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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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I Have Had Similar Troubles 
and I think Lunaran is on the right track. I could always remedy the problem by mashing buttons until the player stopped moving again. 
 
i think the only time i have seen this it was from hitting a waterplane at the same times as a ~16 unit lip above the water. I think it was triggering the "jump out of water" code that lets you get up onto the shoreline. 
 
which implies that the quakec is responsible rather than the engine. 
Aha! 
Ok, get into waist high water. Go into noclip and fly around. when you hit geometry that would trigger the get-out-of-water-jump, you go on a space adventure!

Thanks metl.

I have so much waist high water in this map, that's why it seemed like it was happening all the time for me. 
Aha 
i know some of these words. I had similar troubles during testing, a mystic force pushes you up when noclipping. But this also occured for me in maps with yery little water(RRP). 
Aho 
Nothing more. 
Quakespasm 0.91.0 Released 
Enjoyable Changes 
Raised limits:
Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
Default heapsize 256 MB (was 64 MB).
Default zone 4 MB (was 384 KB).
Raised MAX_SFX to 1024 (was 512).
 
 
default zone is nice. it's a mostly unknown setting, and most people don't notice it like they would -heapsize, but it causes crashes if not set high enough. thanks for that! 
 
Someone should add a "-singleplayer" command line or something that just jacks everything to the max. I'm not networking, I don't care ... I just want to play this level without crashing. :) 
@JneeraZ 
That's not actually necessary: the engine should be able to detect when a single player game is being played (if (sv.active && !dedicated && svs.maxclients == 1) or something similar, and automatically tune itself. 
 
Anything that means people have to write less crud in configs and command line arguments is a positive step. 
 
mh - That would be awesome. 
@JneeraZ 
None of those new defaults has anything directly to do with networking or single player, by the way.

max_edicts was a cvar in FitzQuake dating back to at least 0.80 because in earlier times some people would use GLQuake or another custom engine (there used to be tons of them) and GLQuake had a max_edicts limit of 640.

FitzQuake allowed you to set max_edicts from 2048 to 640 to make sure things worked in standard Quake without using a different engine so a mapper could ensure wide compatibility. 
Site Blocked 
Just as an FYI, I recently installed uBlock Origin as I finally got sick and tired of the increasing amount of ads online and mainly because the latest version of Chrome had a terrible freezing problem. One of the filter lists this plugin uses blocks Sourceforge. It can be disabled, but just thought I would let you guys know. Maybe switch hosting of the site to Github Pages?

http://imgur.com/Ta2CH65 
 
So you have an adblock plug-in that blocks SourceForge ...

And your idea is that to accommodate your adblock plug-in, that the Quakespasm guys should uproot all of their machinery and tools from SourceForge to GitHub because of your plug-in?

Is this a correct way to understand what you are suggesting to the Quakespasm guys? 
Lmao 
I use uBlock Origin too. Just click "Temporarily" olol 
 
I use FireFox + AdBlock Plus and Quakespasm's SourceForge page works just fine. That's all I'm saying! 
@Baker 
Not telling anyone to move anything. Just letting them know. Sourceforge has bigger problems anyway.

I'm a savvy user so yes I unblocked it. I was just posting an FYI.

http://www.infoworld.com/article/2929732/open-source-software/sourceforge-commits-reputational-suicide.html 
I Use 
Adblock. The original one written by one guy.

I don't really trust the others since I got massive slowdown from Adblock Plus one time and another from uBlock. 
 
Adblock ... I also installed a YouTube specific ad blocker. 
 
Called, surprisingly enough ...

"Adblock for Youtube"

Heh. 
@Tamarisk 
I was just saying suggestion sounds a bit extreme. ;-)

And if other adblockers don't have issue, sounds like uBlock needs to get on the ball. 
 
Adblock seemed to hog resources. uBlock Origin is light as a feather, in my experience (Chrome). All the kool kids seem to use uBlock Origin also. 
Huh 
I use adblock on its own to block youtube crap as well, seems to work fine.

It does have a problem with more than one ad blocker installed at once though (on chrome) because each becomes a new instance that doesn't play nice with the others. 
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