
Looking Nice There Speeds...
#4 posted by
Snaga on 2002/12/26 21:56:44
nice'n tight looking second shot..

Bummer
#5 posted by
daftpunk on 2003/01/05 15:07:58
is there a way to avoid the ... (dots) so you can copy and paste the link if you cant be arsed to make the link?

Nice Tex
#6 posted by
GibFest on 2003/01/08 16:26:00
I like the texture set youve gone with is it deathmatch or single player?

Daftpunk:
#7 posted by
metlslime on 2003/01/11 14:06:40
well, in some browsers you can right click a link and "copy shortcut"

Bling
#10 posted by
cyBeAr on 2003/01/16 05:20:50
screenshot 2 and 4 looks nice snaga, lighting looks really washed out in the first shot.

Thanks
#11 posted by
Snaga on 2003/01/16 05:34:53
The washed out look is I guess a combination of my struggle with screen shot making and Q1rad.

2 And 4 Do Look Really Nice!
#12 posted by
metlslime on 2003/01/16 09:27:15
as for the washout, try using a hardware-accelerated quake?

Necros Is Still Working On A Title
#13 posted by
necros on 2003/01/16 18:10:26
nice brushwork :) lighting is uniformly pale, though, as others mentioned. try darkening the ambience, and adding more attenuation to the wall lights.

A-ha
#14 posted by
daftpunk on 2003/01/17 07:14:58
snaga. i actually play your alpha every now and again. at first i thought it was a bit simple but it's actually ok. keep posting screenies of the wip. put a big post when you finish it. oh, another thing. are you keeping it a closed space or are you adding some outdoors?

Thanks For Feedback!
#15 posted by
Snaga on 2003/01/17 12:12:14
I�ll continue to work with the lighting problem I have using Q1rad. Keeping contrast seems to get harder the more complex the maps lightig gets.
daftpunk :) glad to hear that! No outdoors though, this map is actually ready for betaing as soon as the lighting get acceptable.
And just for the rec. Shot 1 and 2 is opposite of each other so the light should really be about the same.
I also have a fiew tec. questions but I�ll post them in the right thread (we got to keep this mint Qmap kleen yall ;) )

Send
#16 posted by
daftpunk on 2003/01/20 07:58:02
it to chris-catto@libero.it
when you finish it! you got exams like me in this period? bloody university...

Map Is Betaredy (shots Above) DEATHM
#17 posted by Spee on 2003/01/22 00:48:22
mail speeds@bk.ru