Necros
maybe you should suggest a deadline..lol, mine dont seem to work. I would really like everyone to get their maps in, but we cant delay the deadline forever.....
Linedead
#152 posted by Kell on 2003/03/31 22:39:34
I've started my map - tho the chances of it being finished for -anyone's- deadline is slim :P
Linedead
#153 posted by Vodka on 2003/03/31 22:45:06
lets set it to july (this year :))
there might be Qexpo2 around that time
Why Deadlines Don't Work
#154 posted by Tyrann on 2003/03/31 23:06:57
It's pretty simple really - because there are an extremely low number of entrants.
If uwf was to just cut off all the people who haven't finished on time, you'd just have a pak with one or even no maps at all. So, pressure can't really be applied like that until at least a couple of people are finished - which is why I'm keen to hear from anybody who is close. I myself am pretty close, with just a bit of lighting and monster/trigger/etc. placement to go.
Maybe if I can finish this week it will help get others moving?
Tyrann
#155 posted by Kell on 2003/04/01 02:14:16
Agreed.
I've made headway with my map; enough that I've established what I'm doing with it, texture theme, details, etc. But there's no real layout yet.
I'm still dealing with the Q3 -> Q1 conversion thing.
It will be built.
...
i guess i was mistaken about deadlines, seems its best just to let things run naturally then....
Uwf
#157 posted by Tyrann on 2003/04/01 02:36:10
Well, I think you've taken the right approach thus far - i.e. setting deadlines, but being flexible. The current problem is simply that you can't release the pak without enough complete entries. Unfortunately there's nothing you can do about that...
I guess we'll have to wait and see how things progress from here...
Uwf...
#158 posted by necros on 2003/04/01 20:27:21
it's just that i don't really want to work on the map anymore... sort of lost the momentum on the sucker i guess...
i'll see what i can do, but with the map still floundering at less than 1000 brushes, and only really one room done, (albeit a big room) this map still has a long way to go.
aw fuck. i'll go work on it now. :)
Kell, Necros,Distrans Etc....
what would you like to do about a deadline?
Do you want to suggest one of your own?
You are all experienced, quality mappers, and i think your maps will be worth waiting for. :)
...
#160 posted by necros on 2003/04/01 20:35:52
truth is, i was trying to finish another map... i get sidetracked pretty easy...
give me a few weeks, anyway, 2 or 3... how's that for everyone else who's still working? does that bother you, Tyrann, to have to wait like this?
Necros
#161 posted by Tyrann on 2003/04/01 20:37:44
Nah, doesn't bother me. When I'm done I'll just email it to uwf and forget about it. I might spend a bit more time tuning the deathmatch mode though.
Well,
#162 posted by . on 2003/04/01 20:52:02
I'm working on it now with some Q2 textures. Gonna add some detail to this bitch. I need to just be patient with myself. I'm glad there's more time though.
But hell, I know we're all impatient to see eachother's work.
Still Working On It...
#163 posted by distrans on 2003/04/01 20:52:19
but I've had to put it aside until next Tuesday due to gigs, conferences and my MA supervisor wanting a draft of chapter one ASAP.
Will finish it eventually and would appreciate being able to release via your site uwf at some stage, if not before then definitely during QExpo.
- - -
#164 posted by Kell on 2003/04/01 21:33:31
I love deadlines; I love the 'whooshing' noise they make as they go by.
I just want to make my map and send it to uwf. QExpo would be the obvious place to release these.
So...
no more deadlines, Kell's suggestion of a release of the pack at QExpo2003, seems sensible and wonderful.
Yeah,
#166 posted by necros on 2003/04/03 20:47:05
as well as being really cool to have more than a couple of entries. besides, it just means qexpo will be that much more cooler. :)
So Uh..
#167 posted by . on 2003/04/03 23:56:30
when's QEXPO 2003? And what is that? ((><))
So Uh..
#168 posted by . on 2003/04/04 00:05:47
when's QEXPO 2003? And what is that? ((><))
I'm Sorry..
#169 posted by . on 2003/04/04 00:06:43
flog me with a barbed wire whip. I found it's site. I am informed.
QExpo
#170 posted by Wazat on 2003/04/04 10:29:17
QExpo is being discussed at http://forums.inside3d.com
Most of the discussion is in the Events forum:
http://forums.inside3d.com/wwwthreads.pl?action=list&Board=QExpo
It'll be sometime in late June or early July.
Qexpo...
#171 posted by ELEK on 2003/04/12 17:41:21
This sounds cool. Unless my memory fails me, Coagula3 was released during the last Qexpo.
A Request
#172 posted by metlslime on 2003/04/16 01:47:22
i`m having some trouble getting my map started -- do you think we could push the deadline back to the next qexpo? I think by 2005 my map should be ready. I bet some other people could use the extra time, too.
LOL
#173 posted by R.P.G. on 2003/04/16 01:50:44
[nt]
Yaaaaaay...
#174 posted by distrans on 2003/04/16 02:43:35
Metlslime is doing a coagula map. Cannot wait!
Distrans:
#175 posted by metlslime on 2003/04/16 02:52:21
But you`re going to have to wait, at least 2 or 3 years! Actually, can we move that deadline back to 2006? I just started over again, you see.
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