Me!
#17516 posted by ijed on 2009/10/02 18:52:17
I am able to pay for it though, which might strike me off your list.
But I'll put my share towards the total price.
Or else organise another buying group, so no problem if you're only wanting people who can't pay.
When I Checked
#17517 posted by ijed on 2009/10/02 18:54:26
The other day wasn't available for preorder yet.
Well
#17518 posted by Zwiffle on 2009/10/02 19:01:00
Preordering a 4 pack is $135.00, and if all 4 people CAN pay, then that would be $33.00 or something per person, a much better deal than $45 per person. Still, if we get 3 people who can pay and one person who wants it but can't pay, then that's still a benefit since we'll have another msgboarder to play l4d2 with.
Thinking It Through
#17519 posted by ijed on 2009/10/02 20:43:46
I pretty much only plan LAN and can organise a group in the office.
But if there's three other func's I'll join to drop the price for the others.
Quake 2 Mission Pack
#17520 posted by yhe1 on 2009/10/03 02:50:34
Does anybody remember how to stop the auto destruct sequence on the level "Stroggo Frefighter" in the quake 2 mission pack the Reckoning?
Wrong Spot For This I Know But
#17521 posted by Tronyn on 2009/10/03 22:53:03
hey metl I've got 3 small wavfiles, in mono, to use as background music for maps, yet fitz still says they're stero only. what shall I do?
#17522 posted by necros on 2009/10/03 23:00:34
obvious question, of course, but i have to ask: you're sure they're mono? maybe they're stereo with identical channels so that it sounds mono?
what compression are you using? afaik, quake works only with pcm (uncompressed). if you use adpcm, even if it's mono, the engine will read it wrongly as stereo.
Tronyn:
#17523 posted by metlslime on 2009/10/03 23:35:40
is this only a problem in fitzquake, or other quake engines too?
Ok
#17524 posted by Tronyn on 2009/10/04 00:02:49
I think I figured out what the problem was, it was the type of compression in the wav - it was a mono wav file but apparently there's a good deal of variety within that (shows how much I know). I picked what I think is the right format, and it was probably right since the error message at least changed. Now when I load the map, in both fitz (a belated thank you of epic proportions for supporting increased limits with the new version!) and aguirre's glquake, I get music/water.wav not looped, and then it doesn't play. Help appreciated.
#17525 posted by necros on 2009/10/04 00:15:18
now you need to open up the file in an audio editor and add markers at the beginning and end of the file.
Cooledit
#17526 posted by madfox on 2009/10/04 03:14:12
has a special feather to save a wav as looped file.
Alright
#17527 posted by nitin on 2009/10/04 13:24:44
off to japan peeps, I expect some maps to play in 5 weeks :)
Sayonara, Nitin
#17528 posted by generic on 2009/10/04 15:00:55
Have a blast!
Good Trip Nitin
#17529 posted by sock on 2009/10/05 22:56:07
have fun and take loads of pictures!
Hmm
#17530 posted by nonentity on 2009/10/06 11:10:02
Aye, what sock said, many pictures (and have fun ofc). Not that anything'll actually be released when you get back ;p
Mmmh
#17531 posted by madfox on 2009/10/06 21:10:10
I guess an entity could?
#17532 posted by Drew on 2009/10/07 03:09:10
what happened to Negke lately?
He Created A Level So Vertical...
#17533 posted by metlslime on 2009/10/07 04:29:43
...that even he couldn't comprehend the XY view.
Lol...
#17534 posted by Tronyn on 2009/10/07 05:43:36
awesome.
#17535 posted by - on 2009/10/07 11:19:51
he shouldve uded visgtoups then. nub
#17536 posted by Spirit on 2009/10/07 12:12:11
Fun Article
#17537 posted by megaman on 2009/10/07 12:29:40
#17538 posted by necros on 2009/10/07 23:33:40
i love how he describes in character about ripping up street lamps accidentally. :P
Top FPS Character
#17539 posted by - on 2009/10/08 00:58:46
Necros
#17540 posted by megaman on 2009/10/08 01:45:24
yeah, that made me laugh :D
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