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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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It might match with my taste, though personally I'm not into soft beats, unless it has some good melodies or meaning behind. It feels like many bands run out of ideas when it comes to writing songs. This is one of reasons why it is impossible for me to have only one favorite band. But I guess this went to off-topic* 
 
Well they do have ideas. Check their first two albums, I'm sure you won't regret it. But yeah, we better stop veering off-topic if we don't want to get trashed. The rules seem pretty strict on this board. 
N00b Question 
I'm guessing the answer is yes, but just to be sure: If I make a map in one editor, can I open it and modify it in other editors without issues? Until I switch to Windows 7 and TB 2.0, I might have to use Radiant or WC for some features lacking in TB 1.16. 
 
The only incompatibility is the Valve220 map format. TB2, WC, J.A.C.K, Quark support it. Radiant and TB1.x don't.

As far as I know WC/J.A.C.K can only save in 220 format so switching between those editors and TB2 should be fine, but you will probably have issues switching between WC/J.A.C.K and TB1. 
Thanks, Eric 
OK, I guess I'll go with Radiant if needed, then. Valve220 is for... Valve games, I suppose? I'm mapping for Q1 anyway, so it doesn't concern me. Wait, since when WC is Valve-exclusive? I remember it was once THE editor of reference for Quake. 
Mugwump 
I don't know will this help you, but I mostly make everything on Trenchbroom 2 beta, but cylinders, spiral stairs etc. I make in J.A.C.K, it's like a radiant. I haven't received any issues so far, so I would recommend something like that - if you prefer more working on TB's 3d view but need some complex brushes too, use J.A.C.K it is quite easy to use. 
Mugwump 
In Trenchbroom 2, there is couple bugs, but those are easy to avoid. One of bug, which might be already fixed, anyway - if you undo your events, it sometimes crashes, so remember save constantly. And also something weird happened me back then, when making brushes in J.A.C.K I have to open them in TB1 not TB2, then save it in TB1, and open it TB2. I said something wrong version.. but that way I made it to work. And again I'm not sure if these issues are already fixed. 
Let's Try Correct My Terrible Text 
..then save it in TB1, and finally open it TB2. TB's console said something invalid something.. but anyway it opened in TB1 and I was able to save it. 
I'd Like To Know Which Editor The More Prolific Mappers On Here Use 
I prefer radiant because I like the control, albeit at a cost of speed, but as a novice that doesn't seem to have too much of an impact. However, complex multi-vert manipulation, as seen in czg's curve tut, isn't very practical/possible, unless I'm missing something.

TB seems like a very nice editor but I just prefer ortho 90% of the time. 
 
J.A.C.K is pretty much like Radiant. TB2 beta has ortho view also, but doesn't have much functionality - just about that grid snapping when it comes to those top, down, side views. 
 
I use TB 1.16 because I'm still under WinXP and apparently TB 2 doesn't like XP (I've tried).
I remember trying WC and Radiant back in the day but I quit because these programs weren't user-friendly enough for me. TB is, so I'm finally getting to it after 20 years. And now that I'm getting acquainted with the tools, I might be able to get used to Radiant. 
Killpixel 
Isn't it written in the readmes? Which editor they build their maps on? 
Mugwump 
"Nobody reads readmes"
~NewHouse 
From CZG07.txt 
* Construction *

Base : Scratch
Editor(s) : WorldCraft, Paint Shop Pro 6, WALly, Maketex.exe, Tex-Mex, CoolEdit, Notepad, Proqcc. 
From DOPA_readme.txt 
Editor used: WorldCraft 3.3 
From 768_spirit.txt 
Editor(s) used: QuArK 
From SKSP2.txt 
Editor: TrenchBroom 1.1.1 Build 368 / Hammer 3.5 
Etc... 
 
Plenty... 
...of other useful information in those readmes, it's a shame to miss it. 
Derp 
Isn't it written in the readmes? Which editor they build their maps on?

I can't remember the last time I read a readme. I suppose that's my problem right there.

Interesting lack of radiant use... 
Func_detail 
Is func_detail recognized by every modern compiler? or is it Tyrutils only feature? I never used other compilers, so I don't know if they have this "feature" implemented.

p.s.
Guys you should consider combining all your thoughts into one post instead of multiple one-sentence posts every 5 minutes. And keep debates about headache and being funny in PM messages.
It looks like chat now, it's hard to search through this thread later, when you need specific information but you face wall of text instead...

I'm not ranting, just an idea how to make life easier ;) 
Khreathor 
func_detail is also in rebb's (http://www.voidspark.net/projects/bjptools_xt/) 
 
And keep debates about headache and being funny in PM messages.

Do you mean you're not enjoying the PooHouse and Cumdump show??? It's so good it brought me out of retirement! 
 
I know I'm not. I find the stream of near useless 2 sentence posts that have appeared in multiple threads highly distracting.

I'm not at all in favor of banning people, but I don't think a posts per day limitation on new users would bother me. 
 
Quite honestly the forum should just be moderated. If it's obvious that drivel/chat posts will get deleted, then the perpetrators might learn to stay on-topic and put some fucking effort in maybe. 
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