#1683 posted by Drew on 2006/06/02 19:52:02
I just about overdoesed on hyphens there. I've gotta learn to be more careful.
Sm126
#1684 posted by negke on 2006/06/10 04:43:46
silly season again, plus all those cursed qexpo activities (including myself.. i mean, in addition to overcoming lethargy), so i suggest we just have an open theme for sm126 with no fixed deadline. do your backtothefuturehyphenstributeplaytwice maps and send them in at any time - i'll just release the pack when there are enough maps (aka. more than one)... mkay? let's at least pretend to care :D
Hey Neg!ke,
#1685 posted by HeadThump on 2006/06/10 21:02:37
I have a scrap from the SoE:Indian Summer maps that doesn;t fit in with the rest of the material. I'll fix it up and try to get it to you by Sunday evening for the themeless speedmap.
Next themeless speedmap should mean that you can't put two of the same theme textures side by side -- no base/base, runic/runic, etc.
cheers
Neg!ke
#1686 posted by Drew on 2006/06/11 00:11:54
classy move.
Woot
#1687 posted by Spirit on 2006/06/11 08:39:16
I think I'll map too. :D
My Phone Line Was Zapped
#1688 posted by HeadThump on 2006/06/13 15:00:12
by freaky lightning over the weekend. It's now restored so I'll e-mail that level to you within the hour. I'm going to do a multi-engine run first.
Heyyyy
#1689 posted by HeadThump on 2006/06/15 13:46:53
How is everything coming, Neg!ke?
#1690 posted by negke on 2006/06/16 01:36:03
i received your map (though haven't played it yet). i'm still waiting for one or two further maps for the pack.
there is something i'd like to try out in a speedmap, but i shouldn't change priorities in the next 1-2 weeks. so we'll see...
That's Cool
#1691 posted by HeadThump on 2006/06/16 08:45:39
If you need a copy of my map file to change stuff around, give me a shout.
#1692 posted by negke on 2006/07/04 03:43:29
i miss drew
#1693 posted by Trinca on 2006/07/04 04:04:50
hehe u piss me up so much to mke end map :p that i dont have time to speedmap
A Good SM Theme...
#1694 posted by JPL on 2006/07/04 04:52:00
... would be FIFA World Cup... what do you think ?
Jpl
#1695 posted by negke on 2006/07/06 06:25:50
no way! especially not after tuesday ;)
OK...
#1696 posted by JPL on 2006/07/06 07:02:12
I'm sorry for Germans, and Portuges, even for Italian (we will see sunday evening..) I was not kinding at all... o_O... though...
#1697 posted by Trinca on 2006/07/06 08:10:15
:p France suck in football :| they will loose in final :) ITALIA RULEZZZ
Trinca...
#1698 posted by JPL on 2006/07/06 08:13:35
..sorry...
Yeah, Well...
#1699 posted by drew on 2006/07/08 01:03:36
What the fuck is actually going on with Speedmaps? Is anyone making them? Is the current drought just due to people being to busy with their bigger better quake prokects? Or is that just wishful thinking.
I love you Neg!ke. So does Jesus.
Hmm
#1700 posted by Zwiffle on 2006/07/08 15:52:39
I was trying to do a speedmap in those neat-o Doom3 textures - it's all yellowy and cavernish. Unfortunately, I've been TOTALLY sidetracked by my shitload of unplayed games and the fact I have a lot of free time. I'll try to finish it later tonight, while grooving to Paramore and Mars Volta. I've been on an awesome streak in recent games, so it's hard to quit. Oh, and when Prey is released, good luck getting anyone to do anything for a while. That game is fucking crack.
Themes
#1701 posted by Drew on 2006/07/09 18:53:00
- Underwater Ghost Town
- Super Mario Brothers
- Brokeback Mountain
- prison break
Qexpo Speedmapping
#1702 posted by negke on 2006/07/11 07:42:42
ok, i think there will be two sm sessions whose deadlines will be on the 21th and the 26th.
#1 theme: i thought about "ten years later" - how did maps look back then, how do they look now (or how would one's favorite map look after a ten years of increasing skill overhaul), something like that. it's pretty open, so it may possibly make it easier for new people to hop on.
#2 theme: no idea, yet.
problem is that i have quite a load of rl shit to eat during that time, but will try to participate nevertheless and i hope even some of the sm elders will do so, as well. ;)
as for the turtlemap thing: how much interest is there? i can't do one obviously, but of course i could collect the submissions. what about a theme? should it have a booth of its own?
comment!
Heros In A Half Shell! TURTLE POWER!
#1703 posted by than on 2006/07/11 09:13:56
Yeah, there should definitely be a 10 day turtlemap session! I am so up for it! I'm so going to make an ep 3 metal map with ogres and vores and nasty evil stuff! PLEASE!
As for having its own booth, I don't think it is neccessary to keep turtle and speed maps separate, but if there were daily posts showing the progress of mappers working on TMs (a collection of pics in one post, not randomly scattered posts) then it would be pretty sweet. Having regular updates should help people stay focussed and motivated to get their little map in a kick ass map pack.
If there were to be a theme for the TM, I would suggest classic Quake. Just do a take on an id style using the original textures or modifications of them. We could make a whole new episode if enough people wanted to join in. I'd guess making a decent id standard map would probably take about 10 days too.
For The Turtlemap
#1704 posted by Zwiffle on 2006/07/11 09:18:52
If we could get a wee bit head start on that (since I'm picking up Prey today, I'd like as much time as I can get.) As for themes, I dunno.
How about: "Tribute to Zwiffle" ? No? Well, I tried.
But, based off of pure impulse, I'd like to do an Elder-world style map for some reason, but that may change. You might just NOT have a theme, and make it open category instead, but that could possibly be boring.
I plan on participating, so hopefully I have the willpower to stay off of Prey for a couple hours a day to get some mapping in.
As for the second SM theme, how about "Mini-Marcher" ?
Agh
#1705 posted by Zwiffle on 2006/07/11 09:20:41
Than, stop posting while I'm trying to post my own post!
I was thinking of an "episode" type thing, but figgered that would take too much effort and coordination. But, if he's doing Metal, and I'm doing elder-world, that leaves two open for the first two maps.
#1706 posted by negke on 2006/07/11 09:37:05
my only fear is that everbody doing a turtlemap will not participate in the sm events. :/
than's daily update idea is nice, but again depends on how many people would be in - surely wouldn't make much sense for only two maps (unless integrated into sm booth).
"classic quake" theme is very appropriate regarding the situation (10y), open.
i kind of wanted the sm themes to be related the anniversary thing. then again "mini-marcher" sounds cute, so it should definately be considered if there are no other suggestions.
#1707 posted by Trinca on 2006/07/11 09:48:50
my map is finish so i got time to start something :) u guys decide!
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