
And
#1776 posted by
R.P.G. on 2006/09/21 08:23:15
It's only a theme. We're not going to draw and quarter you and spread your parts all across Britain if the player can get outside the 1024 boundary. :)
#1777 posted by
Trinca on 2006/09/21 09:57:21
i hate the theme and neg|ke :+) i will pass this one! and keep working in my base map :\ still have to loose many hours...

O_O
#1778 posted by
Spirit on 2006/09/21 11:25:10
This theme rocks and I am making a nice map (compared to my previous attempts of speedmapping). It's using much more time though (3 hours so far) :D
#1779 posted by
negke on 2006/09/22 03:30:57
nobody will be beheaded if the play area exceeds 1024, but think of it as a challenge to try not to. not sure if it isn't too easy because of the height, since multiple stories were out of question for doom, which made it somewhat tricky...
trinca: ok. add slopes. SLOPES!

Trinca
#1781 posted by
Zwiffle on 2006/09/22 06:15:56
Super Linear Opposing Player Environment Safety-hazards - SLOPES

Does Snopes Have Slopes?
#1783 posted by
R.P.G. on 2006/09/22 06:44:35
Shane Likes Ovulating Penises--Even Shambler's! = SLOPES.
slope
n.
1. An inclined line, surface, plane, position, or direction.
2. A stretch of ground forming a natural or artificial incline: ski slopes.
3. a. A deviation from the horizontal.
b. The amount or degree of such deviation.
#1784 posted by
Zwiffle on 2006/09/22 10:45:42

NWS
#1785 posted by
Spirit on 2006/09/22 11:39:12
should be more obvious. NWS fucking ugly girl with penis. :x

^^
#1786 posted by Megazoid on 2006/09/26 18:47:59
*off topic*
Just wanted to say thanks to neg!ke for that conceptart.org/forum link. I'm really hooked on that site now. I think I'll start drawing again.. \o/

Yeah, Please Do
#1787 posted by
negke on 2006/09/27 00:54:17
the link has been posted by zwiffle on irc though ;)

Did Anyone Map?
#1788 posted by Drew on 2006/09/28 21:34:51

Me
#1789 posted by
Spirit on 2006/09/28 23:43:23
and I want demos of your first runs please. Would be very interesting what routes the players choose for me!

Generic
#1791 posted by
negke on 2006/10/01 09:22:45
does that mean you won't have a map for this pack? or that i have to wait until tomorrow?

1024� Is Quite Some Space!
#1792 posted by efdat on 2006/10/01 14:22:31
so i wasted most of it ;) eager to see your maps for sm127.

Neg!ke
#1793 posted by
generic on 2006/10/01 16:07:22
Proceed with the pack. I'll try to slip this one in next time...

Hello
#1794 posted by
negke on 2006/10/08 14:39:35
building on strange animal anyone? even if the animal is a jellyfish and the building a crate...

Who Are You Get Out Of My Head
#1795 posted by
czg on 2006/10/09 01:38:31
#1796 posted by
Trinca on 2006/10/09 02:34:29
i might join is this week theme!!! any sujestions?

Hmmm...
#1797 posted by
distrans on 2006/10/09 18:36:36
...dark the sky at noon!
Levels based on the frozen moment at the apex of an eclipse.

I Like The Jellyfish Theme.
#1798 posted by Drew on 2006/10/09 19:18:56
Do the jellyfish, even if it feels wrong. DO IT!

Darkness At Noon
#1799 posted by
HeadThump on 2006/10/09 20:12:19
Great novel, good theme for a speedmap!

Well
#1800 posted by
negke on 2006/10/10 00:36:24
officially, it's still the theme from #1769. there could be some crazy maps if people are imaginative (more than i was)
http://negative.net.tc/images/sm128.jpg :D
so why not have "dark sky at noon" for sm129? unless of course you are all eager to map for it now...