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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Then no wonder the rest of us cannot get to the files, dead men only have access to dead files... us living souls cannot access dead files without dying, thankfully Google is there to save us from your evil zombie trickery!

RIP 
AD_Swampy... So Awesome 
Yea found em all and got my reward. And almost all the secrets. This map was soo good. 
Kingold 
Putting "+set max_edicts 2048" into the .bat file I use to execute quakespasm (because somehow quakespasm doesn't remember "sndspeed 44100" and "fov 105" even if I put them into an autoexec file, and that's fucking annoying) doesn't do a damn thing, the error is still there. And I'm using QS 0.90.1 as stated in the readme.

Maybe you guys should've done more tests, as for now Darkplaces seems to be the best candidate. 
Oh Wow Even Darkplaces Can't Do It 
Could finally open up the swamp map, but now the game's framerate is stuck at 1 FPS, and that's with the patch in the OP.

How did you guys did it? 
Daya, Give MarkV A Try. 
I am pretty sure that it will help. 
Daya 
max_edicts should be set to 8192 for AD.

This value is set in the quake.rc that is included the mod, so there are only 3 ways I know of to get the wrong value loaded:

- Using "+max_edicts 2048" (or some other value that's too low) on the command line - don't do this, or if you do then set it to 8192
- Having "max_edicts 2048" in id1/autoexec.cfg or ad_v1_42final/autoexec.cfg. This will mess up AD, I guess the AD quake.rc maybe should have been set up differently so this couldn't happen.
- If you change to the AD mod in the Quakespasm console using the "game" command, you need to additionally do "exec quake.rc" to load the quake.rc. This is a QS shortcoming, most engines load the quake.rc automatically.

Hope this helps. 
The Underearth 
http://www.quaketastic.com/files/demos/ad_e2m7_adib.7z

In the first try I died after meeting a horde at the wrong place, making it an unfair battle. Not sure if it's my fault, though. The second try ends with me wandering all over for the last secret and four remaining enemies.

I liked this level. If you're into "old school", you'll find it very satisfying. I loved the secrets, because I love jumping skills and smarts to reach hard places. Too bad I couldn't find the last secret.

The last battle was kinda easier than I thought because the Minotaur doesn't help much. The path to the last battle gives a nice anticipation creep, though. It would be perfect if it ended with a big scare. 
Daya 
You're literally the only one who has problems like that. Don't you think your rig is the cause rather than the mod? Maybe you should've done more tests with your stuff? 
Underearth 
I still am not able to reach that Thunderbolt on the ledge ;_; 
Might As Well 
Jump! 
Ericw 
The first option works, thanks a ton! 
Kinn 
 
Spy 
yes? 
Some Kind 
i'm in laugh weet

______
go map hot dammit 
U Silly 
 
 
"rick" over on the Shacknews chatty has posted a couple of super-widescreen shots of AD:

http://i.imgur.com/tbLJUjC.jpg

http://i.imgur.com/vlsbCcI.jpg

Apparently Quakespasm has no worries running in 21:9 aspect. :-) 
Those Screenshots Are Sexy 
and boy would i love to play AD in 21:9 
 
Someone get Friction to take screenshots with his mega stupid wide monitor setup 
Scamps 
I suspect if you render in a window mode you could take screenshots as big as you want... 
Eeeesh 
Need chameleon swivel eyes for that shit! 
Really Good Work, Thanks Everyone For Making This For Us To Enjoy 
just some appreciation.
spent 2 hours in swampy and still 16 secrets only 
Kinn 
KINN 
Dear God 
I've spent two evenings on this and played about a map and a quarter. Finished ad_cruical, found it a bit of a grind, probably would have enjoyed it more if I'd found more than 2/9 secrets. On ad_swampy now, seems more fun (still kinda suck at finding the secrets though!) 
 
I'm pretty sure that map name is misspelled that way because everyone who playtested it assumed it was such an obvious typo that someone else was bound to point it out. 
Lunaran 
It took some time for me to get the typo pun, for the same reason I never find secrets. 
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