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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Water Brushes 
i have 15 water brushes. there aren't gaps or intersections between brushes.
i tested the map in quakespasm and i can swim without problem of any kind.
can i expect problems or bugs with what i did?
weird bugs, problem with other engines, something like that.

http://imgur.com/a/cqDlp

(i put this message in the QUMP thread, but here is better. i can't erase the other message) 
Compile Problems 
i'm having problems compiling a map, i have everything set in a profile but i keep getting a error "execution of command 'C:(the path of the .bsp compiler)" andt1.bsp' failed (error 267: the directory name is invalid.)" what do i do??? 
 
Make sure all your directories have names without spaces. 
 
none of them have spaces :p 
 
also, when i try to launch it, this "W_LoadWadFile:couldn't load gfx.wad" appears, the engine is Quakespasm 
Ranhcase 
I assume you are compiling in Trenchbroom. I am willing to bet you have a small typo or hard to find syntax error in the setup. I am pretty experienced and that interface is too much for my tiny brain. I would suggest downloading and using Necros' compiling utility. Just keep it running and pointed to your map and alt-tab to it when you save. It works beautifully and is very easy to use. After you have it setup all you will have to change is the mapname when you Save As... or start a new map. Download it here: https://www.quaddicted.com/files/tools/ne_q1spCompilingGui103.zip 
 
i don't know what i'm doing wrong. it seems like i've set up everything correctly, it even compiles(it seems), but the .bsp file doesn't appear in the output folder(and in any other folder). 
 
http://imgur.com/a/l5klI

uuuuuh...dumb question of the day..why are surfaces multicolored? 
Ignore That. 
Solved thanks to scampie via twitter.

My .lit file wasnt updated 
Ranhcase 
i post my config:
http://imgur.com/a/0vqvZ 
 
@Ranhcase
Did your map used to compile? or are you trying to compile it for the first time?
If is did compile, perhaps try deleting some of the more recently added brushes (save a new version first!), particularly any that overlap.
I've had a similair problem where the map wont compile, and each time it was due to a single brush that must have overlapped in a strange way. 
"W_LoadWadFile:couldn't Load Gfx.wad" 
this message is caused by the working directory.
launch the game from a .cmd or a .bat

this line ensures the correct working directory, which is the directory in which the binary file is located.
pushd "%~dp0"

and '%*' pass all the arguments to quakespasm.
quakespasm.exe %*

so, a .cmd script with this two lines
pushd "%~dp0"
quakespasm.exe %* 
Damn... 
i forgot this:

the .cmd file has to be located in the binary folder. quakespasm.exe in my example. 
#17875 
Yay, Saturday Quake Fever!!! Ah, ah, ah, ah stayin' aliiiiiiiiiiiiiiiive! 
@ranhcase 
Take my advice and try necros' compilier gui. It will take less time than posting screenshots here etc. Give it a shot. 
HexenMapper 
my map never compiled, not once. 
Dumptruck_ds 
that's what i used!!!! the second problem i got with compiling is in that! 
@ranhcase 
Okay let's try a few things.

Search for your mapname.BSP and try and find it on your machine. Take note of where you found it.

Next make sure it's been placed in your maps directory under id1 folder. i.e. C:\quake\id1\maps

next, start quakespasm, bring down the console and type map <your map's name>

does it run? let us know. 
 
that's the problem, i can't find the .bsp, i don't even know if it is compiling correctly, i've looked in every folder present in the setup, but there's nothing there 
Ranhcase 
I know this seems like grasping at straws but if you are using NecrosGUI, completely remove it from your computer...download it ago and set it up again.

There could be some corruption or other snag that happened. I had this happen to me one time and I was completely puzzled until I did what I said. 
 
i did that, and it didn't helped... could it be something with the map instead? 
Test 
Try to create another map and attempt to compile to see if it appears in the output folder!

Also, if you never got this to work...verify you have permission to write to the folder. (Doubtful but you never know.) 
 
it still doesn't work. and i do have permision to the folder. 
 
You have your parameters set completely wrong. Look thru the trenchbroom help and copy whats there word for word. Thats all i did to get mine to compile. 
CutNodePortals Warnings 
*** WARNING 12: New portal was clipped away in CutNodePortals_r near (1692.690 -17.259 408.000)

Is this basically when two, or more, brushes that butt up against each other get off by the smallest amount(almost impossible to spot) that they aren't truly flush with each other?

This is in a large scale map with lots of rotation and shearing usage. Editor is J.A.C.K. 
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