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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Speed Tortoise 
Will the turtlemap deadline be the same as the second speedmap?

I will try to enter all 3 events but I really haven't had time for anything fun as of late :(

I am thinking that the second speedmap could be a "redux" of the first (sort of like the re-released "Apocalypse Now" movie). 
I Was Thinking 
episode 1 in one speedmap. Maybe have three or four rooms or whatever you think you choose is something worth reminiscing / remembering / tributing / improvising from your memories of quake from 10 years beyond. :)
And still of course some gameplay & progression, and u don't need cthon.
Everybody could play those. :) 
 
:p my turtle map that is in progress in full metal id base, speedmap will try make a ztndm3 texture stile with idbase textures... 
Hmm 
tentative deadline for the turtlemap is the 27th, 12pm gmt. that would still give us some time to decide if it will be released just then or maybe turned into a mini-episode, hub or anything. not sure if that date/time is useful - we can change it if needed of course.

redux theme doesn't sound that good to me. doing the same again, only longer? i was forced to watch apocalypse redux several times and while it's a good movie, it was soo exhausting each time... ;)
bambuz' idea might work, but i'd suggest expanding it to all episodes (e1 offers the greatest textural variety though)?

i set up the speedmapping/turtlemapping booth today, you will be able to comment on it on monday btw. 
You Know Who I'd Like To See Do Some TM/SM? 
Xen.
Where is he? 
He Left 
A loooooong time ago, way back when I was but a weeee speedmapper. Thanks to Scampie. I witnessed them argue first hand. Aye, it was Scampie who drove Xen away.

But yeah, he was good. 
I'm In 
E2 themed turtlemap, started today, perhaps i'll find enough time to submit it. 
 
i will make all events at least try real hard ;)

P.S--> this week my boss is in vacacion ;) got many time to map hehe 
 
may be 
Yeah... But... 
I remember that day well, Zwiffle. I think I always will. I seem to remember Scampie was mad that Xen tried to make maps that people would enjoy playing? Obviously he deserved worse than banishment, but what can you do? 
 
than are u going to add skill settings? 
Trinca 
depends how much time I have - it isn't a big deal, so I will just try and make a playable map and worry about skill settings later. 
Reminder: Smqe06b 
theme: "episode 1 in one map" (thanks bambuz) - 26th
let's hope there are some more maps this time... ;)

http://www.quakeexpo.com/booth.php?id=23 
In My Defense 
The arguement was over the fact that speedmapping was run by me solely for the enjoyment of the level designers involved. Xenon's point was that he didn't like mapping, he liked people playing his maps, which I felt was the wrong attitude for speedmaps. My point being, if you want people to enjoy your maps, take time and make a real map. If you want to have fun building wacky shit, make speedmaps.

I don't think I ever told him to 'leave', but he did after that anyway. 
Scampie 
I'm not opposed to your view.

For me it's also like a way to learn since people don't expect that much quality from a speedmap, but still play and give feedback. If I had released a proper map back then last summer or so, it would have had all kinds of stupid probs I know how to avoid now.
It's also fun to play some wacky maps.

But whatever. I'm not at home much until mid august. 
Aw Come On 
we all know that your point was !kb Xenon
and his point was "OMG drama! I quit /del the entire site"



beating dead xen.. er horse, sry :) 
 
I think both of you guys were a bit over the top - though I think that's par for the course with Scampie. Not in a bad way, necessarily. I have to admit that I was surprised by xen's reaction though - not too happy with it either because I realy enjoyed the maps he'd been making right before he left... Sorry! 
Themes 
I know nobody will ever use these - probably not even me...

-Edge of the world - waterfalls falling into void, etc 
Sorry 
No turtlemap from me. No inspiration, seemingly no ability to make any sort of architecture as of late. Very discouraging. 
Ionous... 
...I recommend you download mexx9. Simple geometry/architecture done on a scale reminiscent of your liking. Very, very effective though, maybe this will inspire. 
Thanks Distrans 
I hadn't played mexx9 in about 4 years or so, so when i have time this weekend it will be nice to experience it again, and hopefully i can start to build again. 
Turtles & SM126 Theme 
i got three turtlemaps so far (headthump, trinca, zwiffle). if there are any others in the making (speeds? than?), please tell me quickly, so i'll get an idea about when the pack can be released apporimately.

sm126 theme: "mini-marcher"
deadline is... somewhen 
Forget Mine... 
I will release it in the future. I just didn't really have time or motivation to work on it over qexpo, and haven't really been mapping hard since either (despite my nick in irc almost always being than|mapping - than is often taken). 
Theme Suggestion: 
I dug out the DMSP mod for a bit of a blast earlier and I'd forgotten how fun it can be on the right sort of map. How about DMSP as a speed mapping theme?

For anybody who never tried DMSP:
http://wouter.fov120.com/maps/dmsp/index.html 
 
this week is impossible for me speedmap to many work... :( 
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