A Theme Down The Road
#1834 posted by bambuz on 2006/11/03 12:51:19
#1835 posted by negke on 2006/11/07 06:03:50
i received a map by efdat, but where is YOURS??
people, if you have have any self-respect left, send yours in by next sunday!
#1836 posted by Trinca on 2006/11/07 06:31:45
the theme is id glue? :) ik might glue some stuff... my idbase map is growing nicely and on time!!!
Still 'traps'
#1837 posted by negke on 2006/11/07 09:45:56
what you mean is the next one - "id glue" gave me an idea though ;)
#1838 posted by Trinca on 2006/11/07 10:19:49
traps is to eavy for me :\
I'll Do A Trap Map
#1839 posted by Spirit on 2006/11/07 11:19:21
in the spirit of a sm-oldschool-sucking-map-with-an-amount-of-monsters-where-you-have-to-cheat. Ha!
Deadline next Sunday?
Oops
#1840 posted by Spirit on 2006/11/07 11:21:16
amount-of-monsters-blahblah-cheat-blah-suck-die-stupid-map
I Suck And Should Use The Preview Button More Often
#1841 posted by Spirit on 2006/11/07 11:23:13
Gnu & 'id Glue'
#1842 posted by efdat on 2006/11/08 06:34:51
to me the gnu licence reads like it's possible to use parts of original maps as long as the due credit is given. so if the sm130pack contains a notice like 'based on the works of ... and released under the terms of gnu' the theme should be fine.
nfscd (what could that mean? :)): go map! please.
#1843 posted by negke on 2006/11/09 01:33:32
it means the sources (.map files) have to be included.
#1844 posted by golden_boy on 2006/11/10 04:32:46
the source code must be included and itself be GPL'ed again. also you should include a text file with the license. no biggie. it's mostly called gnu.txt.
otherwise you can do with it what you want.
Sm129
#1845 posted by Omus on 2006/11/11 18:49:29
I just submitted a renamed version of pypain that was released in the traps thread.
#1846 posted by negke on 2006/11/12 00:13:26
got it, thanks.
i will try to get something done today as well.
SM130 Theme
#1847 posted by negke on 2006/11/14 09:57:43
"revisiting familiar places"
take a certain area of any original map (NOT THE ENTIRE MAP!) from the released sources and build your map around it. be sure to include your .map file when you submit it, because of the GPL thing!
/me Slaps Neg!ke With His Great-P-Like Thing
#1848 posted by Spirit on 2006/11/14 10:19:42
I totally forgot about mapping on Sunday. I'll to get a map done for sm130.
I Miss Speedmapping!
#1849 posted by adamllis on 2006/11/19 14:23:28
howdy folks. i've been gone for a 3/4 of a year now. i wish i'd started speed mapping earlier in life, but what i got to do was real fun and i learned a lot. i can't map or play (or even check email hardly) in my current situation, but good job for you men that keep the quake alive! maybe at christmas time i will be able to squeeze out a speedmap. until then, quake on bros.
Where Is Sm130
#1850 posted by Spirit on 2006/11/20 06:24:01
Come on, give us the maps!
At least I mapped this week...
Sm130
#1851 posted by efdat on 2006/11/20 06:28:30
won't have enough time for mapping in the next 2 weeks. grr. got ideas though. grr�
#1852 posted by Trinca on 2006/11/21 09:01:02
i�ll not have time this week for sm :\ dont count me in for sm130!
Meh
#1853 posted by negke on 2006/11/21 09:36:33
only got one map (spirit's)...
adamllis: you're always welcome to contribute a map again :)
Aww
#1854 posted by Spirit on 2006/11/21 10:24:53
one map and such a crappy one. :(
Id Like To Help Balance It Out
#1855 posted by HeadThump on 2006/11/21 12:03:19
with a crappy speed map of my own,
but this Holiday end of week I'm going to try to pull something together for the Base pack and hope to have something decent enough to tweak throughout December.
December SPEEDMOPPING
#1856 posted by negke on 2006/11/25 00:34:09
the first speedmopping ( speedmodding meets speedmapping) event takes places in the first week of december, starting at 12pm EST.
teams will be random; the theme is announced once the event starts.
if you like to participate (you better do!), give word here or in this thread: http://forums.inside3d.com/viewtopic.php?t=558
Re: Speedmopping
#1857 posted by Text_Fish on 2006/11/25 03:34:57
Personally I'll be busy with my Base map for some time, but wouldn't it be more sensible to do it a little later in December [or early in January] when people are more likely to have some time off work/education for the holiday season?
I'm not a member of inside3D, so just figured I'd post that here incase one of the event organisers sees it and thinks it makes sense. :)
#1858 posted by Zwiffle on 2006/11/25 07:57:29
Yeah the first week is NOT going to work for me. That's like crunch time for school for me. After the week of the 17th I'll be done with school and I'll have plenty of time (ie, exams + paper next week, 2 programs due after that, homework, + finals.)If there is anyway to push it back later, I'd totally love to do a Lolo mod with Asaki.
|