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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Did You Read The Manual? 
 
YES 
it didnt help me, its alot easier on windows to create a .bat file :/

please, i need help 
Naitelveni 
Have you tried using Automator to generate simple batch file? 
Nope, Whats That? 
please tell me more. 
What About The Builtin Compilation Support 
in TB2? Shouldn't that do what you want? 
I Dont Understand 
 
Look For The Section In The Manual 
TB2 can launch your compilers for you, so you don't need to create a batch file or shell script. You have to set it up though, it's under Run > Compile in the menu. 
FIXED 
The pathing was all screwed up, the automatic system didnt work for some reason, and I had to rename all the parameters in the runtools.

Thank you Khreathor for helping me! :) 
 
You're welcome :)

@SleepwalkR
We figured it out through TB2, as you suggested. 
How To Make Landscape For Quake Map? 
In modern level editors (e.g J.A.C.K. or TrenchBroom v2). 
DOOMer 
If you mean things like rock walls and bumpy ground then this is a great guide:

http://www.simonoc.com/pages/articles/rockwall1_1.htm

You can use the same tutorial for ground terrain, just make it less pronounced. 
 
and with tyrutils-ericw light.exe you have phong too!
it really helps like sock says 
 
I was soooo confused by landscape until TrenchBroom and its Vertex Manipulation came along.

Everything clicked after that. 
 
@Bloughsburgh, thanks for link.

@topher, thanks for note about tyrutils-ericw. Yes, I use this compilers.

@mukor, now i trying use Trencchbroom2 for create simple structure, but while it turns out badly :( This editor is very hardly for me. 
Wanna Try J.A.C.K Editor? 
 
Enemy Combos? 
I've been creating MP maps for a long time but SP is a new world for me and I do enjoy it. Wondering what enemy combos work more effectively and which ones don't work for other mappers? I have the tendency to combine a bunch of monster types but I'm not always happy with the results. Especially after seeing demos of my retrojam map.

Infighting is cool but I think it gets in the way of gameplay a lot so I need to keep learning about monsters placement and combos. Any input is appreciated. 
Newhouse 
I used J.A.C.K in past year. This good replace for classic WorldCraft1.6 and GtkRadiant 1.5. 
 
The basic idea in creating worthwhile battles with multiple enemies is mixing enemies of different attack types. ie projectile and melee or land and flying enemies.

sorry for being so brief, im on my way out the door. just wanted to get something out there in case conversation picks up in my absence. 
@dumptruck_ds 
In AD mod at least you can check "noinfighting", that is something I am going to use also. 
@newhouse 
I was unaware of that. Nice. I haven't even gotten to 1.5 yet. :( 
 
But since it changes a lot of things, it has to be introduced to player somehow. Only way might be letting player to make mistake in a non-dangerous situation, if not using text messages and stating that fact directly to the player that something is changed and the experience might be different. 
Pushing My +3Buttons 
Dumb question but my mind is fried.

What would be the reason when I push a button the texture doesn't switch to its off texture?

These are just the standard quake symbol textures I've used plenty of times before with no issue. The same thing is happening with shoot buttons as well. I thought maybe it was the .wad but it is happening for any +# textures for buttons.

Blah! 
Including It 
Are you including the +abutton frame in your map anywhere? Some compilers don't automatically include the animation textures, try applying that frame to a hidden face on a brush and recompile, then see if it works that time. 
 
I thought all the modern compilers fixed that problem, but yeah that could be it. I used to always include every texture in the sequence of any animated textures on a random brush somewhere, just in case. 
Doors 
Question:

Why does my double door start open when the level starts...but then closes after it's designated wait time. It then acts like a normal door from then on out.

Trying "Don't Link" causes the doors to not open at all. They do not have a targetname and are set to just be normal doors.

"Start Open" is not checked.

Da hell. 
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