ok, nobody really felt like doing something with the doom3 textures (me neither), but there has to be some sm'ing again - as a break from other projects or whatever.
so let's just try the following themes:
"
1024�" - inspired by a recent competition at doomworld. make a map within a 1024*1024*1024 boundary (not a simple box with 50 shamblers!). there can be areas outside of this limit, but the player must not reach them. it's not as easy as it sounds (1024 is nothing), but it should be somewhat easier than in doom. mind the bboxes though!
"
a strange building on a snail" or any other strange animal. inspired by this
http://conceptart.org/forums/showthread.php?t=63506 . zwiffle mentioned it might be too difficult for a speedmap, but i guess he only wanted me to shut up/fuck off/die.
i'd say sm127=1024� (deadline sunday, 1 oct) - unless it hasn't been done already - and sm128=snailbuilding (deadline sunday, 7 oct). let's go?