I Hope...
#151 posted by metlslime on 2003/04/20 00:08:29
that you also make cel-shaded versions of the models, too.
Well, that might not be possible, but you could at least make FLAT-shaded models with black outlines using the inverted mesh trick.
#152 posted by Vodka on 2003/04/20 00:17:10
yeah, could do the skins it cellshaded style, but dont plan to really
Eeek
#153 posted by daftpunk on 2003/04/21 07:51:00
photoshop just opened up for the png. fuck it takes ages.
anyway, nice polished feel. what is the technique behind it (what kinda process)?
Oooh
#154 posted by Wazat on 2003/04/21 14:49:00
Very nice. Especially the first screenshot.
I`ve been wondering when I`d see a cell-shaded engine. Are you just doing the bsp, or will we get to see cell-shaded QuakeGuy anytime soon?
Dranzdm8 - Teardrop
#155 posted by Drannerz on 2003/04/29 16:21:33
Cool!
#156 posted by necros on 2003/04/29 16:30:49
i really like the melding of q1met and tech lights. it's a very interesting style. plus, sandwiched between the rock looks really nice.
Looks...
#157 posted by pope on 2003/04/29 17:47:08
...trimptastic!
very unique , go release dat already!
Drrrzz
#158 posted by Vodka on 2003/04/29 23:42:39
I would comment, but since u wont change it, its not worth commenting
just kidding, it looks interesting and imaginative. The lines of lights might be too much tho
Looks Interesting
#159 posted by GibFest on 2003/04/30 06:52:39
Get it done
Ha
#160 posted by daftpunk on 2003/04/30 12:24:27
so you commented!
Yep
#161 posted by daftpunk on 2003/04/30 12:30:46
i definitely like the openness of it (lovely with the GL)
DONT make it with ledges into the void. i`m shit at those kind of maps (i suck bad at spaceDM too)
nice work there
Mmm
#162 posted by daftpunk on 2003/04/30 12:32:45
i seem to be misreading posts today. sorry speedy...
I Like!
#163 posted by Wazat on 2003/04/30 14:21:47
I love the color scheme and openness, it pulls away from the usual dark and dingy and cramped feeling that gets old after a while. The grass is nice too.
It`s got a real nice look to it. The GL is great. Looking forward to download!
:(
#164 posted by Wazat on 2003/04/30 14:27:02
Some downloads on your site aren`t working:
CRDM1
CRDM2
Dranzdm6
PQ says dl.asp not found:
Page not found!
You entered: http://www.planetquake.com/dl/dl.asp
Why not give http://www.planetquake.com/dl/ a try?
This is an invalid URL! Either you`re a bad typist, really lost, or we goofed up. There`s nothing we can do about your typing ability (sorry), but we can do something about the other two:
I think I have these already, was downloading just in case, so no worries.
Miscellany
#165 posted by inertia on 2003/05/02 01:13:09
And
#166 posted by inertia on 2003/05/02 01:13:38
Curve Map
#167 posted by nitin on 2003/05/02 01:33:31
looks very good, so does the other one but I take it they`re both fullbright ATM?
Actually No
#168 posted by inertia on 2003/05/02 07:36:35
they are not fullbright... they`re not properly lit by any means but i believe in some of the pics shadows are visible... I have used just a couple point sources of light scattered about to light using q1rad so that it doesn`t look like shite (also, to my understanding, q1rad does not become a sweet lighting program until the map is vis-ed, is this true?)
Actually
#169 posted by inertia on 2003/05/02 07:38:01
the shots of bwdm1v2 DO look like shite, thats because the light entities have their brightness turned up way too high
Nice:
#170 posted by Drannerz on 2003/05/02 07:38:14
bwdm1: Floor texture on the ceiling? You fucking maniac!
Looks nice tho. Finish it!
Pah
#171 posted by daftpunk on 2003/05/02 12:45:48
floor or ceiling, same thing :-)
both look cool. the curvy one, provided not too intense on processor is nice indeed. see if you can add a little texture variety. no need for lots of textures (else it ruins the flow of curves which gives a kinda organic feel) but maybe just a little extra.
just IMO.
.
#172 posted by necros on 2003/05/02 17:17:11
the architecture alone on the curvy map looks awesome. unique and cool!
the bw_dmX shots are all right, but have much simpler brushwork, it looks like... plus that lighting is pretty bad...
Yar
#173 posted by inertia on 2003/05/02 21:40:55
thanks for the feedback guys... im trying to currently get a coherent style together for the curvy map and possibly something will come of it =]
Yar
#174 posted by inertia on 2003/05/02 22:14:25
thanks for the feedback guys... im trying to currently get a coherent style together for the curvy map and possibly something will come of it =]
:(
#175 posted by Wazat on 2003/05/05 17:14:54
Those links aren`t working, inertia. :(
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