#1725 posted by RickyT33 on 2008/04/22 13:12:16
Im enjoying it. I think the game engine looks and feels a lot like the oblivion engine (better though, the environmental effects are unbelievable), one of it's biggest downsides is the facial animation. literally the animators must have just turned a blind eye to it! all that happens is the bottom jaw flaps up and down like a Thuderbird.
Lunaran - Have you played this game? I couldnt help but notice the bump mapping effects looked very good in places. I would guess that (certainly in places) people have done the overlay stuff by hand.
Stalker Is Outstanding
#1726 posted by pjw on 2008/04/23 05:56:43
One of the better shooters I've played in a long time.
And if you really want to see some sweet visuals, check out the Stalker: Clear Sky trailer here, with all the Direct X 10 eye-candy:
http://www.pcgames.de/aid,640665/Video/Ego-Shooter/Beeindruckendes_Direct-X-10-Video_zu_STALKER_Clear_Sky/
Coming in August...
Yeah
#1727 posted by DaZ on 2008/04/23 09:36:42
Stalker is flawed genius, there are very very few games that come close in terms of atmosphere, Stalker really manages to stick you right in there, sifting through a nuclear wasteland with danger everywhere.
The non linearity and open maps are both a boon and a curse however... I dont think the developers really managed to capture the open ended feel the game should have had. Too many times I cross a border into a new map and there will be the same 3 guys standing in the same place doing the same shit over and over.
I really do have high hopes for clear sky however, they have fixed just about everything that was wrong with Stalker (so they say) and added some great new features with the whole faction war thing. Not to mention it looks fucking fantastic! I'll be picking it up in a heartbeat.
Hooray
#1728 posted by Spirit on 2008/04/23 09:44:39
So I guess the bugfixes will not run on the same hardware as the game plus one has to pay to get them.
I am still waiting for some "make the sp enjoyable and great" patch. Good thing I sold the game when it still was worth some bucks.
DaZ
#1729 posted by gone on 2008/04/23 11:18:30
they have fixed just about everything that was wrong with Stalker
how do you know, have you played ClearSky beta or what? 0_o
stalker got patched, sp is enjoyable and spirit is a bitter game-hater :P
Oooooooooooh
#1730 posted by Spirit on 2008/04/23 11:25:41
Is it? I remember that the PDA thing drove me nuts, the map, the textstuff/missions/infos. And of course the "surprise spawn right in your face" enemies.
#1731 posted by negke on 2008/04/23 11:54:32
If even spd calls you a bitter game-hater, you're really beyond remedy..
Were You Into Oblivion Spirit?
#1732 posted by RickyT33 on 2008/04/23 12:31:14
TBH I get a bit frustrated with Stalker too. And the map is about at usefull as a dogs chopped off tail. Navigation - just follow the arrow on the minimap...
And you have to quicksave all of the time too, cause 'realistic' combat = dead in 2 seconds. I'll be creeping through some basement, and - OK - I can see a haze in the room, but it doesnt stay in any specific place, so fair enough, I move forwards, the all of a sudden BOOM!!!! Im dead. So I quickload (already back in the same area) - repeat until I get lucky enough to survive.
The game is pretty addictive though, what it lacks in perfection I think it makes up in immersion. Feels like a real adventure! Took me a while to figure out how the task system works, as a result I completed a few tasks but was unable to collect my reward because the option to timed out.
None the less I can see me playing this one through! Not enough good shooters out these days. I was tempted by Blacksite: Area51, but apparently that sucks.
Roll on Aliens: Colonial Marine! :D
#1733 posted by gone on 2008/04/23 12:54:15
the pda map and the spawns were fixed in the first patch a ~year ago. patch is a must
I played it on the max difficulty w/o any loading I got as far as 4th map. yeah it was hard, but Im hardcore!
A Dog's Chopped Off Tail
#1734 posted by bambuz on 2008/04/23 13:19:52
Imagine a small plastic bag full of them. Puppy ones. And putting said bag in a jacket pocket. And someone else searching something from the pocket and accidentally putting their hand in the bag.
Happened to my cousin. The one who looks a bit like pope's gf.
Yeah I Know, Terrible Isnt It
#1735 posted by RickyT33 on 2008/04/23 13:24:05
And you get zero trade value for them, the only thing they're good for is synthesizing anti-rad serum. Bah!
Oh
#1736 posted by Spirit on 2008/04/23 14:38:24
Now I remember, that things were fixed but old savegames were rendered useless or something.
Well, I will play it once I am through with Diablo 2 (again...).
The First Patch Did
#1737 posted by negke on 2008/04/23 19:07:36
With all others, the savegames continued to work. Some spawning issues still remained in patch 1.0001 or 1.0002. Or at least situations in which respawning enemies spoilt some of the fun. For example, every time I returned to the garbage from Agroprom, there used to be new bandits attacking the hangar. Eventually, I ignored them so the stalkers there would be killed.
Retried the game recently with patch 1.0004 (the two newer only contain fixes for MP), because the majority of mods only support this version. However, all the mod packs I tested kind of sucked in one way or another. Either they featured too many critical modifications, or too few. Too bad. I just play it again without any mods..
Well I Patched To 1.0006 Straight Away
#1738 posted by RickyT33 on 2008/04/23 19:12:11
Seems ok. Sometimes the task system seems buggy, but never commits a real error.
#1739 posted by gone on 2008/04/23 23:18:04
oh yeah most stalker mods blow
like 'super realism awesome gfx mod!' = broken game balance and economy (yeah gun prices from real world - great idea!) and 1000% bloom intensity for graphics improvements. "fuk dat!" (� sagat)
Finally Read It
#1740 posted by Spirit on 2008/04/28 11:20:40
Harvey Smith's review of Half-Life
http://www.planetdeusex.com/witchboy/articles/halflifereview.shtml
I guess the other articles are as readworthy.
Spirit
#1741 posted by bambuz on 2008/04/28 13:26:58
excellent stuff there. Game reviews are almost never like this. This is actually more of a pondering post analysis that would not fit as a review/preview, so it's not fair to compare to magazine stuff.. but still.
Game Reviews Huh
#1742 posted by gone on 2008/04/28 14:28:10
http://www.rockpapershotgun.com/?p=1517
Im also trying to play this weird thing
~4hrs in and there is no "game" so far. just reading and long walking ;|
Speeds
#1743 posted by Shambler on 2008/04/28 15:06:54
Sounds very interesting, reading those reviews.
Also sounds like it's better that you're trying to play it, rather than me ;)
Half-Life Review
#1744 posted by Vigil on 2008/04/28 17:06:18
That review was more about System Shock and Thief than Half-Life.
And Its
#1745 posted by gone on 2008/04/28 18:42:20
by a guy who worked on System Shock and DeusEX :)))
But These Days
#1746 posted by HeadThump on 2008/04/29 04:49:47
he is better known for what he has screwed up.
Half-life Review
#1747 posted by megaman on 2008/04/29 16:54:43
it's great, most of his points are very valid.
Now that i think of it, hl2 did everything wrong he mentions as the dangers of the stuff in hl ;)
Hl2
#1748 posted by megaman on 2008/04/29 17:02:22
Not This is one of the best ways to create such coherency-the world is not a single-file trail through the woods, but a looping, contiguous labyrinth? check.
No But now the combinations of elements in the room provide a new twist.? check.
Not gives the player just enough ammo to cause him to pause and consider? check.
Cut scenes that are the exact opposite of being interesting, not too long or common and they do not stop the player from moving around in the game world.? check.
Another Zombie Shooter Game
#1749 posted by metlslime on 2008/05/03 23:31:02
This one has some basic between-round survival management, where you are searching the nearby town to find weapons and survivors. And you occasionally have to travel to the next town, using supplies you found to make the trip. It's a good way to join the zombie survival premise of the game with the typical shooter features of buying/upgrading/repairing between levels.
http://armorgames.com/play/1443/the-last-stand-2
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