progs_dump is a QuakeC compilation intended to give Quake mappers more creative options than “vanilla” Quake, while retaining the look, feel and gameplay of the original.
Features include:
* trigger spawned monsters
* custom sounds (ambient and triggered)
* custom models and sprites with optional animation frames
* multiple targets, targetnames and killtargets
* custom trigger_push (can be used for water currents, et al.)
* enhanced triggers (start off and is_waiting flag to delay triggering)
* enhanced plats (toggle, start at bottom, etc.)
* trigger_setgravity (on player and / or monsters)
* trigger_usekey (trigger volume that requires a key to fire)
* tele_fog (play teleport effect e.g. disappearing monsters)
* Rotfish fixes
Sample Maps by Ionous, Mclogenog and dumptruck_ds
Please read the manual for full details.
NOTE: If you use this DevKit, your map should be released as a stand-alone mod and installed into its own folder in the Quake directory. This is not intended to be a mod that people make and release content for.
Screenshots:
Ionous' map
Yoder's map
dumptruck's map
Ionous' 2nd map
There will be some bugs. I'll do my best to keep this updated regularly. I hope you find it useful!
4mb download on Quaketastic.
Or on Dropbox
Source on Github |