Dyson...
#1867 posted by than on 2008/06/12 15:07:34
do you remember Borsato? He and another guy made it together.
MUSIC IN MOTION
#1868 posted by inertia on 2008/06/13 10:46:18
ELEPHANT RAVE
#1869 posted by inertia on 2008/06/13 10:46:34
Yeah, Fair Enough
I suppose it should be said that RPGs for the most part just mean to me "stacks of dialogue and shit to skip".
Look, I try to like it, and I want to enjoy it, but damn, even if it's all well voice acted, these sort of games (especially with branching dialogue/choices) just end up driving me up the wall. I mean I'm sorry Fred Noblespank, but I just don't give two shits who stole your horse, find it yourself! Just fuck off and let me play!
I guess I'm just not in the target demographic...
Having Said That
Thanks for elaborating on that point, Daz, I'm now at least vaguely interested again. :D
Hehe
#1872 posted by nitin on 2008/06/13 12:56:26
I know how you feel frib, the only "RPG" I've ever got into was diablo/2, for obvious reasons :)
althoughI do have both of the KoTORs lying around
I Think Its Also Worth Mentioning
#1873 posted by DaZ on 2008/06/13 14:19:07
that if you dont want to speak to people, you can be obscenely rude to them and end up telling them to fuck off, basicly ;)
...which is amusing
Mr Fribbles
#1874 posted by gone on 2008/06/13 14:39:17
but I just don't give two shits who stole your horse, find it yourself! Just fuck off
yeah you can do exactly that, thats why the game is a good real rpg unlike the sissy jrpg stuff
About Dyson
#1875 posted by Borsato on 2008/06/14 17:48:49
Hey guys, been a while eh?
Thanks for those of you who played Dyson, and thanks for the feedback. I would like to iterate some important points however.
Dyson is a game made in 1 month in the spare time of 2 people only, for a compettion to create a proecedurally generated game indie game :-) The design is not fully implemented, we are still worrking on things like defensive units and better Ai and a better distribution of the attributes of in-game objects and entitis. To even get the game in this state within the limited timeframe was a triumph imo :-0
The contest has about ten days to go and then we will see how well we have done, and as importantly can start releasing updates with all the originally planned features in them.
www.omni-labs.com for news on this.
Anyway, how is everybody? :-D
Hey Borsato!
#1876 posted by bal on 2008/06/14 22:40:23
Good to hear from you.
Any word on when a new version of the game will see release? I threw it around at work (after seeing a collegue playing Nanowars, a slightly similar flash game, dunno if you've seen it) and quite a few people enjoyed it, but we all wanted to play multiplayer.
Good luck with the procedural contest.
Dyson
#1877 posted by Borsato on 2008/06/15 11:46:39
Thanks Bal! Good to hear from you.
Nothing will happen until the competition is done, after that we will start updating it incrementally with all kinds of features. Not sure when multiplayer will happen, it is incredibly useful to do so of course. I can't wait for that myself :-)
Borasto
Quit running drugs to the dutch soccer team and get cracking already!
Sleepy!
#1879 posted by Borsato on 2008/06/17 13:49:38
Not when they are polaying this well!! :-)
(I mean ok, sure) ;-)
Meet The Sniper Is Up
#1880 posted by czg on 2008/06/17 21:51:56
Oh, That Poor Demoman ;_;
#1881 posted by BlackDog on 2008/06/17 22:54:33
Good stuff.
Playing Splinter Cell 2
#1882 posted by nitin on 2008/06/18 12:11:54
pretty groovy, not as annoying as I thought it might be. More later.
Spore
#1883 posted by bal on 2008/06/19 15:40:02
Another Preview Vid :P
#1884 posted by RickyT33 on 2008/06/19 17:03:56
http://www.youtube.com/watch?v=gg-E2WZzQxE
This looks pretty cool! The most convincing eviromental damage I've seen yet...
Also seems to have a TF2-esque quality to the graphics overall!
Rofl Bal
#1885 posted by DaZ on 2008/06/19 17:52:33
I did have a quick play on the creature editor and its pretty fun. I'm kinda tempted to buy the full game, we will have to see how the demo is.
The 35 minute demo on youtube had me really interested, and its funny to boot :)
Yeah
#1886 posted by ijed on 2008/06/19 21:59:42
The creature editor is a pretty neat toy, but I remember getting bored extremely quickly with Black and White.
Have to wait and see.
Spore
#1887 posted by bal on 2008/06/19 22:02:33
Yeah I'm not really so interested by this game, will try it though.
But imagine having your kid playing it, and he reaches a planet populated by the creature I posted above (cause iirc your creations are propagated randomly online to appear on planets in other peoples games), that would be quite a laugh.
Spore
#1888 posted by bear on 2008/06/19 22:14:34
Seems very cool but I think for many people the seemingly huge scope of the game might end up being a turn-off.
Ijed
#1889 posted by DaZ on 2008/06/20 02:06:13
I can see where your coming from, but I think a fairly major area where Spore is different from B&W is that the gameplay changes dramatically with each stage of evolution of your creature(s).
I imagine this will keep things fresh for a lot longer than in B&W, where in all fairness, after the first level you had kinda seen it all.
Its a neat concept for a game at least, perhaps a tad "kid friendly" for my tastes but im definitely going to give it a shot and see what happens.
Now the moral difficulty is "do I give EA my money"... BLEUGH!
Heh
#1890 posted by ijed on 2008/06/20 03:52:39
Well I'll probably read the reviews (carefully ignoring any numerical values) to see if I buy it or not.
I was a big fan of Populous (especially :the beggining) because although you were a god you weren't omnipotent and unkillable.
Black and white just got boring for me because there was no apparant goal or a way to fail - the belief continued to inscrease and expand no matter what I did.
It had its moments (I wasted alot of time teaching my tiger to throw its shit around) but the lack of a straight line progression lost me.
So its a balence between concept (good) gameplay (wait and see) and giving EA money (can I give money to islamic extremists instead?)
B&W
#1891 posted by bear on 2008/06/20 12:21:46
For me the problem with B&W was that it felt like either you spent time on playing with your creature or you focused on getting through the missions - the two aspects of the game never really mixed well together.
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