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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Don't Be Mean 
it's an NPC you guys 
Bluh 
metl, that icon thing isn't fixed 
Yes It Is, 
becuase your posts all show up. 
Well It's Not My Fault! 
So it must be yours!

erm 
Only The Real 
luna ran for the eternal floyd mascotte, and now he got it, he's realy tacamotsushi-ed. 
 
Your search - tacamotsushi - did not match any documents.
No pages were found containing "tacamotsushi".
 
You Even Bothered Searching? O_o 
;) 
MadFox / Kinn 
Is it tamagotsushi instead of tacamotsushi ?? A genetic modification using tamagoshi DNA and sushi DNA ?? Is it really possible ?? ... weird thing indeed... 
Ment 
tamagotsi, but my memory left me.
SushiMaster and the Ape - Frans de Waal.
human behaviour. 
Okay 
what does any of it have to do with me? 
No Thing 
just wondered why you're not content with the icons things. 
Some Screenshots 
This are some pictures from the starting outdoor area of my new map. It just shows the basic idea. Texturing, lightning, details and so on not done yet. Level will expand below the surface into base style architecture.
http://republika.pl/quake_1/project2_1.jpg
http://republika.pl/quake_1/project2_2.jpg
http://republika.pl/quake_1/project2_3.jpg 
Ankh 
YOUR HUD AND ICONS ARE FUCKED MATE. I THINK THE GRAPHICS MIGHT BE CORRUPTED. I'D RE-INSTALL QUAKE IF I WERE YOU. ALSO CHECK YOU HAVE THE LATEST DRIVERS FOR YOUR GFX CARD.


P.S. map style looks nice. Roll on another map, w3rd/ 
Ankh 
Evile. I like the concept, but I think it would look better if it had more of a visual flow to it, and the brush shapes were less recognizable. 
Mmm 
yeah... the brushwork seems ok, but the brimstone texture is terrible here. it's repeating all over the place. either use a bigger texture, scale it up 2x, (or 1.5x) or make more indentations into the rock to make lighting change more along the surfaces.

i do like how the light is low and close and you can't see the ceiling or walls. it makes it seem very large when it could be only a little bigger than the area itself.

keep it up! :) 
Betatesting (duh?) 
for my Lost Chapters map currently. Please have the necessary chapters files so you can test it properly, no offense to distrans but being able to fight the monsters is mandatory. :)

Preferably someone who has also worked with the content so that those who aren't making a map for it aren't exposed to it prematurely.

I should only need one, maybe two at the max to help betatest. Thx. 
I'll Beta Test. :) 
but being able to fight the monsters is mandatory.

yes... although it can be funny at times. ^_^

email me at the email listed here. :) 
Shambler, R.P.G, Necros - Thanks For Feedback 
Necros you are right about the brimstone texture, I will have to find another if rescaling won't give good effect. Maybe someone can suggest a better one. A set of red textures would help me a lot. Additional indentation would be problematic due to r_speeds I think.
Shambler don't worry about my HUD. It's ok (in the right corner you can read the time, kills and secrets count, the other parts are hidden). 
Ankh 
I agree with necros, you should scale texture up by 2, in order to break this unifromity feeling I had when looking to the screenshots.
IMHO, some light effects near the ground with fire, or torches near pillar will help the player to find his way in this dark cave..
Nice work realy, keep it up ! 
Title Goes Here 
Friction 
Blue & yellow wire texture sucks 
Friction 
use less textures please.
Also, go map ;) 
I'm Using Too Much Texture Memory 
And it feels so good. 
Friction 
That's a really good start, but make sure you make the floor darker so the player has an even harder time seeing where he's going. 
Impressive 
Friction that looks like some kind of evile space station/spaceship. It looks somehow different from the rest of the Doom 3 maps out there...I think it might be the ceiling/upper wall detailing...anyway good work, keep it up. 
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