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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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true but the water in the south of Portugal is much warm... :)i was at Algarve 
Speedmapping Please! 
ok, nobody really felt like doing something with the doom3 textures (me neither), but there has to be some sm'ing again - as a break from other projects or whatever.

so let's just try the following themes:
"1024�" - inspired by a recent competition at doomworld. make a map within a 1024*1024*1024 boundary (not a simple box with 50 shamblers!). there can be areas outside of this limit, but the player must not reach them. it's not as easy as it sounds (1024 is nothing), but it should be somewhat easier than in doom. mind the bboxes though!

"a strange building on a snail" or any other strange animal. inspired by this http://conceptart.org/forums/showthread.php?t=63506 . zwiffle mentioned it might be too difficult for a speedmap, but i guess he only wanted me to shut up/fuck off/die.

i'd say sm127=1024� (deadline sunday, 1 oct) - unless it hasn't been done already - and sm128=snailbuilding (deadline sunday, 7 oct). let's go? 
I Am In 
for the 1024�! 
 
olololll didn�t understand nothing of team explain me in mirc later on :p, Spirit since u not making a base map!!! u can�t miss any speedmap session :) 
Il Duece... 
What the heck, I'll take a stab at both :) 
It's About Time... 
 
1024� 
It's ok if the outside walls are just at the limit so the player can "almost" reach the limit?
I made a 1024x1024x1024 brush and the outer walls are outside that space. Is that ok? 
From Neg!ke's Discription 
you can use the brush work out of the 1024-xyz zone for decorations and the like, so long as the player is confined
within the inner area. 
And 
It's only a theme. We're not going to draw and quarter you and spread your parts all across Britain if the player can get outside the 1024 boundary. :) 
 
i hate the theme and neg|ke :+) i will pass this one! and keep working in my base map :\ still have to loose many hours... 
O_O 
This theme rocks and I am making a nice map (compared to my previous attempts of speedmapping). It's using much more time though (3 hours so far) :D 
 
nobody will be beheaded if the play area exceeds 1024, but think of it as a challenge to try not to. not sure if it isn't too easy because of the height, since multiple stories were out of question for doom, which made it somewhat tricky...

trinca: ok. add slopes. SLOPES! 
 
wtf is slopes? ~:p 
Trinca 
Super Linear Opposing Player Environment Safety-hazards - SLOPES 
 
lol :\ 
Does Snopes Have Slopes? 
Shane Likes Ovulating Penises--Even Shambler's! = SLOPES.

slope
n.
1. An inclined line, surface, plane, position, or direction.
2. A stretch of ground forming a natural or artificial incline: ski slopes.
3. a. A deviation from the horizontal.
b. The amount or degree of such deviation.
 
 
NWS 
should be more obvious. NWS fucking ugly girl with penis. :x 
^^ 
*off topic*
Just wanted to say thanks to neg!ke for that conceptart.org/forum link. I'm really hooked on that site now. I think I'll start drawing again.. \o/ 
Yeah, Please Do 
the link has been posted by zwiffle on irc though ;) 
Did Anyone Map? 
 
Me 
and I want demos of your first runs please. Would be very interesting what routes the players choose for me! 
Working... 
sleepy...

working... 
Generic 
does that mean you won't have a map for this pack? or that i have to wait until tomorrow? 
1024� Is Quite Some Space! 
so i wasted most of it ;) eager to see your maps for sm127. 
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