 Caveat:
#160 posted by metlslime on 2005/01/08 21:31:38
medium difficulty.
 2nd Floor
#161 posted by Blitz on 2005/01/08 23:09:54
I tried to get up there but couldn't. This was the section that took me the longest...no matter what configuration I setup, I could NOT fucking beat it. Finally I put all three of them in virtually the same spot out of frustration, and I had planned to quit and come back later after that try figuring it wouldn't work. Well of course that configuration worked!
 Pee Jay Woubleyou
#162 posted by BlackDog on 2005/01/08 23:38:41
There's no problem with my nick and your post, I was just ribbing you.
<3
 Oh Yeah
#163 posted by BlackDog on 2005/01/08 23:43:01
That bit in HL2, I fucking hated it. I hadn't realised that the turrets could be ressurected, so I was basically being swamped after the first few waves inevitably took out a turret.
After what was probably forty attempts, I gave up, switched the difficulty to easy and went shotgunning.
#164 posted by pjw on 2005/01/09 01:31:12
BlackDog: I was just messin' back. We have no problems. :)
Shamb: I just finished the game, and oddly enough, I had *far* less trouble with the striders than I did with the "hold the fort" bits. It was a bit of rectal discomfort finding that one crate of rockets that I was supposed to find while being fired upon by everything in the world, and the one coming up behind in the subway tunnel was a bit of a shocker--that one killed me once until I reloaded and ran like a scared weasel to the cover of the building.
I think the only strider that gave me trouble was the last one that you had to take out with the gravity gun/energy balls. It took me three or four tries to get a good safe spot to sit and bank energy balls at him...
I liked the ending a LOT.
 That Hold This Against Combines Spot
#165 posted by megaman on 2005/01/09 03:07:36
i played that when i first saw hl on a friends laptop. i have no clue what difficulty was set, but even with my 1337 lame q3 aim/movement it was hard. very hard.
maybe cause i refused to hide in a corner and camp. thats probably what made hl2gameplay so bad for me - most of the scenes ive played you just _couldnt_ run around strafing, jumping, tricking cause the ai aims 100% after a short reaction time(at least thats what it felt like[hello snipers]).
oh man, how cool the fights against the soldiers in hl1 were. pity.
 .
#166 posted by necros on 2005/01/09 03:27:03
well, the game is meant to be treated a little more realistically than the original, so you're supposed to take cover in houses and whatnot and fight "smart".
yeah, i prefer strafing and going nuts too. ;)
 PJW
#167 posted by Shambler on 2005/01/09 05:21:45
Actually, in retrospect there were a few damn frustrating sections, I guess I was meaning that the overall standard of the game was fine if you average it out.
Facing the last strider was gay, I quicksaved about 180 times going down the corridor.
As for the turret bit, thank fuck I had some warning about this. I took the tables and filing cabinets and shit and blocked off not one but two of the entrances. Even so it was still pretty annoying. After it was over I stacked X amount of shit to try to get on the second level, but couldn't.
P.S. How the fuck do you right turrets? Pick them up (at the same stupid angle they fell at), then what? Drop them down again? At the same stupid angle they fell at... Never got the hang of that.
 Shambler:
#168 posted by metlslime on 2005/01/09 05:34:23
an annoying fact about turrets -- if you pick them up with the gravity gun, they right themselves. If you pick them up with the use key, they don't.
 Pjw
#169 posted by cyBeAr on 2005/01/09 06:04:08
The big question: is trackmania better than the classic stunts?
 HL2 Finished
#170 posted by Jaj on 2005/01/09 14:12:13
An excellent game, some little details could've been slightly different or better in my opinion, but it's a personal taste question.
Generally, i repeat, excellent, this is between the better games, of course.
I think, it wasn't be strange to see a third part.
I remembered, mainly in the final part, Neo and Trinity comparing with Freeman and Alyx, it's not the same story, of course, but i noticed a slight touch
 Stuff
#171 posted by pjw on 2005/01/09 14:34:39
Facing the last strider was gay, I quicksaved about 180 times going down the corridor.
Heh. I quicksaved on the ledge before you jump down and tried a few things. I died once normally, then ran like hell to the other end, hoping for a hallway or cover of some kind (and noticed the energy ball stream things), then died. Then I just sat, mystified, for about 2 or 3 minutes thinking "WTF. This is kinda shitty." and finally realized that I was supposed (?) to get behind the cover near the energy streams, and grab them and bank them. It worked but it took me a couple more tries. I kept leaving a shin exposed or whatever. A designer needs a groin punch from that scenario, IMO.
cyBeAr: Are you talking about: http://www.kalpen.de/stunts/downldst.htm ? (I did a little googling.) I don't think I ever played it. You can basically do everything in the demo I linked above that you can in the game.
There's a race mode (trying to get a medal time upon completion), a puzzle mode (assembling a certain number and type of track sections to connect a start and end point in the fastest way to get a medal time), and a general sandbox mode that lets you make your own race or puzzle tracks and save them off for others. The resulting map files are tiny (~10KB or less), so are easy to exchange with others.
Jaj: Yeah, I got a slight Neo and Trinity vibe every now and then too, now that I think about it. The whole "good luck, hope we don't die so I'll see you again" thing.
 Omg!
#172 posted by necros on 2005/01/09 20:19:50
Stunts!
i love this game! i remember way back i had discovered that, although the game didn't allow you to save a track unless it was closed off (ie: was a closed loop from start to finish) if you did a small oval, you can then fill the map with any junk you wanted without having to connect anything. i love this game! ^_^
 Well...
#173 posted by pjw on 2005/01/09 21:52:07
If you liked that game, then you very well might like Trackmania--it looks similar. (I just spent most of the afternoon making a new track for it.)
On the other hand, you might hate Trackmania with a passion, and hope that I die in a fire after trying it. Either way.
Demo link to save you from searching back a few posts, if you do feel like trying it:
http://www.noos.fr/animation/trackmania/TrackManiaDemoInternet_Setup.exe
 Yes, That Is The Right Stunts
#174 posted by cyBeAr on 2005/01/10 11:57:47
I guess I'll have to try tackmania sometime.
 Be Forwarned...
#175 posted by ProdigyXL on 2005/01/10 15:32:01
Trackmania may seem cool in theory, but when played online it is nothing but an excersise in frustration. All the player made tracks are nothing but poorly designed and executed mazes. I consider this a puzzle game more than any kind of arcade racer. The game might be some fun on a decent track, but the community that surrounds this title is terrible. You should never be forced to start a race over a check point because you failed to make a rediculous jumps. This isn't a racing title.
And pjw I don't hate you, but it wasn't anything like you described to me.
 ProdigyXL
#176 posted by pjw on 2005/01/10 20:48:02
Hmmn.
I've spent all of ten minutes playing the game online. Perhaps that's part of the reason for the differing experiences? I rarely play online anyway--most people are lame and annoying, unless it's a specific group or restricted community.
There are a lot of horrible, horrible player-made tracks out there--you are quite correct. It is not as technical to make levels for this game as it is for FPS games, thus lots of really abominable shite made by silly twats.
The majority of the fun for me has been searching out the really good tracks (Trackmania Exchange: http://www.tm-exchange.com/ ), and playing them, and making my own tracks for it--since it requires a wholly different kind of design skill to make a good track for this than it does to make a good FPS level.
It's good to know you don't hate me. :)
 Armagetron ( Advanced )
#177 posted by Kell on 2005/01/30 12:19:08
http://kell.spawnpoint.org/screenshots/armagetron1.jpg
This is me, drawing level with another cycle.
http://kell.spawnpoint.org/screenshots/armagetron2.jpg
View from cockpit, glancing to my right as I overtake Photoshop.
http://kell.spawnpoint.org/screenshots/armagetron3.jpg
Gimp, about to meet a problem head-on.
http://kell.spawnpoint.org/screenshots/armagetron4.jpg
Taken a split second before things become terribly complicated...
http://kell.spawnpoint.org/screenshots/armagetron5.jpg
Photshop, turning away as I approach. Ph34r meh :P
http://kell.spawnpoint.org/screenshots/armagetron6.jpg
I rock.
Note that these shots were taken with the moviepack installed and some ( ahem ) custom textures :)
http://armagetron.sourceforge.net/
 Replaying Older Games
#178 posted by Scragbait on 2005/01/30 15:26:13
Since my hardware isn't up to Doom 3 or Half-Life 2, I have been replaying my older games.
Quake 2 and Mission Packs - Good brainless fun - relaxing even on Hard skill. I'm getting every secret. The gameplay is rudimentary, there are way too many weapons and switching is slow but the sound and atmosphere still work for me.
Half-Life - I recently replayed the whole single player campaign. I played on Normal since the hitscan stuff can get annoying. I found it fun and not too stressful. I was a lot better at taking out attack helicopters. Xen seemed less unbearable but still was too jump focused and the Scrotal Beast bug had me stuck wondering if me or the game screwed up.
Wheel of Time - I'm not quite half-way though but I'm enjoying the atmosphere of this game and by playing at a more relaxed pace, I'm maintaining better health and not wasting as many Ter Angreals. I'll replay tough areas enough times that I'm able to carry on without hanging onto life by my toenails. I'm using strategy better. This is a nice enough game but handling all those Ter Angreals in a swarm battle can be a real pain.
Right now, I'm looking for a more relaxed gaming experience. I put Painkiller on pause in the train station because I am at a point where after completing several arenas in this map, I'm in a darker area with lots of hitscam enemies in the rafters. I just became tired of the gameplay. I will eventually resume as I really like studying the excellent settings in PK. Except for Towne, the physics in many of the maps isn't interesting enough to elevate the singular gameplay model that this game has voluntarily restricted itself to. Too bad, but I still want Battle Out of Hell just to see the quality environmental modelling. Too bad that the Painkiller series didn't decide to compete with Undying or Blood 1 for immersion in the single player campaign.
After WoT, I'm considering Deus Ex, Unreal and RtCW. They're sitting on my rack as I type this.
 NOLF2
#179 posted by R.P.G. on 2005/01/30 15:51:13
Played this recently now that I'm not running a SB Live soundcard on Win 98 anymore (actually, both are no longer in use).
Fun stuff. Humorous. Listening to the enemies lament the daily troubles of being a henchmen in an evil organization can be funny.
Sneaking is mostly done well, but it gets annoying in spots (doesn't it always?). The attack gameplay is a nice break from the typical stuff; you can actually choose whether to hide from an enemy, sneak up on him to cap him in the head, run in guns blazing, or just distract him and sneak past.
The game also seemed to have a good length to it; though that may be because I pretty much only played it in the evenings for a couple hours every other day. Nonetheless, the story lasted for the whole game, and I wasn't tired of either before it was over. That said, the sentimental aspect of the tortured soldier didn't fit well with the story.
Overall, a good game, and the finale worked pretty well as an apropos climax.
 I Enjoyed The First NOLF
#180 posted by HeadThump on 2005/01/30 22:09:27
much more than the second. The Japanese Swordlady did not fit in with the over the top personas of the other villians in the series. Like the tortured soldier, she was much too serious for the mood of the game.
Also, it was kind of odd that your character Ms. Archer would kill the swordlady's minions by the bucket full without any qualms, but hesitate to do her in as well.
There were some good moments though. The henchman conversations were still up to par ('I hate seeing another man being emasculated.'). As were the the mime troupe and wheely ride, the infinite patience of the Indian Guards you had to sneak around, and the piss in your pants tension of your first super soldier encounter while trying to undo a lock (great scripted timing there) as well.
Oh, yeah. I recall having an odd sense of Deja Vu when I was in the subbase, but I don't know why. I recall my brother saying the same.
 Scraggy...
#181 posted by Shambler on 2005/01/31 01:36:07
Some fine choices of older games there. Wheel Of Time is great IMO.
If you like 3rd person too, try to get hold of FAKK2 (exotic locations, cool monsters, nice styles, interesting 2 handed gameplay) and Blade Of Darkness (proper fantasy style, great lighting, very interesting (if challenging) combo based violence, lots of blood too).
 Nolf2 And Nolf1
#182 posted by nitin on 2005/01/31 02:07:02
are both very good. I prefer NOLF2 because the environments are better executed and some of the annoying stuff removed but NOLF1 has cooler moments. Plus the conversations in NOLF 1 are funnier.
Scragbait,
yeah I love replaying older games (especially since my comp cant run anything new). Its surprising how much easier and less stressful some of them seem the second time around.
 NOLF ???
#183 posted by JPL on 2005/01/31 02:09:13
Sorry for my lack of knowledge, but what is NOLF ??
 Jplambert
#184 posted by nitin on 2005/01/31 02:13:28
No One Lives Forver
Sort of a satire on the James Bond spy series but also good FPS action games.
|