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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Co-op 
Is interesting only when the two or more players do not start the map from the same location, but join later I the map for a final boss or horde fight

Else it is pointless 
 
Interesting. The Xbox One version runs flawlessly, and remember that is a dumbed down Windows 10 on rather old hardware...

Console vs PC API overhead. Lack of direct access to hardware on PCs. Easier to optimize for consoles because all XB1s have the same hardware so an optimization for one XB1 will hold good for all of them; likewise with PS4; definitely not the case for PC.

You just can't do a meaningful comparison between consoles and PCs if all you look at is hardware generations, clock speeds, etc. Consoles are just able to get more out of weaker hardware than PCs.

The Vulkan version, when/if it ships, should resolve a lot of this. 
Okay So Played A Bit. 
+ plays very smoothly, proper fast action
+ mantling is really well done
+ the finishing moves are not annoying if you turn the indication off
+ amount of blood is good
+ intro to the game is nicely done
+ mars bit is great, feels like proper style

- I actually find the runspeed a bit high, it feels like I'm bouncing off walls a bit
- forced arenas are bland
- not seen many secrets
- insides are a bit over-coloured-lighting

It does feel a lot like what D3 should have been. So far. 
Okay So. 
I'm still feeling that if Doom3 had never existed, Id would have 100% credibility in the Doom franchise. This definitely seems to combine classic FPS gameplay with modern touches well.

I really appreciate the amount of inspiring outside sections they have in, definitely keeps it fresh. 
 
Doom 3's biggest problem is that it's called Doom 3. That's the kind of baggage you don't want to be carrying, had far too much to live up to. 
While This, So Far... 
...seems to wear it's "DOOM 2016 version" mantle with a certain amount of pride. 
It's Not Too Bad Is It 
Still didn't finish the last couple of levels, went back to playing Natural Selection 2... 
 
kind of disappointing finale I found. Somewhat abrupt, with some cool stuff not panning out, or only hinted at, perhaps for possible expansion packs. 
 
kind of disappointing finale I found. Somewhat abrupt, with some cool stuff not panning out, or only hinted at, perhaps for possible expansion packs. 
Monster Introductions 
I almost wet myself during Revenant and Summoner introductions. How fucking cool. 
Monster Introductions 
<MID GAME SPOILERS>

The Revenant was pretty awesome and I got pretty darned excited when I realised how large they are. The Baron of Hell was pretty crazy, as another two spawn just as the guts of the first are hitting the ground. Didn't see that coming.

I would have liked a few more monsters getting introduced after the Barons though, I don't remember much new after that... Lost Souls? Pinkies? Spectres I guess. 
 
They just announced an update that brings an option to make the guns centered. Now that's a nod to classic Doom I didn't expect. 
 
Looks a bit silly with the hand holding the guns though no.

What about campaign coop instead of some silly arse feature like that ? 
Do You Really Think IdTech6 Can Handle More Players WITH Monsters? 
 
Daya 
I guess simple math can apply here

+N player leads to -N monster...

and you're safe :P 
I'm Damn Sure Carmack Would Of Had Campaign Co-op In THERE!! 
..but sadly he's a quitter... 
More Like 
He wanted to get into a new field he could challenge himself with, since video game engines don't fulfill his desire for challenge anymore. 
 
I'm damn sure that Carmack has had absolutely nothing whatsoever to do with gameplay design since Q3A time. Whether or not he was still with ID is irrelevant. 
#163 
Replace "Carmack" with "Romero" and I agree. 
Carmack Is A Quitter? 
The CEO of Oculus Rift is a quitter? Need I remind you that Romero was the one quitting after Quake? 
 
Carmack prefers to be on the cutting edge of research.

In the 90s, cutting-edge research meant things like realtime 3d graphics. This was cool, and Carmack was the man who could make this happen.

Then after quake it meant "real-time lighting everywhere", which was kind of cool but constrained the type of game you could make (corridor game that takes place in very dark environments).

Then it meant "unique textures everywhere", which was kinda cool as long as you have a bajillion gigs of storage space and a bajillion artists to place unique scratches on each brick, and players that are paying enough attention to notice and appreciate it. The law of diminishing returns is kicking in quite a bit now though.

I think it's best for id to just crack on and make games using what we have, instead of waiting for Carmack to come up with the next big tech innovation. 
LOL! 
My last comment was a total joke, but I liked the responses. (^_-) 
Just Finished 
*Possible Spoilers*

Purchased during the steam summer sale (40% off!)

Beat the game on UV and wow was that a good time! Haven't had this much fun with a game in a while. Combat was visceral and always satisfying, rune challenges are a nice intermission from the regular gameplay and exploration was actually pretty enjoyable as well!

One of my largest complaints with DOOM 3 was the lack of Hell based levels. There really is only one, and while it was superb it was just too much of a tease! Here, we have FOUR levels set in Hell and they are quite beefy at that! Favorite part of the game would be Titan's Realm/Necropolis as this is the largest batch of Hell you get to play in.

Still, I can appreciate the VEGA level due to the sharp change in base setting (Arctic Base).

Haven't played multiplayer yet and just dabbed into Snapmap which seems like a great concept but poorly executed.

Going to give Nightmare a spin without using the Rich get richer rune. (Bit OP if you ask me.)

If anyone was on the fence about 2016 DOOM, I fully recommended it...even at the full price! 
I Don't Know 
what's gotten into me, but I am actually starting to really like Doom multiplayer (playing on PS4), with the expected patch that is supposed to bring back classic deathmatch, it's going to be a great shooter. 
Finished It. 
Final arena was kinda boring - didn't really ramp up the cool Hell style, but the final boss was tolerable, and the ending was pretty neat enough.

Overall, really cool game. The action is solid, the blend of modern FPS tricks with classic Doom homages is good, and the designs and atmospheres are cool, I really like the amount of cool scenes.

As a Doom reboot, it's what Doom3 always should have been. It's a bit of a compromise but it just works well, and should restore some faith in id and this style of FPS gaming.

Mission pack hype now! 
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