Sleepy!
#1879 posted by Borsato on 2008/06/17 13:49:38
Not when they are polaying this well!! :-)
(I mean ok, sure) ;-)
Meet The Sniper Is Up
#1880 posted by czg on 2008/06/17 21:51:56
Oh, That Poor Demoman ;_;
#1881 posted by BlackDog on 2008/06/17 22:54:33
Good stuff.
Playing Splinter Cell 2
#1882 posted by nitin on 2008/06/18 12:11:54
pretty groovy, not as annoying as I thought it might be. More later.
Spore
#1883 posted by bal on 2008/06/19 15:40:02
Another Preview Vid :P
#1884 posted by RickyT33 on 2008/06/19 17:03:56
http://www.youtube.com/watch?v=gg-E2WZzQxE
This looks pretty cool! The most convincing eviromental damage I've seen yet...
Also seems to have a TF2-esque quality to the graphics overall!
Rofl Bal
#1885 posted by DaZ on 2008/06/19 17:52:33
I did have a quick play on the creature editor and its pretty fun. I'm kinda tempted to buy the full game, we will have to see how the demo is.
The 35 minute demo on youtube had me really interested, and its funny to boot :)
Yeah
#1886 posted by ijed on 2008/06/19 21:59:42
The creature editor is a pretty neat toy, but I remember getting bored extremely quickly with Black and White.
Have to wait and see.
Spore
#1887 posted by bal on 2008/06/19 22:02:33
Yeah I'm not really so interested by this game, will try it though.
But imagine having your kid playing it, and he reaches a planet populated by the creature I posted above (cause iirc your creations are propagated randomly online to appear on planets in other peoples games), that would be quite a laugh.
Spore
#1888 posted by bear on 2008/06/19 22:14:34
Seems very cool but I think for many people the seemingly huge scope of the game might end up being a turn-off.
Ijed
#1889 posted by DaZ on 2008/06/20 02:06:13
I can see where your coming from, but I think a fairly major area where Spore is different from B&W is that the gameplay changes dramatically with each stage of evolution of your creature(s).
I imagine this will keep things fresh for a lot longer than in B&W, where in all fairness, after the first level you had kinda seen it all.
Its a neat concept for a game at least, perhaps a tad "kid friendly" for my tastes but im definitely going to give it a shot and see what happens.
Now the moral difficulty is "do I give EA my money"... BLEUGH!
Heh
#1890 posted by ijed on 2008/06/20 03:52:39
Well I'll probably read the reviews (carefully ignoring any numerical values) to see if I buy it or not.
I was a big fan of Populous (especially :the beggining) because although you were a god you weren't omnipotent and unkillable.
Black and white just got boring for me because there was no apparant goal or a way to fail - the belief continued to inscrease and expand no matter what I did.
It had its moments (I wasted alot of time teaching my tiger to throw its shit around) but the lack of a straight line progression lost me.
So its a balence between concept (good) gameplay (wait and see) and giving EA money (can I give money to islamic extremists instead?)
B&W
#1891 posted by bear on 2008/06/20 12:21:46
For me the problem with B&W was that it felt like either you spent time on playing with your creature or you focused on getting through the missions - the two aspects of the game never really mixed well together.
Spore Creature Creator
#1892 posted by Kinn on 2008/06/20 13:34:55
omg so fun :D
still using the free version with only 25% of the bits too.
Genius marketing to be honest - releasing a cool mini-game for free where you can make stuff to import into the full game. This is going to make a shitload of money.
I Tend To Agree With Bear.
#1893 posted by Shambler on 2008/06/20 13:37:19
B&W: creature = fun, building villages etc = fun, pissing around with all the options and spells and stuff = fun.
doing the missions and trying to progress != fun.
Better as a sandbox than a game. Still had some amazing features tho.
Agreed
#1894 posted by DaZ on 2008/06/20 16:06:50
I think my greatest achievement in B&W2 was teaching my creature to throw my villagers at the enemy army. It was a lot of fun but I agree that the game kinda failed to link all its elements together.
In other news, I tried out TF2 with the new Pyro update that just got released, the rebound ability of the flamethrower is awesome! But currently there are so many players choosing the pyro class the game is kinda broken :(
Valve should really release a few class updates at a time to avoid this behaviour, the game atm is no fun :(
TF2
#1895 posted by bal on 2008/06/20 16:36:29
Yeah, as much as I enjoy this new content, it does always break the game for a week.
Try playing Engineer, sentries still own pyros.
Splinter Cell 2 - Pandora Tomorrow
#1896 posted by nitin on 2008/06/22 03:54:44
ok, finished it, quite short really although I suppose it takes a long time to do each mission due to the nature of the game.
stealth gameplay isnt my thing but I was surprised to like this more than I was expecting. The AI, as usual in stealth games, is a bit spotty so some scetions got annoying pretty quick.
Otherwise fairly solid, if unexceptional stuff.
Yeah
#1897 posted by Lunaran on 2008/06/22 22:18:37
Try playing Engineer, sentries still own pyros.
Yeah, if you can get one built in time. Every time I've tried this I'm banging away at it as four pyros come at me, and as soon as it's done it fires two bullets and then we're both dead in a horrible inferno.
Fucking pyros.
Wherein I Blather About Indigo Prophecy
#1898 posted by Lunaran on 2008/06/23 02:21:18
ie "a game about the one color of the rainbow nobody needs"
http://www.lunaran.com/page.php?id=198
KoTor
#1899 posted by nitin on 2008/06/24 12:31:57
pretty cool so far although I dont really get the combat. How long is this game? Just want to get an idea of the hours I'll be wasting :)
Fairly Long
#1900 posted by DaZ on 2008/06/24 15:32:38
If you do all the quests and side missions / activities it can last well over 20 hours.
From what I remember the combat is turn based but plays out in realtime until you pause it to queue up new actions for your characters.
I found it very fun after it clicked for me!
How Stupid Can A Linux Game Development Studio Be
#1901 posted by Spirit on 2008/06/26 10:47:12
LGP are adding copy protection to their games.
http://www.linuxgamepublishing.com/press_releases/200806241.txt
And that's because the people who are pirating are more than those who are buying their games. And of course adding copy protection will make more people buy.
It is an online activation system. From the sound of it you cannot install/play the game on a disconnected PC. On the other hand they say "Contingencies are made so that if no internet connection is available, the
game will never lock out legitimate customers.". Wait, what? So that copy protection is cracked as simply as locking the game into a sandbox or something? Or will people with no internet have to send them a postcard requesting a password? ...
One part I love:
We obtained this estimate by seeding the download sites with a number of broken copies of our games, and monitored the number of requests for technical support that referenced the known bug we had inserted.
Did they upload a buggy pirate version? Or did they plant a deliberate bug into all versions?
I toyed with the idea of getting Gorky 17 from them, but with this idiotic attitude they won't see a cent (and no, I won't pirate it either).
What Did You Expect?
#1902 posted by Jago on 2008/06/26 11:06:29
Piracy is a well-known problem in the Windows world. Now, in the Linux world, people are even LESS inclined to pay for games because they are so used to free software, meaning that without copy protection involved, the piracy % on Linux is going to be even higher then that on Windows.
So what exactly would you rather have, games with copy-protection or no games at all?
Jago
#1903 posted by megaman on 2008/06/26 12:11:23
we've been through this. Copy protection doesn't protect you from 'piracy', but it's awful for the legitimate customer.
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