It Does Not Resolve THE Real Question...
#17954 posted by
JPL on 2016/12/29 20:20:29
.. do Fiends have eyes ?
#17954
#17956 posted by
Kinn on 2016/12/29 20:33:30
No, but before you gib, you do have about 1/100th of a second to look up and possibly resolve the age-old question of "do fiends have willies?"
Yes
To both eyes and willits.
There's No Love For Willits
#17960 posted by
killpixel on 2016/12/30 04:58:09
not even in the doomworld forums. How much of the id old guard remains anyway? cloud, willits... is that it? I suppose stratton should be counted too.
#17961 posted by
Newhouse on 2016/12/31 14:01:47
How do you remove wind ambient sound in vanilla Quake?
#17961
#17962 posted by
Kinn on 2016/12/31 14:09:03
add -noambientsky to the vis command line
How Do I Compile Maps In Trenchbroom Mac OS X
#17964 posted by
Naitelveni on 2017/01/02 23:53:34
Help me! i have no clue O_o
i've been compiling maps in console with windows, and now im tired of rebooting my computer everytime i want to map.
i need a total beginners guide, step by step.
YES
#17966 posted by
Naitelveni on 2017/01/03 01:00:23
it didnt help me, its alot easier on windows to create a .bat file :/
please, i need help
Naitelveni
#17967 posted by
khreathor on 2017/01/03 03:11:35
Have you tried using Automator to generate simple batch file?
What About The Builtin Compilation Support
#17969 posted by
SleepwalkR on 2017/01/03 07:07:18
in TB2? Shouldn't that do what you want?
Look For The Section In The Manual
#17971 posted by
SleepwalkR on 2017/01/03 16:33:44
TB2 can launch your compilers for you, so you don't need to create a batch file or shell script. You have to set it up though, it's under Run > Compile in the menu.
FIXED
#17972 posted by
Naitelveni on 2017/01/03 16:41:20
The pathing was all screwed up, the automatic system didnt work for some reason, and I had to rename all the parameters in the runtools.
Thank you Khreathor for helping me! :)
#17973 posted by anonymous user on 2017/01/03 16:48:30
You're welcome :)
@SleepwalkR
We figured it out through TB2, as you suggested.
How To Make Landscape For Quake Map?
#17974 posted by
DOOMer on 2017/01/03 18:18:19
In modern level editors (e.g J.A.C.K. or TrenchBroom v2).
DOOMer
#17975 posted by
mjb on 2017/01/03 18:21:33
If you mean things like rock walls and bumpy ground then this is a great guide:
http://www.simonoc.com/pages/articles/rockwall1_1.htm
You can use the same tutorial for ground terrain, just make it less pronounced.
#17976 posted by
topher on 2017/01/03 19:05:28
and with tyrutils-ericw light.exe you have phong too!
it really helps like sock says
#17977 posted by
muk on 2017/01/03 19:08:09
I was soooo confused by landscape until TrenchBroom and its Vertex Manipulation came along.
Everything clicked after that.
#17978 posted by
DOOMer on 2017/01/03 19:15:37
@Bloughsburgh, thanks for link.
@topher, thanks for note about tyrutils-ericw. Yes, I use this compilers.
@mukor, now i trying use Trencchbroom2 for create simple structure, but while it turns out badly :( This editor is very hardly for me.