 @L4D
#17426 posted by Baker on 2016/11/06 22:49:28
I really spent too much time on this post
If you want to be helpful ...
Then post a script + instructions on how to use to solve Naitelveni's Mac + TrenchBroom problems he stated above to compile a map, get it in his Quake folder and tell him how to use it.
#17427 posted by naitelveni on 2016/11/07 01:01:14
guys, i cant even compile maps on windows, there is no basic information anywhere on how to compile maps, it tried to search everywhere. its like the fucking illuminati here....
#17428 posted by naitelveni on 2016/11/07 01:05:47
if someone could make a very basic step by step tutorial on how to compile a map it would be awesome.
#17429 posted by anonymous user on 2016/11/07 01:11:47
why cant someone make a mapping tool that can automaticly export maps? just press export just like in photoshop or InDesign...
#17430 posted by ericw on 2016/11/07 01:30:17
- Save your .map file in the quake/id1/maps/ directory.
- Extract the compile tools in that directory as well.
- Open a command prompt in that directory (see: http://stackoverflow.com/a/60914 ), and
enter the following commands:
qbsp.exe mymap.map
vis.exe mymap.map
light.exe mymap.map
- run quake, and at the console, type "map mymap"
#17431 posted by muk on 2016/11/07 01:32:30
http://www.celephais.net/board/view_thread.php?id=61211&start=574
Download the files in this thread. These are the tools you put into the compiler in Trenchbroom.
http://imgur.com/a/xI7zu
Copy this word for word, except for the file locations. Youll use the ones you downloaded above.
Take a look at all the documentation included with Trenchbroom and the Compiling tools. Theres some fancy stuff youll have to add to the parameters line for stuff like bounce lighting. Below are my current settings for a Full Compile. Notice in one of the paramters line i have "-bounce -bouncecolorscale 1 -extra4", read through the documentation with the compiling tools to make sense of these.
http://imgur.com/a/8tZn0
#17432 posted by khreathor on 2016/11/07 01:35:22
On windows:
1) Basically download this compiler: tyrutils-ericw tools
2) And this GUI for compilation: ne_q1spCompilingGui103
3) Compiling with this GUI tool is self explanatory, but here are some settings I'm using atm: GUI - Settings
You should be able to figure out what is what.
Mac script should be trivial to write. If you take a look at the compiler's documentation, you should be able to do it yourself. If not, tomorrow I can see what we can do for you.
#17433 posted by Naitelveni on 2016/11/07 02:13:37
"- Extract the compile tools in that directory as well. "
what are compile tools and where do i get them?
and do i install the compile tools inside id1/maps?
#17434 posted by Naitelveni on 2016/11/07 02:13:37
"- Extract the compile tools in that directory as well. "
what are compile tools and where do i get them?
and do i install the compile tools inside id1/maps?
#17435 posted by muk on 2016/11/07 02:26:43
Weve linked the compile tools to you multiple times, but here it is again:
http://ericwa.github.io/tyrutils-ericw/
You can put them anywhere. Its best to put them in their own folder within your Quake folder.
http://imgur.com/a/xI7zu
I remember you saying youre using trenchbroom. this screen is exactly what youll enter in your screen. replace "Y:/Quake/Compilers/vis.exe" with the location of the tools you downloaded.
#17436 posted by muk on 2016/11/07 02:28:04
i should probably mention youll need to replace "Y:/Quake/Compilers/qbsp.exe" and "Y:/Quake/Compilers/light.exe" as well.
-.-
 Compile
#17437 posted by mjb on 2016/11/07 02:37:49
#17438 posted by naitelveni on 2016/11/07 12:34:43
"qbsp.exe" is not recognized as an internal or external command, operable program or batch file
#17439 posted by anonymous user on 2016/11/07 12:49:16
#17440 posted by anonymous user on 2016/11/07 12:58:45
i have qbsp,light and vis in my id1/map/bin folder now what?
#17441 posted by khreathor on 2016/11/07 13:45:40
1) Click on the plus to add proper actions;
2) Select qbsp, vis, light - like on the attached image;
3) Fill "Parameters" you want to execute - maybe first just copy what you can see on the screenshot...
4) Run compilation;
5) Let me know if compilation has succeeded, so we can move further;
Image for above instructions
#17442 posted by anonymous user on 2016/11/07 17:41:59
Nada, nothing happens
#17443 posted by muk on 2016/11/07 17:43:35
itd be REALLY helpful for you to include a screenshot of what you typed into the compiler in Trenchbroom and we can likely explain why it didnt work.
#17444 posted by anonymous user on 2016/11/07 17:44:38
#17445 posted by anonymous user on 2016/11/07 17:46:17
waht went wrong?
#17446 posted by Rick on 2016/11/07 18:11:50
That's Windows 10?
If you shift+right click in an empty spot in the maps folder does it list an option to "Open command window here" ? If so, do it and type in the command manually.
qbsp.exe mapname.map
Make sure both the map file and qbsp.exe are in that folder.
#17447 posted by anonymous user on 2016/11/07 18:19:48
Rick! You are the man! I got my map to work!
#17448 posted by anonymous user on 2016/11/07 18:24:22
Also Mukor, khreator,ericw every one here! much love and thank you for your patience! now i can finally start working on my first project!
 There Are Spaces In The Paths
#17449 posted by SleepwalkR on 2016/11/07 18:33:58
It's possible that TB cannot handle those properly. If that turns out to be the problem, please create a bug report.
#17450 posted by anonymous user on 2016/11/07 18:56:19
hey, i could run the qbsp.exe via command line but it doesn not incule the vis or light. Trenchbroom compiling still diesnt work. it just doesnt do anything.
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