No But Seriously Tho
#3 posted by
czg on 2017/02/23 14:14:09
I'm surprised there actually has been an influx of new people here the past few years. That's nice I guess. Not dying is nice.
#4 posted by
dwere on 2017/02/23 14:38:32
Let's fill this thread with friendship and joy.
I Love To Be Not In Complete Anguish And Despair.
#5 posted by
czg on 2017/02/23 15:05:27
Would Be Interesting To Know
What has brought all these new folks into quake mapping?
It's not like quake has been given the same kind of journalist exposure of Doom (for instance Brutal Doom had put a huge spotlight on that game)
Sprony's Article
#7 posted by
sevin on 2017/02/23 15:40:25
On MapCore. That's where I saw the first screenshots of AD and I was blown away.
Sprony's Article
#8 posted by
sevin on 2017/02/23 15:40:25
On MapCore. That's where I saw the first screenshots of AD and I was blown away.
I Swear I Only Clicked Submit Once
#9 posted by
sevin on 2017/02/23 15:40:43
#10 posted by
Newhouse on 2017/02/23 15:48:49
One of the reason why I entered this fandom was, because of one horror game project. I wanted to find the easiest 3d mapping editor, which was firstly cube 2: sauerbraten's level editor.. soon I figured I need more, then I find Trenchbroom. And I have been using it ever since. Thanks to that editor and creator(s), it is fun to map maps for Quake 1. J.A.C.K editor is very good as well*
I Think Carmacks TB Tweet Helped A Lot
I was already in the community before TB was released, I just converted to it pretty quickly. I had a few maps in development using WC at that point but have since been lost to reformatting.
Come To Think Of It
#13 posted by
mjb on 2017/02/23 17:18:25
I just happened to feel like playing Quake last year. I thought to myself it would be really cool to try to make maps for it.
I never made maps before or opened an editor (except Serious Sam when I was like 13.) but I found TrenchBroom approachable. I tried to use radiant a few years back but got intimidated and didn't want to put forth the learning curve efforts.
So I would say it is because of TrenchBroom is why I am mapping and is one thing that is good about 2017 Quake!
#6
#14 posted by
topher on 2017/02/23 17:52:06
i played czg's insomnia and travail years ago, but nothing more.
then i saw quaddicted. i downloaded a lot of maps with five stars and ended playing almost none. lol. i got swamped with maps.
but then, after several months i started seeking maps with lots of comments and votes.
i started playing in october 2016. rrp, than's maps, czg's maps, tronyn's maps several one maps
i also saw arcane dimensions and bookmarked them for later. it's cool that good old quake gets some coverage
then in december played arcane dimensions. it's just too awesome, and made me apreciate quake even more. i'm not playing any other game since october.
so what brought me in? the sheer awesomeness of ad, rrp and other maps. trenchbroom is easy and welcoming for noobs too. also i was bored :wink: with modern fps and modern games.
#15 posted by
skacky on 2017/02/23 18:08:36
I think AD was a huge incentive for new people to map.
#16 posted by
Joel B on 2017/02/23 18:47:10
Some random positivity:
The Episode Jam is a great idea. I was thinking about posting some boosterism in that thread, but probably the thread would be better left for the contributors.
The Quake mapping scene has kind of settled in around jams or standalone polished gems for "normal" releases, and giant epic maps for the big ticket items. Those are all great! But I also enjoy the good points of an episode/sequence of maps: a sense of progression (stylistic or mechanical), and regular moments of closure where the exploration-tree gets pruned off and restarted. Even just flowing smoothly from one map to the next, rather than being thrown back to a hub, is a small nice thing.
Obviously making a large-scale episode like Beyond Belief or Zer or whatever is a humongous endeavor and I'm not surprised that old Quake hobbyists steer away from that sort of thing, especially as a solo project. The Episode Jam is a neat way to attack this, it's cool to see it getting traction, and just for my own selfish benefit I'd sure like to see it stick the landing.
(And DOPA was pretty great.)
Meh
#17 posted by
madfox on 2017/02/23 19:25:22
in general: I just wanted to make a map that could look equivalent to a classic Id level.
personal: the supply of such an amount of good maps make it hard to choose. Mapping or playing.