#1686 posted by - on 2008/04/15 20:35:27
UE3 has it's own UI editor and system. From what I've seen, it's not flash based.
Heh
#1687 posted by ijed on 2008/04/15 20:55:39
. . . worthless American money . . .
It's not worthless - now everything I buy from steam is cheaper.
Heh2
#1688 posted by Spirit on 2008/04/15 21:18:42
It's probably Java, just like the shit Bluray uses.
#1689 posted by JneeraZ on 2008/04/15 21:24:18
It's not flash. As Scampie said, we have our own system which is completely proprietary.
It's still under development so speed improvements should be forthcoming.
Spirit
#1690 posted by megaman on 2008/04/15 21:59:04
if you don't have a clue, better STFU
;)
Willem Works At Epic?
#1691 posted by DaZ on 2008/04/15 23:54:46
Kept that one quiet mate :)
Ok
So I got UT3 last weekend. I'll tell you the single most impressive thing with the game: load times.
HOLY FUCK! Those levels load in like 2 or 3 seconds. Literally. Considering that the size of the assets is probably very large, I'm truly impressed... and happy. Loading times (in games in general) have been getting pretty ridiculous even on the PC these days, so it's nice to see that they've put a lot of effort into getting those load times down to a minimal level.
I'm sure the fact that it loads in a lower LOD for stuff first helps, but even so, I can't imagine how they got it that quick.
I Like UT3
#1693 posted by RickyT33 on 2008/04/16 14:18:32
Do you play it online Fribbles?
I'll have to buy it! I've got the demo, and I really like it! It's the most Quake-like gameplay about at the moment.
Loading times are good, graphics are tremendous! Gameplay is fun - fast and furious.
Also I like the newer games (steam etc) just because it's so00 easy to get straight into an online game.
So hey, there's finally something we agree on! :D
UT3
I haven't tried online play yet. To be honest I usually just play versus the bots (or LAN) in UT games. I tend not to play it online. That's not to say I won't give it a go though.
I do really like the gameplay, as always with UT. Maps are for the most part stunning visually, and the game as a whole has a much more coherent look than previous UT games (both with the maps and character designs). I have a little bit of a hard time picking players and pickups out from the background though... it all blends together a bit to be honest.
Haven't played enough to learn the maps well yet, so I can't comment in any meaningful way on layouts etc.
Tell you what though, the default mouse movement is completely fucked! It feels so wrong, acceleration is forced on and there's no way to turn it off in the game menu (this is a pretty big oversight). I had to search around and find out how to disable acceleration and change some other stuff in the config files to get the mouse to feel halfway decent. (It's pretty nice now, just gotta tweak sensitivity and stuff a bit more to my liking.)
So, in summary:
Awesome: load times.
Strong: gameplay, art.
Shithouse: default mouse movement and options.
Load Times...
#1695 posted by bal on 2008/04/16 15:00:16
Yeah, games like CoD4 and UT3 are awesome when it comes to load times, I wish TF2 loaded the maps faster, it seems to take ages...
Played UT3 a bit, dunno, not really doing anything for me, think I spent more time checking out the characters in the character creation screen than actually playing.
UT3
#1696 posted by Shambler on 2008/04/16 18:13:07
Checked out the demo a bit.
What a radical progression over UT/UT2/UT2k3/k5/k5/k6 eh.
#1697 posted by gone on 2008/04/17 05:17:03
how did you fix the shitty mouse in UT3 Frib?
that was the thing that totally ruined the game for me to the point of unplayable
They Added
#1698 posted by DaZ on 2008/04/17 06:38:46
more input options in the latest patch so you can turn off mouse acceleration and all that other shite.
As for the load times, I'm no expert on UT tech or anything but I think its got something to do with the streaming nature of the engine, my guess is it only loads what you see when you spawn into the world and streams the rest in and out as you move around. It was the same with Gears of war there were very very few actual loading screens, usually there would be a brief pause after a cutscene and thats all.
Shambler
#1699 posted by starbuck on 2008/04/17 11:07:28
Sarcasm? I haven't played it.
Speeds
The main thing is turning off the mouse acceleration:
My Documents/My Games/Unreal Tournament 3/UTGame/Config/UTInput.ini
[UTGame.UTConsoleP_layer_Input]
bViewAccelerationEnabled=FALSE
This thread could also help (some different stuff to try, not sure how much it helps if at all):
http://utforums.epicgames.com/showthread.php?t=605871
Never Seems To Bother Me....
#1701 posted by RickyT33 on 2008/04/17 11:36:09
....mouse acceleration. I notice v_sync more - I prefer it to be off, unless the game runs constantly above the refresh rate. Crysis it has to be off. Doom3, Quake4 and UT3 it can be on.
#1702 posted by gone on 2008/04/17 13:11:31
thnx. mouse in bioshock was equaly bad btw, less of an issue in SP but still
oh and on the topic
played Alice - rather boring combat design due to crappy one-ammo-for-all weapons and mostly turret-like enemies. FAKK2 had pretty much the same puzzles and jumping but much more interesting combat. Atmosphere is nice but not enough to keep my interest for more than ~5hrs. next
... comes Getting up: contents under something - yeah that Mark Gekko` graffiti game. Which has some parkur (which is luckily much easier and far more forgiving than Tombrider or the insta-death-frenzy Prince of Persia); some sneaking (which is mostly unnescesary if you dont mind to fight) and ofcourse the best part of it - asskicking which is a rather solid beat'em'up with some depth. Oh and there is spraypainting the walls which is done well.
Fakk2
#1703 posted by nitin on 2008/04/17 14:44:47
didnt have the atmosphere to match Alice though, although I agree that Alice gameplay got old. But there was some pretty imaginative dressup of some puzzles and the level design was great.
Alice
#1704 posted by ijed on 2008/04/17 15:20:24
Was a missed opportunity for me. A real shame they didn't use the thirdperson perspective a bit more - dodging or close combat or something.
I remember I was looking at the pause screen loads of times before I noticed L-oad S-ave D-elete.
Another one of those subliminal design things.
Here's a great Portal article:
http://www.game-ism.com/?p=91
Alice And FAKK2
#1705 posted by Shambler on 2008/04/17 17:19:56
Agreed in general. Alice had good music too.
Im Downloading ET Quake Wars Demo 2.0 . . .
#1706 posted by RickyT33 on 2008/04/19 05:58:29
never played it before.
QWET
#1707 posted by gone on 2008/04/19 08:51:57
QWET
#1708 posted by Mike Woodham on 2008/04/19 10:16:23
Nevermind the game - the demo is brilliant!
Haha
#1709 posted by bal on 2008/04/19 10:39:47
That ad rocks. =)
Voxelstein 3D
#1710 posted by Spirit on 2008/04/19 18:39:09
Wow. Runs very slow for me though (well with Wine). Nice details etc. I'll need to find some "impulse 9" cheat though to trash the whole map.
http://voxelstein3d.sourceforge.net/
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