Interview With John Carmack
#1780 posted by Abyss on 2003/08/16 20:51:09
From The Carmack Interview Above...
#1781 posted by DaZ on 2003/08/16 21:26:17
GameSpy: As a triple-A company, can id work on any smaller ideas?
John Carmack: I thought it would be kind of neat if we took the DOOM renderer, and we had a team take previous games-don't touch the game, just revamp it graphically. Just take Quake II, and just use the DOOM engine to make brand new graphic models and everything. But don't spend time messing with the gameplay because we know that is pretty good. Just release it as Quake II Remix with brand new graphics technology and sell it at a middle-level price instead of a boutique price.
to highlight - "But don't spend time messing with the gameplay because we know that is pretty good"
fucking ROFL!!!!!!!
Hmm
#1782 posted by Vodka on 2003/08/16 21:42:06
I assume building all the content (textures, levels geometry and models) takes most time in the development process now. Thus remaking q2 would be almost as hard and timeconsuming as making a new shooter on d3 engine.
Yeah, Unless Carmack Knows Something We Don't :)
#1783 posted by starbuck on 2003/08/16 21:56:14
maybe id are planning to release their own quake retextured pack!
From The Carmack Interview Above...
You can decompose Pixar Renderman shaders into multi-passes
I often think that myself. :P
O_0
#1785 posted by Kell on 2003/08/16 22:41:20
fucking ROFL!!!!!!!
My sentiments entirely.
He really hasn't got a clue about anything other than the engine, has he?
No; He Has Other People For That
#1786 posted by nb on 2003/08/16 23:04:20
Inside id there is a group that really, really does not want to do another sequel.
Speedmapping Pack 45 Released
#1787 posted by starbuck on 2003/08/16 23:11:11
On The Other Hand...
#1788 posted by DaZ on 2003/08/16 23:54:20
If he had said Quake 1 I would have been all for it...
You Fuckers
#1789 posted by hmmph on 2003/08/17 02:00:18
Quake 2 was great.
Hey!
#1790 posted by pushplay on 2003/08/17 05:09:15
We had cube-mapping, dot re-rendering, and geometry acceleration...
Common Carmack, just come out and say it, you love my Cube maps.
Sm45
#1791 posted by aguirRe on 2003/08/17 10:06:25
Not bad at all. Daz's map was very interesting, but I couldn't exit the map. It also took me a while to figure out where the last monster were ...
Raptore's and Scampie's had good combat but were too dark IMHO.
Ray's map was ... crate ...
Bah
#1792 posted by DaZ on 2003/08/17 15:28:19
My map is un-completeable due to a few bugs that I didn't have time to fix :(
Also, the platforms a little screwed, but you can get to the top, so t3h new rule is:
If you get to the top and kill the enemies there, you win! :)
3 More New Reviews At My Site
In Reply To #1792
#1794 posted by Shambler on 2003/08/17 16:08:41
I AM TEH WINNAR!
P.S. Cool map, it's like one of those shitty but mad experimental '97 maps but done but someone who actually has a clue about mapping...
Shambler
#1795 posted by DaZ on 2003/08/17 17:28:26
Speedrun kthx! :D
Or just a demo anyway, I quite like the map and may clean it up and release it "properly" with some more areas etc...
I Wonder...
#1796 posted by wrath on 2003/08/17 21:01:34
exactly how many pants are shat into over at id every time a new half-life 2 video surfaces.
thing is - steam looks like it will be alot more attractive for licensing. otoh, carmack probably just wanna get done coding and start blowing himself sky-high in a fucking rocket.
he who lives will see...
Probably Not News
#1797 posted by pushplay on 2003/08/18 04:00:19
I just redesigned my website using/abusing php. Yay.
http://www.cursesandepithets.com/
I also just made a map pack for Alex 4, a platform game. Does anyone else out there design levels for non-fps games?
Wrath - I Guess You Mean Source And Not Steam....?
#1798 posted by cyBeAr on 2003/08/18 04:52:40
because afaik steam is valve's file distribution thingy and source their 3d engine.
Daz:
#1799 posted by Shambler on 2003/08/18 05:02:32
My initial demo would be extremely boring. Lots of quick saving in case I fell off the platforms, a fair amount of falling off the lifts, and lots of shooting all the unwakened scrags from miles away...
Elite Force II
#1800 posted by nitin on 2003/08/18 06:07:02
halfway through this now and it's very cool. Ritual's done an excellent job with this, it's an extremely polished game. Levels are stunning with lots of detail and some of them are huge with some very creative architecture and themes (ie the alien ruins planet). Artwork and models are also quite exceptional, looks like the heavy recruiting's paid off for Ritual. I wish I had a system that could run this with everything turned up.
Gameplay wise, I like it. Lots of horde combat without becoming as monotonous as the first game, interesting puzzles and so far decent boss challenges. Major complaint is that somes times there's too much crap in between missions with cutscenes and story etc.
Excellent job by the team though, well worth getting.
EF2?
#1801 posted by Shambler on 2003/08/18 08:58:31
Has anyone played this, heard it mentioned recently as being quite good?? The first one was decent but not memorable....what about the sequel??
I Only Played The Demo
#1802 posted by starbuck on 2003/08/18 09:52:29
but i was very impressed; i was expecting a game up to the usual standards of titles with such a licensing deal, but EF2 is a lot higher quality than that. The engine is excellent, I read that it was based on the Q3 engine but I didnt recognise it, to be honest. It looked to me as if it was based on the Unreal II engine at first, actually. I'm not sure if you have broadband or not, but if you do, it's certainly worth getting the demo. I'll be getting the full game once i can muster the energy to go to GAME and spare the cash to pay the register-biscuit.
Shambler
#1803 posted by nitin on 2003/08/18 09:54:36
did you read my post or were you asking for a better opinion :)
Nitin:
#1804 posted by Scampie on 2003/08/18 15:07:50
he's saying that you're a noone
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