 Never Seems To Bother Me....
#1701 posted by RickyT33 on 2008/04/17 11:36:09
....mouse acceleration. I notice v_sync more - I prefer it to be off, unless the game runs constantly above the refresh rate. Crysis it has to be off. Doom3, Quake4 and UT3 it can be on.
#1702 posted by gone on 2008/04/17 13:11:31
thnx. mouse in bioshock was equaly bad btw, less of an issue in SP but still
oh and on the topic
played Alice - rather boring combat design due to crappy one-ammo-for-all weapons and mostly turret-like enemies. FAKK2 had pretty much the same puzzles and jumping but much more interesting combat. Atmosphere is nice but not enough to keep my interest for more than ~5hrs. next
... comes Getting up: contents under something - yeah that Mark Gekko` graffiti game. Which has some parkur (which is luckily much easier and far more forgiving than Tombrider or the insta-death-frenzy Prince of Persia); some sneaking (which is mostly unnescesary if you dont mind to fight) and ofcourse the best part of it - asskicking which is a rather solid beat'em'up with some depth. Oh and there is spraypainting the walls which is done well.
 Fakk2
#1703 posted by nitin on 2008/04/17 14:44:47
didnt have the atmosphere to match Alice though, although I agree that Alice gameplay got old. But there was some pretty imaginative dressup of some puzzles and the level design was great.
 Alice
#1704 posted by ijed on 2008/04/17 15:20:24
Was a missed opportunity for me. A real shame they didn't use the thirdperson perspective a bit more - dodging or close combat or something.
I remember I was looking at the pause screen loads of times before I noticed L-oad S-ave D-elete.
Another one of those subliminal design things.
Here's a great Portal article:
http://www.game-ism.com/?p=91
 Alice And FAKK2
#1705 posted by Shambler on 2008/04/17 17:19:56
Agreed in general. Alice had good music too.
 Im Downloading ET Quake Wars Demo 2.0 . . .
#1706 posted by RickyT33 on 2008/04/19 05:58:29
never played it before.
 QWET
#1707 posted by gone on 2008/04/19 08:51:57
 QWET
#1708 posted by Mike Woodham on 2008/04/19 10:16:23
Nevermind the game - the demo is brilliant!
 Haha
#1709 posted by bal on 2008/04/19 10:39:47
That ad rocks. =)
 Voxelstein 3D
#1710 posted by Spirit on 2008/04/19 18:39:09
Wow. Runs very slow for me though (well with Wine). Nice details etc. I'll need to find some "impulse 9" cheat though to trash the whole map.
http://voxelstein3d.sourceforge.net/
 Wow
#1711 posted by starbuck on 2008/04/19 19:25:08
kinda cool! Haven't seen voxels for ages. What was that game that used them, Outcast? And there was an rpg too.
Just googled Outcast, it looks pretty good for a 1999 game!
http://www.quandaryland.com/2006/pix2006/Outcast1b.jpg
Then I remembered the voxel rpg I played was called Hexplore, and I remember that looking good too, but apparently my memory has completely deserted me:
http://www.vollversion.de/bilder/197_2_full.jpg
Oh dear.
 Actually
#1712 posted by starbuck on 2008/04/19 19:29:47
I'm not sure Outcast uses voxels, there's a load of sites saying it does, but surely it just uses heightmapped terrain?
 Outcast
#1713 posted by gone on 2008/04/19 20:17:31
its both voxels and polys (for models)
it has bumpmapping, bump+reflection on the water, AntiAlasing and DepthOfField - all in software running pretty fast on a 400mhz p3
 How The Hell Did They Do That...
#1714 posted by starbuck on 2008/04/19 20:56:40
I must have been running a P233 at the time, and I don't remember it running that badly on that even!
 Heh
#1715 posted by Spirit on 2008/04/19 20:57:07
still everyone drowned in that darn pool right after the start.
 S.T.A.L.K.E.R
#1716 posted by RickyT33 on 2008/04/22 10:21:42
Picked this up for 5 pounds yesterday. Sat up till 3:30 playing it! I'll tell you what it is to me: Half Oblivion and half Half-Life.
I dont like the Oblivion elements (crappy animation) but I love the Half-Life side. Very atmospheric, addictive RPG game-play, non-linearity.
Gameplay seemed a bit unfair at points. For a game called Stalker you would have thought it would be a bit easier to stalk things!
Good fun none-the-less!
 Hmmm.
#1717 posted by Shambler on 2008/04/22 12:00:42
I think I have to get it, don't I. Dirt cheap bizzle.
Still playing Gothic3 BTW. Only just discovered you can dig up some graves to get more cash. Woot.
 For Fucker
#1718 posted by kevin peterson on 2008/04/22 12:41:55
gn gnlbnf;mbfh
 For Fucker
#1719 posted by kevin peterson on 2008/04/22 12:41:57
gn gnlbnf;mbfh
 For Fucker
#1720 posted by kevin peterson on 2008/04/22 12:41:57
gn gnlbnf;mbfh
 For Fucker
#1721 posted by kevin peterson on 2008/04/22 12:41:58
gn gnlbnf;mbfh
 For Fucker
#1722 posted by kevin peterson on 2008/04/22 12:41:58
gn gnlbnf;mbfh
 Hi, Kevin Peterson.
#1723 posted by czg on 2008/04/22 12:42:44
 Half Oblivion And Half Half-Life.
#1724 posted by gone on 2008/04/22 12:45:21
Very misleading - its neither
Yeah its a nonlinear realistic/sci-fi shooter with some open gameplay and huge open maps. And a dash of RPG elements.
Its probably the best game from the previous year, best PC action game for sure. Unless you totally hate shooters and cant stand freedom and nonlinearity - its highly recommended.
Despite all the shortcomings its the most enjoyable and immersive game Iv played in some years.
#1725 posted by RickyT33 on 2008/04/22 13:12:16
Im enjoying it. I think the game engine looks and feels a lot like the oblivion engine (better though, the environmental effects are unbelievable), one of it's biggest downsides is the facial animation. literally the animators must have just turned a blind eye to it! all that happens is the bottom jaw flaps up and down like a Thuderbird.
Lunaran - Have you played this game? I couldnt help but notice the bump mapping effects looked very good in places. I would guess that (certainly in places) people have done the overlay stuff by hand.
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