#1734 posted by gone on 2006/07/16 23:06:22
may be
Yeah... But...
#1735 posted by drew on 2006/07/16 23:12:30
I remember that day well, Zwiffle. I think I always will. I seem to remember Scampie was mad that Xen tried to make maps that people would enjoy playing? Obviously he deserved worse than banishment, but what can you do?
#1736 posted by Trinca on 2006/07/18 03:42:00
than are u going to add skill settings?
Trinca
#1737 posted by than on 2006/07/19 03:50:50
depends how much time I have - it isn't a big deal, so I will just try and make a playable map and worry about skill settings later.
Reminder: Smqe06b
#1738 posted by negke on 2006/07/23 13:48:23
theme: "episode 1 in one map" (thanks bambuz) - 26th
let's hope there are some more maps this time... ;)
http://www.quakeexpo.com/booth.php?id=23
In My Defense
#1739 posted by Scampie on 2006/07/23 17:27:43
The arguement was over the fact that speedmapping was run by me solely for the enjoyment of the level designers involved. Xenon's point was that he didn't like mapping, he liked people playing his maps, which I felt was the wrong attitude for speedmaps. My point being, if you want people to enjoy your maps, take time and make a real map. If you want to have fun building wacky shit, make speedmaps.
I don't think I ever told him to 'leave', but he did after that anyway.
Scampie
#1740 posted by bambuz on 2006/07/24 04:34:54
I'm not opposed to your view.
For me it's also like a way to learn since people don't expect that much quality from a speedmap, but still play and give feedback. If I had released a proper map back then last summer or so, it would have had all kinds of stupid probs I know how to avoid now.
It's also fun to play some wacky maps.
But whatever. I'm not at home much until mid august.
Aw Come On
#1741 posted by spd on 2006/07/24 05:23:12
we all know that your point was !kb Xenon
and his point was "OMG drama! I quit /del the entire site"
beating dead xen.. er horse, sry :)
#1742 posted by Drew on 2006/07/26 18:42:28
I think both of you guys were a bit over the top - though I think that's par for the course with Scampie. Not in a bad way, necessarily. I have to admit that I was surprised by xen's reaction though - not too happy with it either because I realy enjoyed the maps he'd been making right before he left... Sorry!
Themes
#1743 posted by Drew on 2006/07/26 19:09:54
I know nobody will ever use these - probably not even me...
-Edge of the world - waterfalls falling into void, etc
Sorry
#1744 posted by ionous on 2006/07/26 19:41:05
No turtlemap from me. No inspiration, seemingly no ability to make any sort of architecture as of late. Very discouraging.
Ionous...
#1745 posted by distrans on 2006/07/26 21:46:05
...I recommend you download mexx9. Simple geometry/architecture done on a scale reminiscent of your liking. Very, very effective though, maybe this will inspire.
Thanks Distrans
I hadn't played mexx9 in about 4 years or so, so when i have time this weekend it will be nice to experience it again, and hopefully i can start to build again.
Turtles & SM126 Theme
#1747 posted by negke on 2006/07/31 05:53:56
i got three turtlemaps so far (headthump, trinca, zwiffle). if there are any others in the making (speeds? than?), please tell me quickly, so i'll get an idea about when the pack can be released apporimately.
sm126 theme: "mini-marcher"
deadline is... somewhen
Forget Mine...
#1748 posted by than on 2006/07/31 10:03:11
I will release it in the future. I just didn't really have time or motivation to work on it over qexpo, and haven't really been mapping hard since either (despite my nick in irc almost always being than|mapping - than is often taken).
Theme Suggestion:
#1749 posted by Text_Fish on 2006/08/03 07:09:02
I dug out the DMSP mod for a bit of a blast earlier and I'd forgotten how fun it can be on the right sort of map. How about DMSP as a speed mapping theme?
For anybody who never tried DMSP:
http://wouter.fov120.com/maps/dmsp/index.html
#1750 posted by Trinca on 2006/08/03 07:22:29
this week is impossible for me speedmap to many work... :(
Yeah
#1751 posted by Drew on 2006/08/03 23:30:14
Beautiful, breath taking, sexual thought-inducing idea, I think. Didn't you do one of those for a SM once Than?
Me?
#1752 posted by than on 2006/08/04 08:32:29
Nope. Scampie did though... check the archives... or was it for Q3.
bear did an interesting animal love one once if I remember correctly.
It is SM though, so perhaps you could do something along those lines... quite what, I don't know. Cthons dungeon of bondage?
Huh?
#1753 posted by Drew on 2006/08/04 19:07:37
Uhm, I was referring to Text_Fish's SM nomination. I don't think anyone should try to top Bears Animal Love SM. Except Madfox, maybe.
Than:
#1754 posted by Scampie on 2006/08/05 19:59:55
It Does Have Trains Though
#1755 posted by tron on 2006/08/06 17:47:40
You could do that with a func_train
UDUDUDUDU...
#1756 posted by generic on 2006/08/06 18:23:05
I tried something similar with sm122 but attempted to hide the subject matter due to a guilty conscience and fear of potential blindness ;)
Sm126
#1757 posted by negke on 2006/08/07 09:45:31
bah ok, generic already sent a map in. i'm going to do one as well today. so everybody else, go map, as the deadline now has to be next sunday (13th) evening gmt!
Themes
#1758 posted by Drew on 2006/08/10 23:18:40
AHAHAHA!
...
All 90 degree angles. see sm23_jay.
No 90 degree angles. aard made a dm like this once.
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