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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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I made a knave brick breakable and got it running in my map.

Only issue is lighting.

http://imgur.com/1ENPUiW

the AD readme say: "It is recommended that all new bmodels be compiled with minimum lighting
using the following command line (tycompiler\light -light 150 %1) The light
value (150) should be changed to suit the location of the breakable."

I used a value of 100 instead of 100...is the "%1" a typo? 
Nvm 
solved my own issue.

I had made two breakables and before reading the readme...i didnt use lighting.

after the readme, i only added lighting to one of them.

whoopsie.

also, forgot i set the breakables up to use both, thought they were to only use the one i had set up lighting for.

but, hooray. stoked for "custom" breakables! 
Mukor 
What engine is that? 
Qmaster 
Quakespasm 
@L4D 
I really spent too much time on this post

If you want to be helpful ...

Then post a script + instructions on how to use to solve Naitelveni's Mac + TrenchBroom problems he stated above to compile a map, get it in his Quake folder and tell him how to use it. 
 
guys, i cant even compile maps on windows, there is no basic information anywhere on how to compile maps, it tried to search everywhere. its like the fucking illuminati here.... 
 
if someone could make a very basic step by step tutorial on how to compile a map it would be awesome. 
 
why cant someone make a mapping tool that can automaticly export maps? just press export just like in photoshop or InDesign... 
 
- Save your .map file in the quake/id1/maps/ directory.
- Extract the compile tools in that directory as well.
- Open a command prompt in that directory (see: http://stackoverflow.com/a/60914 ), and
enter the following commands:

qbsp.exe mymap.map
vis.exe mymap.map
light.exe mymap.map

- run quake, and at the console, type "map mymap" 
 
http://www.celephais.net/board/view_thread.php?id=61211&start=574


Download the files in this thread. These are the tools you put into the compiler in Trenchbroom.

http://imgur.com/a/xI7zu

Copy this word for word, except for the file locations. Youll use the ones you downloaded above.

Take a look at all the documentation included with Trenchbroom and the Compiling tools. Theres some fancy stuff youll have to add to the parameters line for stuff like bounce lighting. Below are my current settings for a Full Compile. Notice in one of the paramters line i have "-bounce -bouncecolorscale 1 -extra4", read through the documentation with the compiling tools to make sense of these.

http://imgur.com/a/8tZn0 
 
On windows:
1) Basically download this compiler: tyrutils-ericw tools
2) And this GUI for compilation: ne_q1spCompilingGui103
3) Compiling with this GUI tool is self explanatory, but here are some settings I'm using atm: GUI - Settings
You should be able to figure out what is what.

Mac script should be trivial to write. If you take a look at the compiler's documentation, you should be able to do it yourself. If not, tomorrow I can see what we can do for you. 
 
"- Extract the compile tools in that directory as well. "

what are compile tools and where do i get them?

and do i install the compile tools inside id1/maps? 
 
"- Extract the compile tools in that directory as well. "

what are compile tools and where do i get them?

and do i install the compile tools inside id1/maps? 
 
Weve linked the compile tools to you multiple times, but here it is again:

http://ericwa.github.io/tyrutils-ericw/

You can put them anywhere. Its best to put them in their own folder within your Quake folder.

http://imgur.com/a/xI7zu

I remember you saying youre using trenchbroom. this screen is exactly what youll enter in your screen. replace "Y:/Quake/Compilers/vis.exe" with the location of the tools you downloaded. 
 
i should probably mention youll need to replace "Y:/Quake/Compilers/qbsp.exe" and "Y:/Quake/Compilers/light.exe" as well.

-.- 
Compile 
Read through this, specifically the "Time to Compile!" section:

https://quakewiki.org/wiki/Getting_Started_Mapping#Time_to_compile.21 
 
"qbsp.exe" is not recognized as an internal or external command, operable program or batch file 
 
 
i have qbsp,light and vis in my id1/map/bin folder now what? 
 
1) Click on the plus to add proper actions;
2) Select qbsp, vis, light - like on the attached image;
3) Fill "Parameters" you want to execute - maybe first just copy what you can see on the screenshot...
4) Run compilation;
5) Let me know if compilation has succeeded, so we can move further;

Image for above instructions 
 
Nada, nothing happens 
 
itd be REALLY helpful for you to include a screenshot of what you typed into the compiler in Trenchbroom and we can likely explain why it didnt work. 
 
 
waht went wrong? 
 
That's Windows 10?

If you shift+right click in an empty spot in the maps folder does it list an option to "Open command window here" ? If so, do it and type in the command manually.

qbsp.exe mapname.map

Make sure both the map file and qbsp.exe are in that folder. 
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