Dunno How Feasible This Is
#1658 posted by scar3crow on 2006/05/01 17:15:20
but one thing I would love to see, be it turtle or speedmapping... Are maps with an emphasis on cooperative gameplay. Larger packs of monsters where you need two players, or puzzles that involve two players to complete feasibly.
I just think it would shake up the layouts and the processes one thinks through in designing a level.
So.
#1659 posted by Drew on 2006/05/05 20:42:20
Is anyone doing the countdown theme? Or is it just Neg!ke?
Thanks Kell
#1660 posted by starbuck on 2006/05/06 17:04:22
i understand the concept now i think. I learnt a few things there.
Drew...
#1661 posted by generic on 2006/05/07 08:10:25
I'll be travelling all day today but, if Neg!ke will give me my usual grace period (*nudge *nudge *wink *wink), I'll have something by mid-week :)
#1662 posted by negke on 2006/05/08 00:23:25
do i have a choice?
Neg!ke...
#1663 posted by generic on 2006/05/10 07:12:23
don't shoot, but I am not going to be able to do any mapping until this weekend :{
Why? Oh Why?
#1664 posted by negke on 2006/05/10 11:39:48
what have i done to you (other great speedmappers of the past, feel addressed, too) to deserve this? :/
i already added deathmatch settings to my map to occupy myself, but still...
or do you do these things on purpose to have me make two maps each week?
I Would Map
#1665 posted by Zwiffle on 2006/05/10 13:48:00
But I got finals next week. Once summer hits, I should be free to participate in speedmapping, say after May 18th.
#1666 posted by Trinca on 2006/05/11 01:20:09
neg!ke guess people are to much ocupied in there own projects :| dont make two speedmaps a week make a break on speedmap and go make a single player we run speedmap again after 22 july :)
Yeah That Is The Case
#1667 posted by HeadThump on 2006/05/11 14:35:41
I have to meet certain targets each week, or there is no way I'll finish the Qexpo thingie, so sorry
Neg!ke.
#1668 posted by Drew on 2006/05/11 21:56:05
Obviously I don't need an excuse. Not that I would need one anyway, since I'm above all that nonsense ( excuses, grovelling, apologizing etc.)
But you know that. Does this mean you don't think I'm great?
Whatever... I'm still the prettiest.
Well,
#1669 posted by HeadThump on 2006/05/11 23:50:50
that makes you a very special lad indeed.
Hrhr, Yes! Go Testify, Await Your Sentence!
#1670 posted by negke on 2006/05/12 00:05:17
qexpo projects are a valid reason that i fully support, of course.
drew, however, can't talk himself out of it that easily, because i don't regard being driven around in rickshas all day and chilling out with da ladyboys very productive. so i guess it's really time for a sequel of my infamous 'drew simpson deformography' series! muhahah >:D
Well
#1671 posted by Zwiffle on 2006/05/12 06:51:26
If given a topic/theme, I might be persuaded to dust off my old GtK. I don't have anything to do until Monday, other than study for final exams, which I mean I prolly won't do. So, I've got some time.
Dude.
#1672 posted by Drew on 2006/05/12 23:15:25
I'm in Australia now. And I'm totally over the LB's.
But go ahead with the deformographic series and the evil laughter - it sounds like it's right up your alley.
And...
#1673 posted by Drew on 2006/05/12 23:17:29
Before you ask - I don't know what the hell that means. If I were you, I'd take it as a compliment. Although if I were you... I'd be preturnaturally attracted to Zwiffle.
Zwiffle
#1674 posted by negke on 2006/05/13 01:57:42
still the timelimit theme (#1646).
neglecting school for mapping is way to go! :P
drew: i don't understand, so i take it as a... RECURSIVE ERROR!!
Next Theme?
#1675 posted by Drew on 2006/05/19 18:58:46
What are you guys thinking?
My ideas are:
-western / desert
-miniature ( like those DM maps in a big kitchen, etc.)
and I still think my "classics tribute" idea would be a good one. Maybe for the anniversary celebrations.
Actually, I think we should start brainstorming for Quakecon SM theme ideas now.
I Mean
#1676 posted by Drew on 2006/05/19 19:33:52
Qexpo.
Re-theming?
#1677 posted by Drew on 2006/05/28 00:46:34
you know what was a truly unmapped for SM theme?
That one where you had to go through the level twice. Only one map for it. I think that would be one to re-do. In fact, it would be a great idea to re-do a bunch of old themes. How do you feel about that?
#1678 posted by negke on 2006/05/28 02:15:08
while there were some pretty nice themes in the past, re-doing them would probably be kind of lame. and if done, then at least with some modifications.
has the play-it-twice theme really never been done after it was suggested?
so why not, might be nice.
Play It Twice
#1679 posted by than on 2006/05/28 21:54:14
is an awesome idea, esp. as you can make the player start at a new location using the episodegate (or whatever) ent and start2. Coupled with having weapons from the first time around, it could be really interesting.
Maybe a good idea for turtlemaps to really get the best out of it though.
Play It Twice
#1680 posted by metlslime on 2006/05/30 00:18:29
we did it, but nobody actually followed the theme except me.
Sm74 It Was
#1681 posted by negke on 2006/05/31 06:21:47
necros' map was particularly outstanding. (at least now i don't have to do a 'real space map' anymore) :D
since it has been done already, should we go for another theme. or what do you think?
Well.
#1682 posted by Drew on 2006/06/02 19:46:45
I think the play thru twice should be re-done. Only mets did it, and his map was pretty bad-ass. I don't think it would be lame to re-do old themes, as long as people don't just re-hash and do the exact same thing as the last time.
Oh - while I'm here... Than, CZG, other mapping geniuses who I'm forgetting - are you going to to SM's for the qexpo? Like celebrity mapping or something?
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