Efdat Out
#1818 posted by efdat on 2006/10/14 04:43:48
won't do animal. started working - sucked. got other work to do. grrr!
There Are Some Fun And Wacky People On Terrafusion
#1819 posted by bambuz on 2006/10/15 13:32:06
sometimes also scampie is one of them with all his instant kicking of people but it's kinda gotten old, although I haven't been there for long and not much lately either.
I don't know if there are many here who have not been kickbanned by him or anyone else.
But for the most part people just don't care, it'd be such a chore to move someplace else and mostly the discussions are less than two comments per person and then break into incoherence.
I think we are dealing with "artistic" types here and terrafusion is often the only channel in my list where something remotely stimulating happens, others are just plain boring. Maybe it wouldn't be the same if there wasn't that occasional shit, it's really the only of my channels that has any problems either. It's also rare that such a diverse channel gives ops to practically all people. That and the nature of people tends to add to the unstability. I don't really know if scampie can be seen as a stabilizing or destabilizing force as a whole.
Mostly it's just absurd, although it kinda disturbs.
Bambuz
#1820 posted by inertia on 2006/10/15 23:11:23
nice dissection of tf culture!
#1821 posted by Drew on 2006/10/19 01:26:37
SM theme should be dark at noon, or "defy expectations" where the mapper does something very unpredictable with the map.
Hihi
#1822 posted by Spirit on 2006/10/19 01:29:30
Unpredictable as in "sm129_neg!ke spawns cute bunnies and pink sunflowers after the boss was killed"? :D
#1823 posted by Trinca on 2006/10/20 07:32:02
sm129 theme?
Trap Theme
#1824 posted by JPL on 2006/10/20 08:03:23
.. as there's a thread on this point, why not enlight it by a SM session... ??
JPL
#1825 posted by Kell on 2006/10/20 09:40:13
good idea
Indeed
#1826 posted by negke on 2006/10/23 06:05:20
so here we go: sm129 theme - "traps"
all kinds of hazadous environments, spikes, shooters, crushers, and don't forget the WETY TRAPS!!!
deadline (pun anyone?) is sunday 29 oct.
monday if your name is generic ;)
(O_o)
#1827 posted by generic on 2006/10/23 16:16:23
Whatever do you mean, neg!ke? ;p
Heh
#1828 posted by scar3crow on 2006/10/23 16:44:23
friday i was in a pissy mood and felt like making a map of nothing but nigh inescapable and deadly traps and titling it simply Women.
i really think this is the type of speedmapping session anyone could get into
generic - clearly its some sort of timezone joke, neg!ke would never imply anything of a sort of anything to anyone!
Theme Suggestion
#1829 posted by efdat on 2006/10/31 03:18:54
now that the original maps are available, i'd like to propose revisiting familiar places as a theme for an upcoming sm event. incorporate a rather small section of an original map into your own. how about that?
and btw: who trapped sm129pack?
Knot Eye...
#1830 posted by generic on 2006/10/31 15:38:55
I got trapped at work instead :|
I Like That.
#1831 posted by drew on 2006/10/31 18:52:10
good suggestion. you should do that.
#1832 posted by negke on 2006/11/02 01:08:24
i haven't been able to map, either. and i won't be until next week. :(
revisiting familiar places - dunno, we could give it a try, i guess...
btw. what about some chainmapping again in the near future?
#1833 posted by Trinca on 2006/11/02 02:13:38
o might be in revisiting familiar places :) doesn�t take much time and my map is going wel!!!
A Theme Down The Road
#1834 posted by bambuz on 2006/11/03 12:51:19
#1835 posted by negke on 2006/11/07 06:03:50
i received a map by efdat, but where is YOURS??
people, if you have have any self-respect left, send yours in by next sunday!
#1836 posted by Trinca on 2006/11/07 06:31:45
the theme is id glue? :) ik might glue some stuff... my idbase map is growing nicely and on time!!!
Still 'traps'
#1837 posted by negke on 2006/11/07 09:45:56
what you mean is the next one - "id glue" gave me an idea though ;)
#1838 posted by Trinca on 2006/11/07 10:19:49
traps is to eavy for me :\
I'll Do A Trap Map
#1839 posted by Spirit on 2006/11/07 11:19:21
in the spirit of a sm-oldschool-sucking-map-with-an-amount-of-monsters-where-you-have-to-cheat. Ha!
Deadline next Sunday?
Oops
#1840 posted by Spirit on 2006/11/07 11:21:16
amount-of-monsters-blahblah-cheat-blah-suck-die-stupid-map
I Suck And Should Use The Preview Button More Often
#1841 posted by Spirit on 2006/11/07 11:23:13
Gnu & 'id Glue'
#1842 posted by efdat on 2006/11/08 06:34:51
to me the gnu licence reads like it's possible to use parts of original maps as long as the due credit is given. so if the sm130pack contains a notice like 'based on the works of ... and released under the terms of gnu' the theme should be fine.
nfscd (what could that mean? :)): go map! please.
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