New To Mapping, Trenchbroom Woes.
Hi! New guy here, eager to start mapping. I just downloaded TrenchBroom and set it up as the manual says from the download. I also downloaded the 0.92.1 version of Quakespasm from the site and am using it as the engine for the application. I'm new to mapping for Quake 1 so I decided to compile a small square room map with some random stuff on it to see if I set the tool up right and it compiled with no error message. As soon as I try to run the map via console command on Quakespasm, I get the error message "Mod_LoadBrushModel: maps/test2.bsp has wrong version number (1193291567 should be 29)".
I don't exactly know what I did wrong, I only made a few brushes and entities. The directories with the game path is set at the Quake 1 folder same thing with the engine with the Quakespasm executable. I'm using Tyrann's Quake 1 Tools (v0.15.11, not exactly sure if that's the newest or the most recommended.)
Here's what the compile window looks like.
https://imgur.com/a/8wE4S
I don't exactly know what I did wrong, would like some feedback.