Okay So.
#151 posted by Shambler on 2016/06/18 00:26:36
I'm still feeling that if Doom3 had never existed, Id would have 100% credibility in the Doom franchise. This definitely seems to combine classic FPS gameplay with modern touches well.
I really appreciate the amount of inspiring outside sections they have in, definitely keeps it fresh.
Doom 3's biggest problem is that it's called Doom 3. That's the kind of baggage you don't want to be carrying, had far too much to live up to.
While This, So Far...
#153 posted by Shambler on 2016/06/18 11:45:22
...seems to wear it's "DOOM 2016 version" mantle with a certain amount of pride.
It's Not Too Bad Is It
#154 posted by RickyT33 on 2016/06/18 20:38:08
Still didn't finish the last couple of levels, went back to playing Natural Selection 2...
#155 posted by Drew on 2016/06/19 02:44:45
kind of disappointing finale I found. Somewhat abrupt, with some cool stuff not panning out, or only hinted at, perhaps for possible expansion packs.
#156 posted by Drew on 2016/06/19 02:44:45
kind of disappointing finale I found. Somewhat abrupt, with some cool stuff not panning out, or only hinted at, perhaps for possible expansion packs.
Monster Introductions
#157 posted by Jago on 2016/06/20 18:26:59
I almost wet myself during Revenant and Summoner introductions. How fucking cool.
Monster Introductions
#158 posted by than on 2016/06/21 15:19:08
<MID GAME SPOILERS>
The Revenant was pretty awesome and I got pretty darned excited when I realised how large they are. The Baron of Hell was pretty crazy, as another two spawn just as the guts of the first are hitting the ground. Didn't see that coming.
I would have liked a few more monsters getting introduced after the Barons though, I don't remember much new after that... Lost Souls? Pinkies? Spectres I guess.
#159 posted by mankrip on 2016/06/29 02:35:24
They just announced an update that brings an option to make the guns centered. Now that's a nod to classic Doom I didn't expect.
#160 posted by Killes on 2016/06/29 19:50:11
Looks a bit silly with the hand holding the guns though no.
What about campaign coop instead of some silly arse feature like that ?
Do You Really Think IdTech6 Can Handle More Players WITH Monsters?
#161 posted by aDaya on 2016/06/29 23:06:49
Daya
#162 posted by JPL on 2016/06/30 15:59:09
I guess simple math can apply here
+N player leads to -N monster...
and you're safe :P
I'm Damn Sure Carmack Would Of Had Campaign Co-op In THERE!!
#163 posted by xaGe on 2016/06/30 16:32:47
..but sadly he's a quitter...
More Like
#164 posted by aDaya on 2016/06/30 17:24:25
He wanted to get into a new field he could challenge himself with, since video game engines don't fulfill his desire for challenge anymore.
#165 posted by mh on 2016/06/30 17:47:19
I'm damn sure that Carmack has had absolutely nothing whatsoever to do with gameplay design since Q3A time. Whether or not he was still with ID is irrelevant.
#163
#166 posted by mankrip on 2016/06/30 18:43:06
Replace "Carmack" with "Romero" and I agree.
Carmack Is A Quitter?
#167 posted by Izhido on 2016/06/30 19:07:10
The CEO of Oculus Rift is a quitter? Need I remind you that Romero was the one quitting after Quake?
#168 posted by Kinn on 2016/06/30 19:28:51
Carmack prefers to be on the cutting edge of research.
In the 90s, cutting-edge research meant things like realtime 3d graphics. This was cool, and Carmack was the man who could make this happen.
Then after quake it meant "real-time lighting everywhere", which was kind of cool but constrained the type of game you could make (corridor game that takes place in very dark environments).
Then it meant "unique textures everywhere", which was kinda cool as long as you have a bajillion gigs of storage space and a bajillion artists to place unique scratches on each brick, and players that are paying enough attention to notice and appreciate it. The law of diminishing returns is kicking in quite a bit now though.
I think it's best for id to just crack on and make games using what we have, instead of waiting for Carmack to come up with the next big tech innovation.
LOL!
#169 posted by xaGe on 2016/07/01 20:18:14
My last comment was a total joke, but I liked the responses. (^_-)
Just Finished
#170 posted by mjb on 2016/07/06 15:45:16
*Possible Spoilers*
Purchased during the steam summer sale (40% off!)
Beat the game on UV and wow was that a good time! Haven't had this much fun with a game in a while. Combat was visceral and always satisfying, rune challenges are a nice intermission from the regular gameplay and exploration was actually pretty enjoyable as well!
One of my largest complaints with DOOM 3 was the lack of Hell based levels. There really is only one, and while it was superb it was just too much of a tease! Here, we have FOUR levels set in Hell and they are quite beefy at that! Favorite part of the game would be Titan's Realm/Necropolis as this is the largest batch of Hell you get to play in.
Still, I can appreciate the VEGA level due to the sharp change in base setting (Arctic Base).
Haven't played multiplayer yet and just dabbed into Snapmap which seems like a great concept but poorly executed.
Going to give Nightmare a spin without using the Rich get richer rune. (Bit OP if you ask me.)
If anyone was on the fence about 2016 DOOM, I fully recommended it...even at the full price!
I Don't Know
#171 posted by Jago on 2016/07/13 17:02:07
what's gotten into me, but I am actually starting to really like Doom multiplayer (playing on PS4), with the expected patch that is supposed to bring back classic deathmatch, it's going to be a great shooter.
Finished It.
#172 posted by Shambler on 2016/07/26 00:01:17
Final arena was kinda boring - didn't really ramp up the cool Hell style, but the final boss was tolerable, and the ending was pretty neat enough.
Overall, really cool game. The action is solid, the blend of modern FPS tricks with classic Doom homages is good, and the designs and atmospheres are cool, I really like the amount of cool scenes.
As a Doom reboot, it's what Doom3 always should have been. It's a bit of a compromise but it just works well, and should restore some faith in id and this style of FPS gaming.
Mission pack hype now!
#173 posted by Killes on 2016/07/26 10:32:12
"and should restore some faith in id and this style of FPS gaming"...
...
Quake Champions
So??
#174 posted by Shambler on 2016/07/26 10:58:13
That's an irrelevancy to anyone and everyone. Doom shows they - and hopefully others - can still do it.
#175 posted by mh on 2016/07/26 15:25:27
I'd hold fire on dismissing Quake Champions as potentially crap. Lots of people dismissed Doom 4 as crap, right up to release, and it was only after people actually played it that they realised it wasn't. There's threads here containing rants that turned out to be flat out wrong. One could end up looking rather silly.
That doesn't mean it'll be great; let's not exclude the middle. Willits doesn't exactly have a great recent track record either. But let's just be cautious about declaring that it's going to suck, eh?
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