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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Madfox... 
I already found that site you linked to and I downloaded those compilers. I just don't know how to use them with Trenchboom which is my editor of choice for Quake 1 and 2. 
Noted 
and I do believe TB is a good editor, you could survive with Radiant.
It has a kind of same way using the view editor.

On the other hand, setting pathways is clearly provided. I think the only thing you need to do is change the Radiant paths with the trenchboom. 
Is May Sound Ridiculous But 
are there any volunteers to beta-test my old map bod.bsp(2008)

some time ago i'm just happened to replay this map, and realize how bad and bland the lighting is
so i decided to rebuild the lighting, while re-building the lighting i've added a couple of new areas, nothing exeptional , just make the map a less corridor feel
yeah the map is still bad and i'm to lazy to fix all of misaligned textures 
Keep Getting Compiler Errors 
Here is a screenshot. What I am doing wrong?

https://imgur.com/a/ZEG8z 
 
try removing the bsp file so qbsp is launched with just the map file as a parameter. 
 
ie delete "stroggbqq.bsp" from the end of the Parameters box.

Also it's odd to have a map extension of .map-compiling 
Spy 
You probably should've posted in the Screenshots & Betas thread, but sure, I can test your map. Just upload it somewhere for me to download and I'll get to it. 
Still Not Working... 
I changed it to this and I still get an error...

https://imgur.com/a/tS5z2 
@spy 
agreed wrong forum -- but I'd be happy to test out your work 
@hakkarin 
q2's qbsp has annoying pathname rules (wals instead of wads - needs to read texture sizes even when they're not embedded).
it expects your .map to be in a path equivalent to $someprefix/quake2/$moddir/$somepostfixthatmatchesyourmap
(it'll prefix with the working dir if its a relative path)

you can probably trick it by using a load of /../s after the mod dir. still annoying though. 
What Do The $ Symbols Mean? 
Am I suppose to include them? 
think he's just saying that it's some string name... 
@spy 
Count me in, see emailbox. 
@hakkarin 
SetQdirFromPath: no Quake2 in C:/etc is an error warning.
It seems the editor looks for the map.
You made it C:Users.. while I guess it has to be something like C:Quake2baseq2maps
 
C:\quake2\baseq2\maps\your.map 
Esrael, Dumptruck_ds, Madfox 
Thank you guys, i have to make some preparations, and let you know, lately today 
Oh Btw 
pay attention to the lighting. as i'm most interested in lighting is it any better than previous version 
Esrael, Dumptruck_ds, Madfox 
@spy 
can't play test today but will do this evening after work. 
Moving To Screenshots & Betas Thread 
I'll be posting my demos there, so see you there! 
Finding Map Leaks? 
Is there any way to find leaks in your map without having to look for them manually? I remember DoomEdit for Doom 3 having a feature that showed you were leaks are but I did not find anything similar in trenchbroom. 
Yes 
Both Trenchbroom and JACK have that.
Trenchbroom's is under File->Load Point File. 
Where Do I Find These Pointfiles? 
How are pointfiles generated and where do I load them from? I am mapping for Quake 2 by the way not Quake 1. 
 
qbsp3 saves it when it detects a leak. It should be in the same directory that it writes the bsp to.

It looks like the Q2 compiler generates a .lin file instead of the .pts that the Q1 tools do. Try loading the .lin in TrenchBroom. 
Almost Got This Working 
Ok I am THIS close to finally having a working map! I was able to get the bsp compiler and vis compiler to work but I am having a problem with the rad compiler. I get this error from it:


#### Executing 'C:\Users\Sveinn\Desktop\quake2compiler\ppro\qrad3.exe stroggbbq.map'
----------- qrad3 ----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
Compiled for Pentium Pro processors
-----------------------------
gamedir set to C:\quake2\baseq2\
reading C:\quake2\baseq2\maps\stroggbbq.bsp

************ ERROR ************
Error opening C:\quake2\baseq2\pics/colormap.pcx: No such file or directory
#### Finished with exit status 1


There is no folder inside my quake 2 directory called pics nor did I find anything called colormap.pcx. I am using the steam version of the game. 
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