Looking For Some Early Feedback
#17040 posted by Spirit on 2009/07/02 20:12:13
and because it is so web2.0 for people to add details, tag and vote. ;)
http://www.quaddicted.com/multiplayer/
More than half the screenshots are not up yet and there are a lot of tiny annoying things. Anyways you are welcome to use it already.
Disclaimer: I had a random creativity burst after reading a wishlist in the qw.nu forums. I guess that burst is almost over so I better quickly publish it. You know how that is.
Maybe sort the maps in alphabetical categories - so in addition to "Page 1 out of 30" there would also be pages listing maps by filenames, starting with 0-9, A, etc.
Aye
#17042 posted by Spirit on 2009/07/02 20:43:03
rebb already suggested that. Maybe later. Those things will be more fun once all the data is there.
#17043 posted by megaman on 2009/07/02 21:25:46
thumbnails!
#17044 posted by Spirit on 2009/07/02 21:32:52
Actually, you are right. That is an important feature.
Well, until I add it you can at least use ?n=3000 in the url to get all maps listed (please be nice with that, it is stress for the server). And I increased the number of maps shown by default to 300.
Megaman
#17045 posted by Spirit on 2009/07/02 21:39:11
Oh dear, what an oversight. Thanks!
QW Player Text Deleting Faggotry
#17046 posted by negke on 2009/07/02 22:06:26
As to the efdat betas, there are newer versions, and possibly final ones soon(ish).
What?
#17047 posted by Spirit on 2009/07/02 23:01:32
Please use tags to take notes of such things. Eg "outdated" or something like that.
I Did Stuff On Rcdm7
#17048 posted by meTch on 2009/07/03 01:22:33
that's my favorite dm/ffa/tdm map :D
Rebalancing The X-Men Mod?
#17049 posted by yhe1 on 2009/07/05 23:16:35
Got this idea because of the New Wolverine Movie. The X-Men Quake mod was never popular, but most of the review I saw of it was due to gameplay being too hard and the weapons too weak. The source code of the mod is released, could may a mapper adjust the damage and the health values and make it more playable?
#17050 posted by JneeraZ on 2009/07/09 15:53:18
So now my level is running out of mark surfaces. Damn it! I guess it's time to seal it up and get rid of the stuff in the void...
This Is Going To Be Good
#17051 posted by RickyT33 on 2009/07/09 16:28:50
Willems most massive/detailed Quake map EVA!!!
Hmm
#17052 posted by nonentity on 2009/07/09 16:37:23
tbh he's just been c'n'p-ing crates for a month...
#17053 posted by Trinca on 2009/07/09 16:42:31
ye delete some crates willem :)
#17054 posted by JneeraZ on 2009/07/09 17:09:47
Fuck that. Crates == gameplay.
Hmm
#17055 posted by nonentity on 2009/07/09 17:18:15
That was the MGS school of game design, yes.
#17056 posted by JneeraZ on 2009/07/09 17:29:38
And that game was awesome so you see my logic.
#17057 posted by Zwiffle on 2009/07/09 18:05:48
You'll never make a crate so big that it dwarfs Phait's "Aerowalk inside" crate! It can't be done!
#17058 posted by Trinca on 2009/07/09 18:08:17
Zliffle go speedmap event
#17059 posted by spy on 2009/07/09 18:33:34
Willems most massive/detailed Quake map EVA!!!
which one?
#17060 posted by JneeraZ on 2009/07/09 18:40:50
The one I'm currently dry humping into existence. It's become a bit of a bear...
Scan Reading
#17061 posted by ijed on 2009/07/09 18:47:58
So you're dry humping bears now?
Why not make a map instead?
#17062 posted by JneeraZ on 2009/07/09 18:51:16
I'm dry humping a bear in a warehouse. Keep up.
Behind A Crate?
#17063 posted by ijed on 2009/07/09 20:41:24
#17064 posted by JneeraZ on 2009/07/09 20:44:43
Yes ... also, ON a crate.
Is that cherry pie on the wall or did I just blow your mind?
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