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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Turtles & SM126 Theme 
i got three turtlemaps so far (headthump, trinca, zwiffle). if there are any others in the making (speeds? than?), please tell me quickly, so i'll get an idea about when the pack can be released apporimately.

sm126 theme: "mini-marcher"
deadline is... somewhen 
Forget Mine... 
I will release it in the future. I just didn't really have time or motivation to work on it over qexpo, and haven't really been mapping hard since either (despite my nick in irc almost always being than|mapping - than is often taken). 
Theme Suggestion: 
I dug out the DMSP mod for a bit of a blast earlier and I'd forgotten how fun it can be on the right sort of map. How about DMSP as a speed mapping theme?

For anybody who never tried DMSP:
http://wouter.fov120.com/maps/dmsp/index.html 
 
this week is impossible for me speedmap to many work... :( 
Yeah 
Beautiful, breath taking, sexual thought-inducing idea, I think. Didn't you do one of those for a SM once Than? 
Me? 
Nope. Scampie did though... check the archives... or was it for Q3.

bear did an interesting animal love one once if I remember correctly.

It is SM though, so perhaps you could do something along those lines... quite what, I don't know. Cthons dungeon of bondage? 
Huh? 
Uhm, I was referring to Text_Fish's SM nomination. I don't think anyone should try to top Bears Animal Love SM. Except Madfox, maybe. 
Than: 
It was for Q3, Q1 doesn't have 'Func_bobbing' ;)

http://scampie.leveldesign.org/screens/sm124_scampie.jpg 
It Does Have Trains Though 
You could do that with a func_train 
UDUDUDUDU... 
I tried something similar with sm122 but attempted to hide the subject matter due to a guilty conscience and fear of potential blindness ;) 
Sm126 
bah ok, generic already sent a map in. i'm going to do one as well today. so everybody else, go map, as the deadline now has to be next sunday (13th) evening gmt! 
Themes 
AHAHAHA!

...

All 90 degree angles. see sm23_jay.
No 90 degree angles. aard made a dm like this once. 
Time To Fix It ! 
Official speedmapping site: http://speedq1.spawnpoint.org/ ??? 
Fixed 
...thanks. 
 
Has anyone made a doom 3 tex'd speedmap yet? I remember there were some problems with the textures being huge, right? were they scaled back down? 
Sm127 
so "doom3 textures" then? zwiffle once said he started one..

anyone working on a map for sm126 - if so, tell me. otherwise i will release the pack in the evening.

drew, when will you be back finally? (or did your repeated "prison break" theme suggestions have deeper meaning in this retrospective?) ;) 
 
haha... nah, I've kept one step ahead of the law so far... Still gonna be quite a while till I get back home. I'm thinking I might do up a small sub-standard "real" map when I do arrive. maybe. 
...uh... 
so... d3 theme, huh?
who's mapping for it? 
Hello - Hello - Ello - Llo - Lo - O? 
Anyone home?
Anyways - theme suggestion...
UNlinnear - really wide open, many different paths, or perhaps whole sections that need not be seen? Obviously not very SM friendly in all regards, but if one focused on content over quality it could be nice and doomy. not saying doomy lacked quality. sorry. forgive me. 
 
bacl from holidays!

guess is everybody in vacacion!!! i might have time for a speedmap!!!

so whats the theme??? 
Holidays?! 
But Trinca, you live at the beach, everyday is a holiday ;) 
 
true but the water in the south of Portugal is much warm... :)i was at Algarve 
Speedmapping Please! 
ok, nobody really felt like doing something with the doom3 textures (me neither), but there has to be some sm'ing again - as a break from other projects or whatever.

so let's just try the following themes:
"1024�" - inspired by a recent competition at doomworld. make a map within a 1024*1024*1024 boundary (not a simple box with 50 shamblers!). there can be areas outside of this limit, but the player must not reach them. it's not as easy as it sounds (1024 is nothing), but it should be somewhat easier than in doom. mind the bboxes though!

"a strange building on a snail" or any other strange animal. inspired by this http://conceptart.org/forums/showthread.php?t=63506 . zwiffle mentioned it might be too difficult for a speedmap, but i guess he only wanted me to shut up/fuck off/die.

i'd say sm127=1024� (deadline sunday, 1 oct) - unless it hasn't been done already - and sm128=snailbuilding (deadline sunday, 7 oct). let's go? 
I Am In 
for the 1024�! 
 
olololll didn�t understand nothing of team explain me in mirc later on :p, Spirit since u not making a base map!!! u can�t miss any speedmap session :) 
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