A Dog's Chopped Off Tail
#1734 posted by bambuz on 2008/04/23 13:19:52
Imagine a small plastic bag full of them. Puppy ones. And putting said bag in a jacket pocket. And someone else searching something from the pocket and accidentally putting their hand in the bag.
Happened to my cousin. The one who looks a bit like pope's gf.
Yeah I Know, Terrible Isnt It
#1735 posted by RickyT33 on 2008/04/23 13:24:05
And you get zero trade value for them, the only thing they're good for is synthesizing anti-rad serum. Bah!
Oh
#1736 posted by Spirit on 2008/04/23 14:38:24
Now I remember, that things were fixed but old savegames were rendered useless or something.
Well, I will play it once I am through with Diablo 2 (again...).
The First Patch Did
#1737 posted by negke on 2008/04/23 19:07:36
With all others, the savegames continued to work. Some spawning issues still remained in patch 1.0001 or 1.0002. Or at least situations in which respawning enemies spoilt some of the fun. For example, every time I returned to the garbage from Agroprom, there used to be new bandits attacking the hangar. Eventually, I ignored them so the stalkers there would be killed.
Retried the game recently with patch 1.0004 (the two newer only contain fixes for MP), because the majority of mods only support this version. However, all the mod packs I tested kind of sucked in one way or another. Either they featured too many critical modifications, or too few. Too bad. I just play it again without any mods..
Well I Patched To 1.0006 Straight Away
#1738 posted by RickyT33 on 2008/04/23 19:12:11
Seems ok. Sometimes the task system seems buggy, but never commits a real error.
#1739 posted by gone on 2008/04/23 23:18:04
oh yeah most stalker mods blow
like 'super realism awesome gfx mod!' = broken game balance and economy (yeah gun prices from real world - great idea!) and 1000% bloom intensity for graphics improvements. "fuk dat!" (� sagat)
Finally Read It
#1740 posted by Spirit on 2008/04/28 11:20:40
Harvey Smith's review of Half-Life
http://www.planetdeusex.com/witchboy/articles/halflifereview.shtml
I guess the other articles are as readworthy.
Spirit
#1741 posted by bambuz on 2008/04/28 13:26:58
excellent stuff there. Game reviews are almost never like this. This is actually more of a pondering post analysis that would not fit as a review/preview, so it's not fair to compare to magazine stuff.. but still.
Game Reviews Huh
#1742 posted by gone on 2008/04/28 14:28:10
http://www.rockpapershotgun.com/?p=1517
Im also trying to play this weird thing
~4hrs in and there is no "game" so far. just reading and long walking ;|
Speeds
#1743 posted by Shambler on 2008/04/28 15:06:54
Sounds very interesting, reading those reviews.
Also sounds like it's better that you're trying to play it, rather than me ;)
Half-Life Review
#1744 posted by Vigil on 2008/04/28 17:06:18
That review was more about System Shock and Thief than Half-Life.
And Its
#1745 posted by gone on 2008/04/28 18:42:20
by a guy who worked on System Shock and DeusEX :)))
But These Days
#1746 posted by HeadThump on 2008/04/29 04:49:47
he is better known for what he has screwed up.
Half-life Review
#1747 posted by megaman on 2008/04/29 16:54:43
it's great, most of his points are very valid.
Now that i think of it, hl2 did everything wrong he mentions as the dangers of the stuff in hl ;)
Hl2
#1748 posted by megaman on 2008/04/29 17:02:22
Not This is one of the best ways to create such coherency-the world is not a single-file trail through the woods, but a looping, contiguous labyrinth? check.
No But now the combinations of elements in the room provide a new twist.? check.
Not gives the player just enough ammo to cause him to pause and consider? check.
Cut scenes that are the exact opposite of being interesting, not too long or common and they do not stop the player from moving around in the game world.? check.
Another Zombie Shooter Game
#1749 posted by metlslime on 2008/05/03 23:31:02
This one has some basic between-round survival management, where you are searching the nearby town to find weapons and survivors. And you occasionally have to travel to the next town, using supplies you found to make the trip. It's a good way to join the zombie survival premise of the game with the typical shooter features of buying/upgrading/repairing between levels.
http://armorgames.com/play/1443/the-last-stand-2
Gears Of War 2 Trailer (new)
#1750 posted by RickyT33 on 2008/05/12 03:34:29
I Can't Wait...
#1751 posted by bal on 2008/05/12 09:53:56
... for someone to make a video game about Uwe's boxing, that would be cool.
It Seems So Very Contrived
#1752 posted by bambuz on 2008/05/12 16:35:11
Huge war machines are fighting and they depend on one guy sitting on the back with a small machine gun for defence. How about putting a gun on the thing?
It's arcadey all right.
The lighting on the huge models doesn't seem right either when they move right at the start at the one minute mark.
But looks very cool otherwise.
#1753 posted by JneeraZ on 2008/05/12 17:00:44
Those are derricks, not war machines. They transport things.
The Flying Things...
#1754 posted by RickyT33 on 2008/05/12 17:03:43
...with the tails coming out of the back combined with the massive valleys instantly reminded me of Crysis, but then I remembered that they were in Gears of War 1 at the end with the train...
Bit Grey...
#1755 posted by than on 2008/05/12 17:07:05
otherwise it's looking pretty damn sweet.
I remember a lot of the concept art for gears being very colourful, but oddly what I saw in the game was far less so. Still, it was a blast in coop and the graphics were otherwise fucking amazing, so I didn't care.
Besides, I guess I've been making grey and brown Quake levels for years so who am I to complain about lack of colour?
Oh, And Chainsaw Duels
#1756 posted by than on 2008/05/12 17:17:18
that's fucking cool. I hope a duel isn't always initiated in multiplayer though. It'd suck to always lose if you had a dodgy finger even though you got in first or snuck up from behind. I only say this because I suffer from occasional RSI and mashing buttons is no longer something I'm really good at :(
#1757 posted by JneeraZ on 2008/05/12 17:32:04
than
The duel initiates if someone tries to chainsaw you and you have your saw out and attack them at the same time. If someone gets the drop on you or you're facing the wrong way or whatever - you're dead. :)
That Was Clearly The Best Moment
#1758 posted by BlackDog on 2008/05/12 18:30:09
I mean, chainsaw duel? You can't go wrong.
|