Bsp2 Nightmare Loop
#151 posted by qbism on 2016/04/18 04:57:12
That savegame so close to the exit, but with only 24h. Get the shamblers this time, this time... next time...
Summer Qexpo
#152 posted by CocoT on 2016/04/19 01:37:36
Announcement and site opens: June 22 (Quake anniversary)
Registration opens: June 22 or at least within a month
Qexpo dates: two weeks, August 27 to Sept 10
Forget The Previous Post
#153 posted by CocoT on 2016/04/19 01:38:23
Announcement and site opens: June 22 (Quake anniversary)
Registration opens: June 22 or at least within a month
Qexpo dates: two weeks, August 27 to Sept 10
Wait, I Can't Edit This Thing? :P
#154 posted by CocoT on 2016/04/19 01:49:51
Timing
#155 posted by qbism on 2016/04/19 14:17:47
If a groundswell of support had occurred during call-to-arms back in December- February range with commitment to the date, we'd have a good shot at a June expo. I don't know... if there was existing strong effort in a different direction I'd pitch-in. Certainly SOMETHING should happen on that date to get folks excited.
An exiting thing happening at quakecon in early August is a major quakeworld tournament. An example of something to build on.
Mmm...
#156 posted by CocoT on 2016/04/20 18:52:08
Having some shell of a website up a little before the anniversary date would help getting the ball rolling for sure, and hopefully help people realize this might actually be happening.
Both Celephais and I3D haven't exactly been teeming with responses on the subject, though, so I don't know... It'd be nice if the people interested in it clearly stepped forward so we can do a head count and get a sense whether or not it's worth the effort.
I feel I might like to release something no matter what, but it doesn't sound as exciting if it happens on my personal Q1 site with its average of 5 visits a day... :P
@cocot
#157 posted by Baker on 2016/04/20 23:47:49
I think people are interested.
But what you really need to do is create a registration thread here titled
"Quake 2016 20 - Anniversary Registration (June 22 2016)"
URL (What is it?)
Run by: Cocot + qbism (more volunteers needed!)
"If you plan or ancipate releasing a project or need a page for Quake announce your intent here so we can plan accordingly."
(I mean create a loud and clear communication thread).
#158 posted by Baker on 2016/04/20 23:58:18
(And then post basically the same thing at inside3d.com, quakeone.com, quakeworld.nu and depending if you are including Q2 whatever the Q2 places are (tastyspleen?) and (possibly in the Steam Quake 1 forum too??)
You might also state what Quake games Q1? Q2? Any Quake? QuakeLive (probably shouldn't lest you acquire a Steam newbie horde uninterested in the classics)?)
/One opinion, probably wrong like usualy ;-)
Wait, What? I'm Running It?
#159 posted by CocoT on 2016/04/21 16:54:28
I wish I could "run" it, but I unfortunately really cannot make the commitment. I might be able (and certainly willing) to help a little organization-wise, but it's going to be pretty limited. I can't shoulder running it, even in a secondary position.
A new thread might help, but we need to make it clear that help with organization is also needed. I wouldn't want people to get their hopes up if we can't even be sure a site will up and running.
QBism: What exactly can you commit to? :)
I'm guessing we'd go for the 3 Quakes again, right, like in previous QExpo's? I personally don't care about QuakeLive either way.
... Which I Guess Is What You Meant By
#160 posted by CocoT on 2016/04/21 16:57:29
"more volunteers needed" :)
So
Should we have an official youtube channel with previews of the releases?
Spirit, how do you feel about using the quaddicted youtube for that?
#162 posted by Spirit on 2016/04/23 15:12:14
That would be weird but if you want I will see if access can be shared for that?
If someone wants to join https://www.facebook.com/Quake-8723859970/ just shout, I want to leave it behind.
#162
#163 posted by mankrip on 2016/04/23 17:57:57
I can help.
Official Dates
#164 posted by qbism on 2016/04/24 02:08:03
qexpo2016.com
May 14: Registration opens.
Saturday, July 16 to Saturday, July 30: Quake Expo.
Hopefully this schedule annoys everyone equally... those who wanted it sooner, and those who wanted it later. And we can have something helpful prepared on the site for June 22, especially newcomers wondering where to start.
mankrip, check your email :)
If anyone would like to volunteer, or just kick the tires on the site, please email me (see profile) or PM on insideqc or quakeone.
Site roles needing volunteers: moderator, editor, news posters, FAQ/ help booth guru. The editor will help booth authors and release booths for posting at the start of the expo.
I Have An Idea
#165 posted by mankrip on 2016/04/24 18:20:10
We could make a small map pack to celebrate Quake's 20th birthday.
It's been years since I've stopped working on the Dreamcast port of the Makaqu engine, but it's pretty popular among Dreamcast users. With my current skills I should be able to improve its performance a lot.
We can make a single player episode, add some custom music, some custom monsters/items/etc, and release it as a selfboot CD image with modding tools and other stuff. We could call it the "QExpo's 20th Quake Birthday pack", advertising the expo on the readme files and on the start map of the pack.
Dreamcast dedicated websites would pick this up very quickly, helping other retro gaming communities to find out about QExpo. People would love a pack with the improved modding tools we've got nowadays; this would help them to make new Quake stuff for the Dreamcast and other retro platforms, and they would join the Quake communities to learn. Sure, it wouldn't be many people, but there are some very dedicated people in retro console communities.
Constraints: The Dreamcast port has only 10 MB of heapsize, no expanded limits, no colored lighting and no fog. Also, since it must be distributed in a very specific CD image format to work in the Dreamcast, which doesn't allow extra sessions to be added to the disc, we can't count on the users including their own PAK1.PAK on the disc, so we can't use content from the registered version of Quake in this pack. However, we can use replacement models, sounds, new monsters and so on to spice things up.
What's needed:
Mappers. To make the work easier, the maps could be remixes of previous custom maps, since most people outside of the Quake communities don't know about them yet.
Assets: Models as detailed as Skiffy's shambler and Capnbubs' grunt are fine.
I can handle the engine coding, the CD image creation, and get in touch with the Dreamcast communities. I can also help with some QC coding and other things.
This would be like a "retrojam-styled Arcane Dimensions", packing a number of custom game features in a more minimalistic way.
I'll be on vacation next month, so it should be doable.
#166 posted by Spirit on 2016/04/24 22:52:15
mankrip: For Facebook? Just sent a message to the page, then I will add you as admin tomorrow.
DC Content (and Webquake)
#167 posted by qbism on 2016/04/25 03:24:37
Had same dilemma when posting a free-standing FlashQuake years ago. I used oqplus- http://openarena.ws/fsfps/oqplus.html By now there may be additional unencumbered stuff out there.
Multiplayer (no monsters) but can add frikbot and various open-source maps. Maps require retexture with OS textures.
BTW, has anyone got a line on interviewing Adrian Carmack or John Romero for the expo regarding their upcoming game?
I Could Ask Romero
#168 posted by Tronyn on 2016/04/25 04:00:39
Earlier this year I wrote him with some thoughts on his level design in Doom and Quake and he wrote me back pretty quickly, though noting that in general he's pretty busy with this upcoming game.
Other than that I don't expect to be able to contribute much to a possible QEXPO, though I'm glad it's happening. I've got something in the works but it won't be ready by then. Hopefully I'll have some good screenshots then I'll just post that and some kind of coherent request for help with the larger Drake project.
#169 posted by scar3crow on 2016/04/25 15:09:11
Spirit-
Why do you want to leave the Facebook group behind?
As for people, well Romero and Adrian would both be VERY busy now. Carmack is probably pretty busy with Oculus, but not as busy before. McGee and Petersen are both at normal availability I'd assume. McGee is reachable on Twitter, he Favorites the bad jokes I tweet at him once in a while.
Meanwhile I'm just standing back staring surreally at what my life was like a decade ago when I did the 2006 QExpo. And the changes it brought about are why I don't have the time to do it this time...
Oscar3crow
#170 posted by Spirit on 2016/04/25 23:07:03
It did not become what I hoped for (regular posts from the team) plus Facebook changed its settings so only a fraction of the people see the posts so the hype is gone.
Good To Know
#171 posted by mankrip on 2016/04/25 23:29:12
I wondered why it wasn't used more often, and thought the team didn't want to seem spammy.
#172 posted by scar3crow on 2016/04/26 01:31:11
I'd not been good about updating it, though, I'm not a News Maker myself, so I only posted when I found something - and usually you or DaZ had already shared it.
Scar3crow
#173 posted by qbism on 2016/04/27 01:56:27
...you can't leave us hanging with that tantalizing story. Besides, you're on the to-be interviewed list. What changes?? Did you turn into a werewolf? Is it already too late to bail out??
In all seriousness, I hope you would write a few paragraphs about your experience and perception of the scene between then and now. I could send a series of question if you'd prefer an interview format.
#174 posted by scar3crow on 2016/04/27 05:08:16
I'm happy to answer questions, just give me time to respond, things are busy and sometimes I miss notifications.
Okay, usually I miss notifications.
Registration Is Today, Right?
#175 posted by aDaya on 2016/05/14 14:02:44
If it is, where do I register myself?
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