 Not To Spam The Board But...
#1870 posted by quaketree on 2003/08/24 02:18:14
From the doomsday site...
Version 1.7.12 enters feature-freeze. No new features will be added (only fixes to existing stuff). It'll take a few days to sort out the D3D renderer, but then it's time for the release. If you're into beta testing, this is the time to start torturing the snapshot. :-)
http://www.doomsdayhq.com
Just cut and paste it, I ain't gonna tag it!
/me goes away now
 Quaketree:
#1871 posted by metlslime on 2003/08/24 04:50:48
Luckily, your laziness cancelled out your ignorance: if you had tagged it, we would have had to cut and paste it.
 Sorry...
#1872 posted by quaketree on 2003/08/24 05:24:36
was thinking q-map style
 Quaketree
#1873 posted by wrath on 2003/08/24 08:15:41
gracias.
I liked the jaw-contraption. is that candle wax? the judges would also have awarded points for crude oil.
I wonder if there's such a thing as guerilla porn...
 Wrath
#1874 posted by cyBeAr on 2003/08/24 09:59:14
exhaustpipes not enough to keep you happy anymore?
 Metlslime
#1875 posted by nitin on 2003/08/24 10:37:21
I'm having trouble with the board loading up really slowly last day or so?
 Cyb
#1876 posted by wrath on 2003/08/24 10:47:01
one gets bored, one gets numb - one craves electro magneto-erotica...
 6 New Q3 Skyboxes
#1877 posted by Kell on 2003/08/24 11:57:07
I've updated my site with 6 new Q3 format skyboxes, available in both jpg and tga.
http://www.signsofkoth.co.uk
The full compilation pack containing all 36 of my skyboxes to date is available directly from here:
http://www.signsofkoth.co.uk/skyboxes-kothic.zip
And for those who already have that, the 6 new skies plus 4 older mediterranean ones are available in a smaller update pack here:
http://www.signsofkoth.co.uk/skyboxes-kothic-aug-update.zip
 Board Loading Slow
#1878 posted by Abyss on 2003/08/24 16:04:01
Same here, over the last couple of days, sometimes it just wont load, you got to keep refreshing.
 Mine Is Fine But
#1879 posted by aguirRe on 2003/08/24 16:44:07
have you seen where the old QMap (http://www.qmap.org) has gone? Is this the final fate of all abandoned sites?
 Don't Links Work Anymore?
#1880 posted by aguirRe on 2003/08/24 16:46:52
..
 Yes, AguiRe
#1881 posted by R.P.G. on 2003/08/24 17:18:22
I noticed that a few months ago. Hopefully when Peej gets back on his feet he'll be able to resurrect it.
Also, the would have worked if you had typed it like this: ( http://www.qmap.org )
And, I haven't noticed any slowdowns with this site in particular, but it seems like I've been having trouble with sites in general. Perhaps it is related to the influx of virii/worms that we have seen lately.
 Weird...
#1882 posted by metlslime on 2003/08/24 17:58:37
it doesn't load slowly for me at all. Must be related to traffic in your area or something.
 Re: Qmap.org
#1883 posted by metlslime on 2003/08/24 18:02:03
There are plenty of people/companies who snatch up domains as soon as they expire, and direct them to a generic ad-portal type thing. I assume Peej let the domain expire, and this is what happened.
 Oh...
#1884 posted by metlslime on 2003/08/24 18:03:20
I guess that's not what happened at all, once i read the fine print at the bottom.
 Slow Loading Func_Msgboard.............................
#1885 posted by Abyss on 2003/08/25 03:25:56
It only happens with this site, everything else is fine. Sometimes it loads fine, but more often than not, it's slow. Oh well, as long as I can still get here I guess. I'm from Awstraylya, as I think is Nitin.
 Abyss/nitin:
#1886 posted by metlslime on 2003/08/25 04:49:06
does celephais.net load slowly, too?
 Celephais.net
#1887 posted by Abyss on 2003/08/25 04:58:42
No, thats super fast. Since my last post (03:25:56 Board Time) this has been the first time I have been able to access Func_
 Hmm,
#1888 posted by Abyss on 2003/08/25 05:06:02
Having said that, every time I have tried to access celephais.net I haven't been able to load the site at all. Same as Func_ really :(
 That Should Be
#1889 posted by Abyss on 2003/08/25 05:08:00
Having said that, every time I have tried to access celephais.net since, I haven't been able to load the site at all. Same as Func_ really :(
 Does This....
#1890 posted by quaketree on 2003/08/25 08:55:08
Flash movie use the Quake rocket launcher?
http://www.newgrounds.com/portal/view.php?id=118564
Never said in the credits.
 It Sounds Like It
#1891 posted by R.P.G. on 2003/08/25 12:55:18
But it's quite possible that the original Quake rocket launcher sound came from a sound effects CD, in which case it's perfectly legitimate that it's used in that movie.
All this goes back to the Oh-I-was-watching-a-sci-fi-movie-and-a-door-opened-and-it-sounded-like-Doom effect that sometimes happens because the sound came from a sample CD and wasn't created from scratch.
 ...
#1892 posted by necros on 2003/08/25 15:32:19
http://www.cthulhu.org/
nice. could be intersting to americans...
 Not So Sure..
#1893 posted by . on 2003/08/25 15:32:50
Didn't Trent work on all sounds as well as the music?
Also yeah.. I've noticed Doom sounds in "The Santa Clause" and other movies
 Phait
#1894 posted by R.P.G. on 2003/08/25 15:50:37
Didn't Trent work on all sounds as well as the music?
If by "work on" you mean "rip from the CD and place directly into the game", then yes. The ogre sound effects are also used in Duke Nukem 3D for the pigcops. If I'm not mistaken, Duke3D was released before Quake; therefore, not all sound effects were original to either game.
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