Hihi
#1822 posted by Spirit on 2006/10/19 01:29:30
Unpredictable as in "sm129_neg!ke spawns cute bunnies and pink sunflowers after the boss was killed"? :D
#1823 posted by Trinca on 2006/10/20 07:32:02
sm129 theme?
Trap Theme
#1824 posted by JPL on 2006/10/20 08:03:23
.. as there's a thread on this point, why not enlight it by a SM session... ??
JPL
#1825 posted by Kell on 2006/10/20 09:40:13
good idea
Indeed
#1826 posted by negke on 2006/10/23 06:05:20
so here we go: sm129 theme - "traps"
all kinds of hazadous environments, spikes, shooters, crushers, and don't forget the WETY TRAPS!!!
deadline (pun anyone?) is sunday 29 oct.
monday if your name is generic ;)
(O_o)
#1827 posted by generic on 2006/10/23 16:16:23
Whatever do you mean, neg!ke? ;p
Heh
#1828 posted by scar3crow on 2006/10/23 16:44:23
friday i was in a pissy mood and felt like making a map of nothing but nigh inescapable and deadly traps and titling it simply Women.
i really think this is the type of speedmapping session anyone could get into
generic - clearly its some sort of timezone joke, neg!ke would never imply anything of a sort of anything to anyone!
Theme Suggestion
#1829 posted by efdat on 2006/10/31 03:18:54
now that the original maps are available, i'd like to propose revisiting familiar places as a theme for an upcoming sm event. incorporate a rather small section of an original map into your own. how about that?
and btw: who trapped sm129pack?
Knot Eye...
#1830 posted by generic on 2006/10/31 15:38:55
I got trapped at work instead :|
I Like That.
#1831 posted by drew on 2006/10/31 18:52:10
good suggestion. you should do that.
#1832 posted by negke on 2006/11/02 01:08:24
i haven't been able to map, either. and i won't be until next week. :(
revisiting familiar places - dunno, we could give it a try, i guess...
btw. what about some chainmapping again in the near future?
#1833 posted by Trinca on 2006/11/02 02:13:38
o might be in revisiting familiar places :) doesn�t take much time and my map is going wel!!!
A Theme Down The Road
#1834 posted by bambuz on 2006/11/03 12:51:19
#1835 posted by negke on 2006/11/07 06:03:50
i received a map by efdat, but where is YOURS??
people, if you have have any self-respect left, send yours in by next sunday!
#1836 posted by Trinca on 2006/11/07 06:31:45
the theme is id glue? :) ik might glue some stuff... my idbase map is growing nicely and on time!!!
Still 'traps'
#1837 posted by negke on 2006/11/07 09:45:56
what you mean is the next one - "id glue" gave me an idea though ;)
#1838 posted by Trinca on 2006/11/07 10:19:49
traps is to eavy for me :\
I'll Do A Trap Map
#1839 posted by Spirit on 2006/11/07 11:19:21
in the spirit of a sm-oldschool-sucking-map-with-an-amount-of-monsters-where-you-have-to-cheat. Ha!
Deadline next Sunday?
Oops
#1840 posted by Spirit on 2006/11/07 11:21:16
amount-of-monsters-blahblah-cheat-blah-suck-die-stupid-map
I Suck And Should Use The Preview Button More Often
#1841 posted by Spirit on 2006/11/07 11:23:13
Gnu & 'id Glue'
#1842 posted by efdat on 2006/11/08 06:34:51
to me the gnu licence reads like it's possible to use parts of original maps as long as the due credit is given. so if the sm130pack contains a notice like 'based on the works of ... and released under the terms of gnu' the theme should be fine.
nfscd (what could that mean? :)): go map! please.
#1843 posted by negke on 2006/11/09 01:33:32
it means the sources (.map files) have to be included.
#1844 posted by golden_boy on 2006/11/10 04:32:46
the source code must be included and itself be GPL'ed again. also you should include a text file with the license. no biggie. it's mostly called gnu.txt.
otherwise you can do with it what you want.
Sm129
#1845 posted by Omus on 2006/11/11 18:49:29
I just submitted a renamed version of pypain that was released in the traps thread.
#1846 posted by negke on 2006/11/12 00:13:26
got it, thanks.
i will try to get something done today as well.
|