Alice
#1704 posted by
ijed on 2008/04/17 15:20:24
Was a missed opportunity for me. A real shame they didn't use the thirdperson perspective a bit more - dodging or close combat or something.
I remember I was looking at the pause screen loads of times before I noticed L-oad S-ave D-elete.
Another one of those subliminal design things.
Here's a great Portal article:
http://www.game-ism.com/?p=91
Alice And FAKK2
#1705 posted by
Shambler on 2008/04/17 17:19:56
Agreed in general. Alice had good music too.
Im Downloading ET Quake Wars Demo 2.0 . . .
#1706 posted by
RickyT33 on 2008/04/19 05:58:29
never played it before.
QWET
#1708 posted by Mike Woodham on 2008/04/19 10:16:23
Nevermind the game - the demo is brilliant!
Voxelstein 3D
#1710 posted by
Spirit on 2008/04/19 18:39:09
Wow. Runs very slow for me though (well with Wine). Nice details etc. I'll need to find some "impulse 9" cheat though to trash the whole map.
http://voxelstein3d.sourceforge.net/
Wow
#1711 posted by
starbuck on 2008/04/19 19:25:08
kinda cool! Haven't seen voxels for ages. What was that game that used them, Outcast? And there was an rpg too.
Just googled Outcast, it looks pretty good for a 1999 game!
http://www.quandaryland.com/2006/pix2006/Outcast1b.jpg
Then I remembered the voxel rpg I played was called Hexplore, and I remember that looking good too, but apparently my memory has completely deserted me:
http://www.vollversion.de/bilder/197_2_full.jpg
Oh dear.
Actually
#1712 posted by
starbuck on 2008/04/19 19:29:47
I'm not sure Outcast uses voxels, there's a load of sites saying it does, but surely it just uses heightmapped terrain?
Outcast
#1713 posted by
gone on 2008/04/19 20:17:31
its both voxels and polys (for models)
it has bumpmapping, bump+reflection on the water, AntiAlasing and DepthOfField - all in software running pretty fast on a 400mhz p3
How The Hell Did They Do That...
#1714 posted by
starbuck on 2008/04/19 20:56:40
I must have been running a P233 at the time, and I don't remember it running that badly on that even!
Heh
#1715 posted by
Spirit on 2008/04/19 20:57:07
still everyone drowned in that darn pool right after the start.
S.T.A.L.K.E.R
#1716 posted by
RickyT33 on 2008/04/22 10:21:42
Picked this up for 5 pounds yesterday. Sat up till 3:30 playing it! I'll tell you what it is to me: Half Oblivion and half Half-Life.
I dont like the Oblivion elements (crappy animation) but I love the Half-Life side. Very atmospheric, addictive RPG game-play, non-linearity.
Gameplay seemed a bit unfair at points. For a game called Stalker you would have thought it would be a bit easier to stalk things!
Good fun none-the-less!
Hmmm.
#1717 posted by
Shambler on 2008/04/22 12:00:42
I think I have to get it, don't I. Dirt cheap bizzle.
Still playing Gothic3 BTW. Only just discovered you can dig up some graves to get more cash. Woot.
For Fucker
#1718 posted by kevin peterson on 2008/04/22 12:41:55
gn gnlbnf;mbfh
For Fucker
#1719 posted by kevin peterson on 2008/04/22 12:41:57
gn gnlbnf;mbfh
For Fucker
#1720 posted by kevin peterson on 2008/04/22 12:41:57
gn gnlbnf;mbfh
For Fucker
#1721 posted by kevin peterson on 2008/04/22 12:41:58
gn gnlbnf;mbfh
For Fucker
#1722 posted by kevin peterson on 2008/04/22 12:41:58
gn gnlbnf;mbfh
Half Oblivion And Half Half-Life.
#1724 posted by
gone on 2008/04/22 12:45:21
Very misleading - its neither
Yeah its a nonlinear realistic/sci-fi shooter with some open gameplay and huge open maps. And a dash of RPG elements.
Its probably the best game from the previous year, best PC action game for sure. Unless you totally hate shooters and cant stand freedom and nonlinearity - its highly recommended.
Despite all the shortcomings its the most enjoyable and immersive game Iv played in some years.
#1725 posted by
RickyT33 on 2008/04/22 13:12:16
Im enjoying it. I think the game engine looks and feels a lot like the oblivion engine (better though, the environmental effects are unbelievable), one of it's biggest downsides is the facial animation. literally the animators must have just turned a blind eye to it! all that happens is the bottom jaw flaps up and down like a Thuderbird.
Lunaran - Have you played this game? I couldnt help but notice the bump mapping effects looked very good in places. I would guess that (certainly in places) people have done the overlay stuff by hand.
Stalker Is Outstanding
#1726 posted by
pjw on 2008/04/23 05:56:43
One of the better shooters I've played in a long time.
And if you really want to see some sweet visuals, check out the Stalker: Clear Sky trailer here, with all the Direct X 10 eye-candy:
http://www.pcgames.de/aid,640665/Video/Ego-Shooter/Beeindruckendes_Direct-X-10-Video_zu_STALKER_Clear_Sky/
Coming in August...
Yeah
#1727 posted by
DaZ on 2008/04/23 09:36:42
Stalker is flawed genius, there are very very few games that come close in terms of atmosphere, Stalker really manages to stick you right in there, sifting through a nuclear wasteland with danger everywhere.
The non linearity and open maps are both a boon and a curse however... I dont think the developers really managed to capture the open ended feel the game should have had. Too many times I cross a border into a new map and there will be the same 3 guys standing in the same place doing the same shit over and over.
I really do have high hopes for clear sky however, they have fixed just about everything that was wrong with Stalker (so they say) and added some great new features with the whole faction war thing. Not to mention it looks fucking fantastic! I'll be picking it up in a heartbeat.
Hooray
#1728 posted by
Spirit on 2008/04/23 09:44:39
So I guess the bugfixes will not run on the same hardware as the game plus one has to pay to get them.
I am still waiting for some "make the sp enjoyable and great" patch. Good thing I sold the game when it still was worth some bucks.