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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Starbuck 
Models in quake are lit by reading the lightmap value on the first solid ( non-entity ) surface directly below them.
Flying monsters can therefore be floating very far above the ground, yet are lit not by the light level in the air around them but by the light level on the ground far far below. While it isn't a problem for non-flying monsters, for flying monster this can create a visual discrepency, the most marked difference being in void/space maps.

Usually, a mapper will want the lighting on the architecture to fade to black down the sides towards the void, disguising the black brush at the bottom. This bottom brush has very little or no light hitting it. Preferably, as in "He Falls Like Lucifer", an actual skybrush will be used for the bottom of the void, which is even worse since sky texture has no lightmap at all.

In either case, monsters flying out over the void will be lit with a lightmap value of zero, making them appear as solid black silhouettes. This looks bad if the surrounding higher-up architecture where the monster actually is has light sources here and there, and is really noticeable when a flying monster will move from above a lit surface out over the void. For example: in "Lucifer" the scrags might appear appropriately lit while hovering over one of the wooden walkways, but then drift slightly so they're now above the void; a drift of perhaps a few units but enough to change them to black silhouettes.

As well as looking crap, it makes them a bastard to shoot.

Placing a blackbrush inside the skybrush means that:
1. there is a lightmap under flying monsters even when they're out over the void
2. the brightness on that lightmap can be controlled by the mapper without affecting any other surface in the map
3. that lightmap will not be visible; a black void will remain black
4. the sky texture will remain visible, and will swallow projectiles that are fired down into the void

HTH 
Dunno How Feasible This Is 
but one thing I would love to see, be it turtle or speedmapping... Are maps with an emphasis on cooperative gameplay. Larger packs of monsters where you need two players, or puzzles that involve two players to complete feasibly.

I just think it would shake up the layouts and the processes one thinks through in designing a level. 
So. 
Is anyone doing the countdown theme? Or is it just Neg!ke? 
Thanks Kell 
i understand the concept now i think. I learnt a few things there. 
Drew... 
I'll be travelling all day today but, if Neg!ke will give me my usual grace period (*nudge *nudge *wink *wink), I'll have something by mid-week :) 
 
do i have a choice? 
Neg!ke... 
don't shoot, but I am not going to be able to do any mapping until this weekend :{ 
Why? Oh Why? 
what have i done to you (other great speedmappers of the past, feel addressed, too) to deserve this? :/

i already added deathmatch settings to my map to occupy myself, but still...
or do you do these things on purpose to have me make two maps each week? 
I Would Map 
But I got finals next week. Once summer hits, I should be free to participate in speedmapping, say after May 18th. 
 
neg!ke guess people are to much ocupied in there own projects :| dont make two speedmaps a week make a break on speedmap and go make a single player we run speedmap again after 22 july :) 
Yeah That Is The Case 
I have to meet certain targets each week, or there is no way I'll finish the Qexpo thingie, so sorry
Neg!ke. 
 
Obviously I don't need an excuse. Not that I would need one anyway, since I'm above all that nonsense ( excuses, grovelling, apologizing etc.)
But you know that. Does this mean you don't think I'm great?
Whatever... I'm still the prettiest. 
Well, 
that makes you a very special lad indeed. 
Hrhr, Yes! Go Testify, Await Your Sentence! 
qexpo projects are a valid reason that i fully support, of course.

drew, however, can't talk himself out of it that easily, because i don't regard being driven around in rickshas all day and chilling out with da ladyboys very productive. so i guess it's really time for a sequel of my infamous 'drew simpson deformography' series! muhahah >:D 
Well 
If given a topic/theme, I might be persuaded to dust off my old GtK. I don't have anything to do until Monday, other than study for final exams, which I mean I prolly won't do. So, I've got some time. 
Dude. 
I'm in Australia now. And I'm totally over the LB's.
But go ahead with the deformographic series and the evil laughter - it sounds like it's right up your alley. 
And... 
Before you ask - I don't know what the hell that means. If I were you, I'd take it as a compliment. Although if I were you... I'd be preturnaturally attracted to Zwiffle. 
Zwiffle 
still the timelimit theme (#1646).
neglecting school for mapping is way to go! :P

drew: i don't understand, so i take it as a... RECURSIVE ERROR!! 
Next Theme? 
What are you guys thinking?
My ideas are:

-western / desert

-miniature ( like those DM maps in a big kitchen, etc.)

and I still think my "classics tribute" idea would be a good one. Maybe for the anniversary celebrations.

Actually, I think we should start brainstorming for Quakecon SM theme ideas now. 
I Mean 
Qexpo. 
Re-theming? 
you know what was a truly unmapped for SM theme?
That one where you had to go through the level twice. Only one map for it. I think that would be one to re-do. In fact, it would be a great idea to re-do a bunch of old themes. How do you feel about that? 
 
while there were some pretty nice themes in the past, re-doing them would probably be kind of lame. and if done, then at least with some modifications.

has the play-it-twice theme really never been done after it was suggested?
so why not, might be nice. 
Play It Twice 
is an awesome idea, esp. as you can make the player start at a new location using the episodegate (or whatever) ent and start2. Coupled with having weapons from the first time around, it could be really interesting.

Maybe a good idea for turtlemaps to really get the best out of it though. 
Play It Twice 
we did it, but nobody actually followed the theme except me. 
Sm74 It Was 
necros' map was particularly outstanding. (at least now i don't have to do a 'real space map' anymore) :D

since it has been done already, should we go for another theme. or what do you think? 
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