Thanks, Eric
#17030 posted by Mugwump on 2016/09/05 21:01:00
OK, I guess I'll go with Radiant if needed, then. Valve220 is for... Valve games, I suppose? I'm mapping for Q1 anyway, so it doesn't concern me. Wait, since when WC is Valve-exclusive? I remember it was once THE editor of reference for Quake.
Mugwump
#17031 posted by NewHouse on 2016/09/05 22:02:38
I don't know will this help you, but I mostly make everything on Trenchbroom 2 beta, but cylinders, spiral stairs etc. I make in J.A.C.K, it's like a radiant. I haven't received any issues so far, so I would recommend something like that - if you prefer more working on TB's 3d view but need some complex brushes too, use J.A.C.K it is quite easy to use.
Mugwump
#17032 posted by NewHouse on 2016/09/05 22:08:26
In Trenchbroom 2, there is couple bugs, but those are easy to avoid. One of bug, which might be already fixed, anyway - if you undo your events, it sometimes crashes, so remember save constantly. And also something weird happened me back then, when making brushes in J.A.C.K I have to open them in TB1 not TB2, then save it in TB1, and open it TB2. I said something wrong version.. but that way I made it to work. And again I'm not sure if these issues are already fixed.
Let's Try Correct My Terrible Text
#17033 posted by NewHouse on 2016/09/05 22:11:29
..then save it in TB1, and finally open it TB2. TB's console said something invalid something.. but anyway it opened in TB1 and I was able to save it.
I'd Like To Know Which Editor The More Prolific Mappers On Here Use
#17034 posted by killpixel on 2016/09/05 22:28:52
I prefer radiant because I like the control, albeit at a cost of speed, but as a novice that doesn't seem to have too much of an impact. However, complex multi-vert manipulation, as seen in czg's curve tut, isn't very practical/possible, unless I'm missing something.
TB seems like a very nice editor but I just prefer ortho 90% of the time.
#17035 posted by Newhouse on 2016/09/05 22:37:37
J.A.C.K is pretty much like Radiant. TB2 beta has ortho view also, but doesn't have much functionality - just about that grid snapping when it comes to those top, down, side views.
#17036 posted by Mugwump on 2016/09/05 22:52:01
I use TB 1.16 because I'm still under WinXP and apparently TB 2 doesn't like XP (I've tried).
I remember trying WC and Radiant back in the day but I quit because these programs weren't user-friendly enough for me. TB is, so I'm finally getting to it after 20 years. And now that I'm getting acquainted with the tools, I might be able to get used to Radiant.
Killpixel
#17037 posted by Mugwump on 2016/09/05 22:56:29
Isn't it written in the readmes? Which editor they build their maps on?
Mugwump
#17038 posted by Newhouse on 2016/09/05 22:59:17
"Nobody reads readmes"
~NewHouse
From CZG07.txt
#17039 posted by Mugwump on 2016/09/05 23:09:58
* Construction *
Base : Scratch
Editor(s) : WorldCraft, Paint Shop Pro 6, WALly, Maketex.exe, Tex-Mex, CoolEdit, Notepad, Proqcc.
From DOPA_readme.txt
#17040 posted by Mugwump on 2016/09/05 23:12:16
Editor used: WorldCraft 3.3
From 768_spirit.txt
#17041 posted by Mugwump on 2016/09/05 23:17:49
Editor(s) used: QuArK
From SKSP2.txt
#17042 posted by Mugwump on 2016/09/05 23:22:42
Editor: TrenchBroom 1.1.1 Build 368 / Hammer 3.5
Etc...
#17043 posted by Mugwump on 2016/09/05 23:23:38
Plenty...
#17044 posted by Mugwump on 2016/09/05 23:29:38
...of other useful information in those readmes, it's a shame to miss it.
Derp
#17045 posted by killpixel on 2016/09/05 23:31:46
Isn't it written in the readmes? Which editor they build their maps on?
I can't remember the last time I read a readme. I suppose that's my problem right there.
Interesting lack of radiant use...
Func_detail
#17046 posted by khreathor on 2016/09/05 23:44:41
Is func_detail recognized by every modern compiler? or is it Tyrutils only feature? I never used other compilers, so I don't know if they have this "feature" implemented.
p.s.
Guys you should consider combining all your thoughts into one post instead of multiple one-sentence posts every 5 minutes. And keep debates about headache and being funny in PM messages.
It looks like chat now, it's hard to search through this thread later, when you need specific information but you face wall of text instead...
I'm not ranting, just an idea how to make life easier ;)
Khreathor
#17047 posted by ericw on 2016/09/05 23:53:55
func_detail is also in rebb's (http://www.voidspark.net/projects/bjptools_xt/)
#17048 posted by ayy lmao on 2016/09/06 00:19:12
And keep debates about headache and being funny in PM messages.
Do you mean you're not enjoying the PooHouse and Cumdump show??? It's so good it brought me out of retirement!
#17049 posted by Rick on 2016/09/06 00:52:51
I know I'm not. I find the stream of near useless 2 sentence posts that have appeared in multiple threads highly distracting.
I'm not at all in favor of banning people, but I don't think a posts per day limitation on new users would bother me.
#17050 posted by Kinn on 2016/09/06 01:06:11
Quite honestly the forum should just be moderated. If it's obvious that drivel/chat posts will get deleted, then the perpetrators might learn to stay on-topic and put some fucking effort in maybe.
#17052 posted by NewHouse on 2016/09/06 05:24:37
So now on I will immediately suggest using my email for these conversations. Unfortunately the best feedback comes(after some time) when people can talk freely. So I apologise that my language-barrier or wall of text doesn't mean anything to you guys, mostly because it really wasn't targeted to you. I know myself that well, that now on I will jump right into email and will stop responding to messages in here.
#17053 posted by NewHouse on 2016/09/06 06:33:39
Ps. Watch your mouth Kinn. Some new here just wanted to be talkative. Why not talk about this like adults with them. I know people can learn from mistakes, anyway your way of speaking is in many cases quite negative or at least it sounds like it.
"Interesting Lack Of Radiant Use"
#17054 posted by Mugwump on 2016/09/06 12:39:57
Well that was just a few examples, I'm sure we can find maps made using Radiant. Not every readme has this kind of details, though.
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