Screenshot
#17535 posted by Flesh420 on 2016/11/20 15:07:35
#17536 posted by Flesh420 on 2016/11/20 15:12:04
One Thing To Try
#17537 posted by SleepwalkR on 2016/11/20 15:40:37
Is to use a path without spaces in it. Spaces in paths are notorious for causing trouble. But in this case, it looks more like a permission problem.
Also Google The Error Message
#17538 posted by SleepwalkR on 2016/11/20 15:43:11
#17539 posted by Flesh420 on 2016/11/20 16:48:23
Ok I no longer get the error, but nothing compiles. It spits: #### Executing 'C:\Users\Sean\Desktop\Trenchbroom2\q2compiletools\qbsp3.exe -gamedir H:\Quake2\baseq2 test.map'
---- qbsp3 ----
************ ERROR ************
Unknown option "-gamedir"
#### Finished with exit status 1
#### Executing 'C:\Users\Sean\Desktop\Trenchbroom2\q2compiletools\qrad3.exe -v'
----- Radiosity ----
8 threads
************ ERROR ************
usage: qrad [-v] [-chop num] [-scale num] [-ambient num] [-maxlight num] [-threads num] bspfile
#### Finished with exit status 1
#### Executing 'C:\Users\Sean\Desktop\Trenchbroom2\q2compiletools\qvis3.exe -fast'
---- vis ----
fastvis = true
************ ERROR ************
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile
#### Finished with exit status 1
Is this a Trenchbroom bug or me?
The Parameters Are All Wrong
#17541 posted by SleepwalkR on 2016/11/20 18:27:40
Re: Problem With Corrupted Map File
#17542 posted by stevegalaxius on 2016/11/21 20:51:43
i just had this problem with the map i've been working on in trenchbroom, it's the same issue i think. How did you fix it? not sure what you mean by 'zero the nans' or what you used to fix it. a hex editor?
Teleporter
#17543 posted by Naitelveni on 2016/11/21 22:12:12
Hi guys! How do i make a teleporter in trenchbroom?
I made a brush and gave it a "classname" "trigger_teleport" set the "target" to "abc"
then i created a brush with the "classname" "teleport_destination" and gave it "targetname" "abc"
http://i.imgur.com/gz4Ys2g.jpg
It doesnt work!
how do i really make a teleporter.
and a followup question. how do i make a monster teleporter?
#17544 posted by skacky on 2016/11/21 22:16:24
The entity you're looking for is info_teleport_destination and it's a point entity.
And for monster teleport, put one around a monster and give it a name, then trigger it (with a func_button or a trigger_once for example).
Teteeterttreteter
#17545 posted by xLarve on 2016/11/21 22:55:42
trigger_once -> teleport -> info_teleport_destination. In special room place monster in teleport. Voila!
Skaky
#17546 posted by Naitelveni on 2016/11/21 22:59:42
I created a path corner entity and gave it the "targetname" "abc" and gave the teleport the "target" "abc"
its worked.
But i couldnt get the monster teleporter to work properly.
#17547 posted by Naitelveni on 2016/11/21 23:03:31
http://i.imgur.com/pKWhdok.jpg
personal teleporter works just fine but monsterteleporter doesnt. xLarve, you need to give me more basic instructions than that.
#17548 posted by skacky on 2016/11/21 23:06:13
It's very simple:
Put a monster somewhere, preferably in an unreachable room.
Put a trigger_teleport around it, give this trigger_teleport a name and target an info_teleport_destination so your monster can get teleported.
Put a trigger_once somewhere in your map and target the trigger_teleport.
Once you cross your trigger_once the monster will teleport to the designated info_teleport_destination.
Teleport
#17549 posted by mjb on 2016/11/21 23:06:22
You do not use a path corner for the teleport target.
Use info_teleport_destination point entity.
This is what needs to be targeted by the trigger_teleport.
#17550 posted by Naitelveni on 2016/11/21 23:18:45
Great success!
How Do I Create This?
#17551 posted by Naitelveni on 2016/11/21 23:28:52
Heres my idea for an encounter in my room. You shoot a button to lower a lift that contains a silver key, shooting the button teleports a bunch of enemies to you to deal with and the lift lowers down very slowly.
#17552 posted by skacky on 2016/11/21 23:33:15
Just give your lift and your few trigger_teleport the same targetname, and have the func_button target them. Obviously each trigger_teleport will have to target a different info-_teleport_destination, otherwise you'll get telefragged monsters.
#17553 posted by Naitelveni on 2016/11/21 23:37:46
Thanks skacky!
how do i create the lift so that it only goes down once and does not return back up once the player walks ontop of it?
#17554 posted by skacky on 2016/11/21 23:41:17
You can make it a func_door with a down angle and with a wait value of -1. It opens and stays open. You'll need to calculate a proper lip value to get it to lower exactly where you want it though.
#17555 posted by Naitelveni on 2016/11/21 23:53:00
The door angle is now set for the horizontal plane, how do i set it vertically? So it will go from top to bottom.
#17556 posted by skacky on 2016/11/22 00:01:16
Set the angle value to -1. -2 is up.
Exporting Maps To A BSP Format In Trenchbroom
#17557 posted by TyrantFromHell on 2016/11/22 00:14:43
Okay, Just Downloaded Trenchbroom And Already... Alright? At It But I Have One Problem. When I Save A Map It Saves As A .map File, Normal But How Do I Make It A .bsp File Im Looking For A Export To BSP File Button But Cant Find One Please Help.
P.S. I Think I Look Like An Idiot XD
#17558 posted by Naitelveni on 2016/11/22 00:15:14
Its all working very nicely now, thanks.
What would i do if i wanted to make like an arena type of situation where the enemies would appear in waves, lets say in 10 second intervals.
I could make the arena so that there are multiple platforms, the slowest one has the key and faster ones have health and ammo pickups! >:D
holy moly my map is going to be cool!
#17559 posted by skacky on 2016/11/22 00:25:26
You'd have to use a bunch of trigger_relay for that, with a delay value of 10. Each trigger_relay would target a few trigger_teleport.
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