with the style of the building.

Good work so far it seems, but try and take some shots without the fog, and also try and take a wider perspective shot, so we can get a better sense of what's going on. 
Q1 Shots 
for screenshots, could you cut the fog density to about half? it will probably work good ingame with the setting you have now, but for static images, it's hard to make stuff out.

i like the 4 shot with the cool pillar thing. 
Ja 
fog is too thick 
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