#1697 posted by Trinca on 2006/07/06 08:10:15
:p France suck in football :| they will loose in final :) ITALIA RULEZZZ
Trinca...
#1698 posted by JPL on 2006/07/06 08:13:35
..sorry...
Yeah, Well...
#1699 posted by drew on 2006/07/08 01:03:36
What the fuck is actually going on with Speedmaps? Is anyone making them? Is the current drought just due to people being to busy with their bigger better quake prokects? Or is that just wishful thinking.
I love you Neg!ke. So does Jesus.
Hmm
#1700 posted by Zwiffle on 2006/07/08 15:52:39
I was trying to do a speedmap in those neat-o Doom3 textures - it's all yellowy and cavernish. Unfortunately, I've been TOTALLY sidetracked by my shitload of unplayed games and the fact I have a lot of free time. I'll try to finish it later tonight, while grooving to Paramore and Mars Volta. I've been on an awesome streak in recent games, so it's hard to quit. Oh, and when Prey is released, good luck getting anyone to do anything for a while. That game is fucking crack.
Themes
#1701 posted by Drew on 2006/07/09 18:53:00
- Underwater Ghost Town
- Super Mario Brothers
- Brokeback Mountain
- prison break
Qexpo Speedmapping
#1702 posted by negke on 2006/07/11 07:42:42
ok, i think there will be two sm sessions whose deadlines will be on the 21th and the 26th.
#1 theme: i thought about "ten years later" - how did maps look back then, how do they look now (or how would one's favorite map look after a ten years of increasing skill overhaul), something like that. it's pretty open, so it may possibly make it easier for new people to hop on.
#2 theme: no idea, yet.
problem is that i have quite a load of rl shit to eat during that time, but will try to participate nevertheless and i hope even some of the sm elders will do so, as well. ;)
as for the turtlemap thing: how much interest is there? i can't do one obviously, but of course i could collect the submissions. what about a theme? should it have a booth of its own?
comment!
Heros In A Half Shell! TURTLE POWER!
#1703 posted by than on 2006/07/11 09:13:56
Yeah, there should definitely be a 10 day turtlemap session! I am so up for it! I'm so going to make an ep 3 metal map with ogres and vores and nasty evil stuff! PLEASE!
As for having its own booth, I don't think it is neccessary to keep turtle and speed maps separate, but if there were daily posts showing the progress of mappers working on TMs (a collection of pics in one post, not randomly scattered posts) then it would be pretty sweet. Having regular updates should help people stay focussed and motivated to get their little map in a kick ass map pack.
If there were to be a theme for the TM, I would suggest classic Quake. Just do a take on an id style using the original textures or modifications of them. We could make a whole new episode if enough people wanted to join in. I'd guess making a decent id standard map would probably take about 10 days too.
For The Turtlemap
#1704 posted by Zwiffle on 2006/07/11 09:18:52
If we could get a wee bit head start on that (since I'm picking up Prey today, I'd like as much time as I can get.) As for themes, I dunno.
How about: "Tribute to Zwiffle" ? No? Well, I tried.
But, based off of pure impulse, I'd like to do an Elder-world style map for some reason, but that may change. You might just NOT have a theme, and make it open category instead, but that could possibly be boring.
I plan on participating, so hopefully I have the willpower to stay off of Prey for a couple hours a day to get some mapping in.
As for the second SM theme, how about "Mini-Marcher" ?
Agh
#1705 posted by Zwiffle on 2006/07/11 09:20:41
Than, stop posting while I'm trying to post my own post!
I was thinking of an "episode" type thing, but figgered that would take too much effort and coordination. But, if he's doing Metal, and I'm doing elder-world, that leaves two open for the first two maps.
#1706 posted by negke on 2006/07/11 09:37:05
my only fear is that everbody doing a turtlemap will not participate in the sm events. :/
than's daily update idea is nice, but again depends on how many people would be in - surely wouldn't make much sense for only two maps (unless integrated into sm booth).
"classic quake" theme is very appropriate regarding the situation (10y), open.
i kind of wanted the sm themes to be related the anniversary thing. then again "mini-marcher" sounds cute, so it should definately be considered if there are no other suggestions.
#1707 posted by Trinca on 2006/07/11 09:48:50
my map is finish so i got time to start something :) u guys decide!
BDSM&TM
#1708 posted by R.P.G. on 2006/07/11 11:48:30
I'd say keep both the SM and TM open themes, but provide a short (2-3) list of optional themes to give ideas.
I'd Also Say
#1709 posted by R.P.G. on 2006/07/11 11:51:13
Classic Quake should definitely be a theme.
RPG
#1710 posted by negke on 2006/07/11 12:24:10
afaik, sm themes have always been optional. just that it's more fun if the majority follows them.
at any rate, i will mention that people are of course free not do follow them stricly.
Cool
#1711 posted by R.P.G. on 2006/07/11 13:02:56
i will mention that people are of course free not do follow them stricly.
Yeah, that's good. I know they're optional, but you're probably going to get people participating who are not familiar with speed maps, and might get turned off about the idea of themes, not knowing that they're totally optional.
#1712 posted by Ankh on 2006/07/11 13:29:52
After reading those last 15 posts I'm tempted very much to make an small speedmap. I'm on holidays between 17th and 30th of July. On the other hand my laptop crashed 3 days ago and I'm not used to map on my pc. Time will show.
Turtle Map
#1713 posted by than on 2006/07/11 20:37:50
I say we set an id classic quake theme (basically just set it to an ep 1,2,3 or 4 theme using id textures or modifications to fit you map) and start it this weekend so that everyone has a couple of weekends to get their maps done. I'm fairly sure I won't be able to get my large map finished (AND tested) before QExpo is over, so I would like to work on something new for a couple of weeks so I have two maps for release instead of just one.
an sm session is just an hour or two, so there should still be plenty of participants if the time is open for those not in GMT/EST/whatever.
I am SO going to make an id metal (e1m6, ep3...) map.
Than
#1714 posted by bambuz on 2006/07/12 05:15:15
I'm fairly confident you can get your large map (if it's the one I know of ;) ) ready in a week?
For SP.
I didn't spot a single misaligned tex.
Hehe
#1715 posted by than on 2006/07/12 21:40:11
there are no misalignments I know of, but there were a few visual errors in that version (3 at least).
I still have to fix the fucking gameplay though :/
#1716 posted by Trinca on 2006/07/13 02:59:10
already start my speed idbase map :p
Speed Or Turtle?
#1717 posted by than on 2006/07/13 03:35:29
anyone else starting a turtle map? I hope to get mine started tonight if my existing map* doesn't take up all my time.
*and my job :(
#1718 posted by Trinca on 2006/07/13 05:15:01
i never did a turtle map so i dont have any idear about how it works...
Trinca
#1719 posted by bambuz on 2006/07/13 06:10:52
It lives in the ocean. It's rigid in the middle and flappy in the ends and slow-moving and lives long, can hold breath and dive. Lays eggs in the sand.
It's a map done in one week's time.
#1720 posted by Trinca on 2006/07/13 06:22:42
bambuz yes is real hot here :p today is 40� :)
P.S-> thks :p i will make a turtle map then...
Turtlemap - I'll Try To Make One.
#1721 posted by Hrimfaxi on 2006/07/13 06:51:43
But, as than, I have another big map that I would like to get out at QExpo.
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