#1810 posted by Kinn on 2016/01/18 17:20:33
Anything that means people have to write less crud in configs and command line arguments is a positive step.
#1811 posted by JneeraZ on 2016/01/18 17:33:44
mh - That would be awesome.
@JneeraZ
#1812 posted by Baker on 2016/01/18 18:14:10
None of those new defaults has anything directly to do with networking or single player, by the way.
max_edicts was a cvar in FitzQuake dating back to at least 0.80 because in earlier times some people would use GLQuake or another custom engine (there used to be tons of them) and GLQuake had a max_edicts limit of 640.
FitzQuake allowed you to set max_edicts from 2048 to 640 to make sure things worked in standard Quake without using a different engine so a mapper could ensure wide compatibility.
Site Blocked
#1813 posted by Tamarisk on 2016/01/18 19:02:10
Just as an FYI, I recently installed uBlock Origin as I finally got sick and tired of the increasing amount of ads online and mainly because the latest version of Chrome had a terrible freezing problem. One of the filter lists this plugin uses blocks Sourceforge. It can be disabled, but just thought I would let you guys know. Maybe switch hosting of the site to Github Pages?
http://imgur.com/Ta2CH65
#1814 posted by Baker on 2016/01/18 19:10:39
So you have an adblock plug-in that blocks SourceForge ...
And your idea is that to accommodate your adblock plug-in, that the Quakespasm guys should uproot all of their machinery and tools from SourceForge to GitHub because of your plug-in?
Is this a correct way to understand what you are suggesting to the Quakespasm guys?
Lmao
#1815 posted by Kinn on 2016/01/18 19:18:33
I use uBlock Origin too. Just click "Temporarily" olol
#1816 posted by Baker on 2016/01/18 19:21:47
I use FireFox + AdBlock Plus and Quakespasm's SourceForge page works just fine. That's all I'm saying!
@Baker
#1817 posted by Tamarisk on 2016/01/18 19:42:16
Not telling anyone to move anything. Just letting them know. Sourceforge has bigger problems anyway.
I'm a savvy user so yes I unblocked it. I was just posting an FYI.
http://www.infoworld.com/article/2929732/open-source-software/sourceforge-commits-reputational-suicide.html
I Use
#1818 posted by ijed on 2016/01/18 19:47:25
Adblock. The original one written by one guy.
I don't really trust the others since I got massive slowdown from Adblock Plus one time and another from uBlock.
#1819 posted by JneeraZ on 2016/01/18 20:06:32
Adblock ... I also installed a YouTube specific ad blocker.
#1820 posted by JneeraZ on 2016/01/18 20:07:08
Called, surprisingly enough ...
"Adblock for Youtube"
Heh.
@Tamarisk
#1821 posted by Baker on 2016/01/18 20:13:06
I was just saying suggestion sounds a bit extreme. ;-)
And if other adblockers don't have issue, sounds like uBlock needs to get on the ball.
#1822 posted by Kinn on 2016/01/18 20:40:21
Adblock seemed to hog resources. uBlock Origin is light as a feather, in my experience (Chrome). All the kool kids seem to use uBlock Origin also.
Huh
#1823 posted by ijed on 2016/01/18 21:08:34
I use adblock on its own to block youtube crap as well, seems to work fine.
It does have a problem with more than one ad blocker installed at once though (on chrome) because each becomes a new instance that doesn't play nice with the others.
I use ABP... seems standard
#1825 posted by Spirit on 2016/01/18 21:41:03
Just fyi �block Origin is the best ad-block around, especially in terms of performance.
Pro-neckbeards might like �Matrix.
#1826 posted by Lunaran on 2016/01/18 22:13:04
my keyboard doesn't have a � key
#1827 posted by mfx on 2016/01/18 22:20:22
alt gr + m
#1828 posted by Rick on 2016/01/18 23:35:25
I don't have any ad blocker specifically, just NoScript and Ghostery. However, my HOSTS file is nearly a megabyte in size and has close to 30,000 entries.
It's extremely rare for me to be blocked from a reputable site, and I almost never see an ad.
Thanks
#1829 posted by primal on 2016/01/20 15:34:44
Thanks for the new Quakespasm update. You guys are awesome.
#1830 posted by Joel B on 2016/01/20 21:03:22
Agreed!
MD3 For The Shambler In QS Engine? :)
#1831 posted by Skiffy on 2016/01/23 20:45:45
So yea... this guy has an MD3 version as well... I convert him to MDL afterwards.
I would love to include a more precise version for folks to use in Quake Spasm in the future. If that lovely tech gets added then I would just for joy.
https://media.giphy.com/media/Jjbb0HlG6KgGA/giphy.gif
#1832 posted by Kinn on 2016/01/24 14:42:36
OK here is my wishlist:
What are the chances of sticking in a simple external file read/write ability, accessed via QuakeC?
Something a bit like this? http://www.quake-1.com/docs/quakesrc.org/144.html
#1833 posted by Quakeisdead on 2016/01/24 16:46:51
I posted it in the thread for the new Q1SP map, but whenever I try to start a game with this new updated client, the game exits to the desktop. Anybody know what's going on?
Quakeisdead
#1834 posted by ericw on 2016/01/24 18:59:10
Is this with the "Experimental build" in the oms3 thread (quakespasm-rf6d[...].exe)?
Argh, crash to desktop is the worst. No error message / dialog I assume?
Could be some dll conflicts.
If you don't mind trying a clean setup, this could help: create a empty directory. Extract all files in the QS zip. create an "id1" subdirectory in the same dir, and copy your pak0.pak/pak1.pak files to there.
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