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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Teleporter 
Hi guys! How do i make a teleporter in trenchbroom?

I made a brush and gave it a "classname" "trigger_teleport" set the "target" to "abc"
then i created a brush with the "classname" "teleport_destination" and gave it "targetname" "abc"

http://i.imgur.com/gz4Ys2g.jpg

It doesnt work!

how do i really make a teleporter.

and a followup question. how do i make a monster teleporter? 
 
The entity you're looking for is info_teleport_destination and it's a point entity.
And for monster teleport, put one around a monster and give it a name, then trigger it (with a func_button or a trigger_once for example). 
Teteeterttreteter 
trigger_once -> teleport -> info_teleport_destination. In special room place monster in teleport. Voila! 
Skaky 
I created a path corner entity and gave it the "targetname" "abc" and gave the teleport the "target" "abc"
its worked.

But i couldnt get the monster teleporter to work properly. 
 
http://i.imgur.com/pKWhdok.jpg

personal teleporter works just fine but monsterteleporter doesnt. xLarve, you need to give me more basic instructions than that. 
 
It's very simple:
Put a monster somewhere, preferably in an unreachable room.
Put a trigger_teleport around it, give this trigger_teleport a name and target an info_teleport_destination so your monster can get teleported.
Put a trigger_once somewhere in your map and target the trigger_teleport.

Once you cross your trigger_once the monster will teleport to the designated info_teleport_destination. 
Teleport 
You do not use a path corner for the teleport target.

Use info_teleport_destination point entity.

This is what needs to be targeted by the trigger_teleport. 
 
Great success! 
How Do I Create This? 
Heres my idea for an encounter in my room. You shoot a button to lower a lift that contains a silver key, shooting the button teleports a bunch of enemies to you to deal with and the lift lowers down very slowly. 
 
Just give your lift and your few trigger_teleport the same targetname, and have the func_button target them. Obviously each trigger_teleport will have to target a different info-_teleport_destination, otherwise you'll get telefragged monsters. 
 
Thanks skacky!

how do i create the lift so that it only goes down once and does not return back up once the player walks ontop of it? 
 
You can make it a func_door with a down angle and with a wait value of -1. It opens and stays open. You'll need to calculate a proper lip value to get it to lower exactly where you want it though. 
 
The door angle is now set for the horizontal plane, how do i set it vertically? So it will go from top to bottom. 
 
Set the angle value to -1. -2 is up. 
Exporting Maps To A BSP Format In Trenchbroom 
Okay, Just Downloaded Trenchbroom And Already... Alright? At It But I Have One Problem. When I Save A Map It Saves As A .map File, Normal But How Do I Make It A .bsp File Im Looking For A Export To BSP File Button But Cant Find One Please Help.

P.S. I Think I Look Like An Idiot XD 
 
Its all working very nicely now, thanks.

What would i do if i wanted to make like an arena type of situation where the enemies would appear in waves, lets say in 10 second intervals.

I could make the arena so that there are multiple platforms, the slowest one has the key and faster ones have health and ammo pickups! >:D
holy moly my map is going to be cool! 
 
You'd have to use a bunch of trigger_relay for that, with a delay value of 10. Each trigger_relay would target a few trigger_teleport. 
TyrantFromHell 
1. For exporting map into .bsp download this into your computer: https://ericwa.github.io/tyrutils-ericw/

2. then extract them inside your id1/maps folder

3. Create a text file inside your mapsfolder and type this in the text file:
qbsp.exe mapname.map
light.exe mapname.bsp
vis.exe mapname.bsp

4. save the text file mapname.bat

5. now open maps folder in windows and press down shift, then right click. Select command prompt and type in mapname
this will "compile" the map.

6. start quake and in console type: map mapname 
TyrantFromHell 
oh yes and remember to save your map inside the maps folder!! :) 
 
Skacky, Do i set trigger_relay inside trigger_teleport? 
Huh 
Why would you do that? The trigger_relay entity doesn't physically exist in game, you can put it anywhere you want as long as it's not out in the void (in which case your map will leak). 
Skacky 
I thought it was an attribute i give to the trigger_teleport. Im still very new at mapping. 
 
Ah, I misunderstood. No, the trigger_relay is a separate entity entirely (it's a point entity). 
Ermahgerd! 
Skacky, you are the best!
it worked perfectly! 
 
P.S. I Think I Look Like An Idiot XD
Nope, only like a n00b. However, Capitalizing The Initials Of Every Single Word Is Indeed Pretty Idiotic, so you may want to refrain from doing that... ;) 
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